I spent around 3-4 hours playing around with custom songs for Beat Saber (and 1-2 hours just to get them there in the first place by following this guide) and found the experience so thoroughly annoying that I eventually reset back to vanilla on my Oculus Quest.

Even navigating BeastSaber to try to find top rated songs, best mapped songs, following creators I liked, etc. it was such hit and miss that I ended up spending more time fiddling with things and just trying to find songs I like than I spent playing the game.

And in the end when 90 degree / 360 degree maps came out, and more recently when the Camellia song pack came out, the update shuffle around all of that was so annoying that I just gave up.

I have limited time as is. The last thing I want to do is spend hours just randomly searching around trying to find something that gives me a decent workout.

I just look for songs I like. Simple enough.

I wonder if the act of pedalling would counter-act motion sickness. I suspect for a lot of people it wouldn’t.

I tried this too until I realized that most of the song mappings are absolute crap. There’s an art to making a song fun to play, and too many mappers just think that “impossibly difficult” is itself an inherently fun thing.

When I play something like the Camellia songs in the real game vs. anything else it couldn’t be more apparent. Those songs are difficult for sure, but incredibly fun to learn and fair.

I must have tried 100+ songs by looking for music I like, recommendations from others, and following creators who made something I do like, and had maybe a 5-10% success rate of songs I liked vs. songs I couldn’t delete fast enough.

A while ago there was a debate in a VR thread on here about whether VR actually enabled anything new in games, or if it was just a gimmicky way of presenting games which could as easily be done in 2D.

Anyway I was reminded of that when I read this striking description of about 15 seconds of Half Life: Alyx on another forum:

I had pushed a door open with my left hand, just a little, and poked my gun through the gap to have a look around - already something you can’t do outside of VR. A black headcrab launched itself at me from somewhere and I instinctively slammed the door shut. Pure instinct, just as I would have done in real life. I pushed the door ajar again and took a few shots at it, it launched itself at the door and I felt the door bang hard with the impact through the handle I was holding. I realised that my pistol was out of ammo - as was everything else. My brain melted instantly - I had to reach into my rucksack to grab a clip and put it in the gun, which requires two hands, but I was holding the door handle. I physically couldn’t do it without letting go of the door, which if I timed wrong the headcrab would bash against and cause it to fly open.

So I did two things, first I stood in such a way to block the door with my body, and then I waited for the next leap at the door. As soon as it bounced off the door I let go, quickly reloaded, and went to grab the handle again - just as the headcrab banged into it and the door bumped hard again. Then I flung the door open while it was on the ground and popped two shots into it to finish it off. This whole interaction was totally gut-feel, running on pure instinct, and simply couldn’t happen in any other medium besides VR.

More Walking Dead S&S talk:

Voice acting is pretty good, some of the best I’ve seen in a VR game. The radio guy shows a good range of emotions, first paranoia, after a glimmer of hope, vulnerability, trust. A sidequest surprised me, I allied myself with the wild group against the tower, killing the hostage, and later learnt the truth of what had happened with him. Damn maybe I shouldn’t have killed him…. At first the main plot seemed pretty basic, almost a commentary in player motivation in videogames : just go get the big pile of loot. LOL. But they frame it correctly, how it was emergency equipment prepared to help after the a Hurrican/flood that they knew it was coming, but it was left unused when the zombie apocalypse started.

But perhaps the biggest lesson today is: damn, this is pretty uncompromising. I don’t want to say this is the Dark Souls of VR gaming (it isn’t) but…

The game is damn dark, you really need your small flashlight inside the houses, and even then it won’t provide that much light. I had some nasty ‘surprises’ because of that. Groups of zombies bigger than 2-3 are scary. What do you do to kill them? If you use firearms, you can attract more. You can kill them with a decent melee weapon but killing 3 in a row will cost you max stamina. I was in a situation where after killing several, I saw more and just sprinted away… error, because as my stamina was low after the killing, the sprint depleted it totally so that made it decrease the max even more :( (And with the bell system you want to run to gain time, but you can’t lo). Another zombies saw me, I killed it in panic, and it broke my weapon, in the time I got a new one from my backpack something bit me, goodbye health. l. Right now I’m in a situation where my max health is at 60% and I already used up the only medicine I had. I still can’t craft it, and it won’t recover by the passage of days. I have to play careful until I get enough upgrades in the bench to craft medicine, but each upgrade cost more and more.

Now add to that how you can’t be save and how there is no difficulty selection in the game, it’s take it or leave it.

Since the Shelter in Place order, I have been doing doing Beat Saber during lunch. It is right downstairs, and at the higher difficulties, it is a pretty solid, socially distanced, heart rate booster-- as long as I don’t go into hand flick mode. I’d say my PSVR use has gone up 4000% since Shelter in Place. I joked the other day that during Covid-19 all I do is stay at home loafing around while playing video games. I said this while I was huffing and puffing after finishing off the campaign.

Boy do I hate the levels that force you to make X number of mistakes but not X+2 mistakes. Or the nearly flawless single saber levels on expert. Ugh. I have to watch that I don’t cuss during my SO’s teleconferences.

Indeed. And HL1.5 is the first game to really deliver that sort of immersive environmental interaction. Or at least the first one to come to my attention.

Looks like a complete ripoff of Beatsaber

I don’t remember these levels in the campaign. Maybe I should go back to it one of these days.

In other news, I’ve finally started being able to beat a few levels on Expert+… and I discovered that’s where all the players are. I was proud of keeping myself in the top 1000 on most Expert song scoreboards. I’m down near 15,000 on Expert+

Yeah, the campaign has levels that do things like, get 20 bad cuts, but not 24, and still pass. Or get 700m of hand movement, but not 800, and get 7 misses.

I am only on expert. I wish I could do the extra songs on expert, but there is a big difficulty jump from OST to the extras. There are some potentially good workout ones under one extras heading (Ghost Ship is one, What the Cat is another) as they are fairly long each song and pretty active. However the skill jump is too high. Even just hard is harder than OST expert songs.

I am PSVR so its an unmodded song list.

Finally got my Quest. It’s pretty neat, although I find it weird that it’s blurry around the edges of the viewscreen. It’s also pretty uncomfortable, putting all the weight on your face, so I got a $10 strap from Amazon to help with that, which it may or may not do. Next on to Alyx.

My oculus CV1 is getting pretty long in the tooth. I was this close to replacing it with a rift-S but that deal went sour. Now I’m saving up and waiting for whatever comes out to replace the current generation.

Come next fall, end of summer, when the new intels, geforces and VR headsets hit, I’m spending. Build me a monster rig with all the fucking pixels. All of em.

I don’t want no screendoor no more. I wear my CV1 a lot and I love what it offers, but I’m fucking over the hot thing strapped tightly to my face and the huge pixels.

A counter weight battery on the back with some velcro is a must, imo.

Yeah, it’s more blurry on the side, but be sure the lenses are centered. Move the headset slightly up and down, and you will see the image getting more and more blurry at both extreme, and therefore where is the middle point that gives the sharpest view.

That’s a problem too, the left eye is much blurrier than the right unless I press the thing right up against my face. I doublechecked and it isn’t my glasses, or my vision, and the lens on the Quest isn’t smudged or anything. I think it might be faulty or damaged somehow.

Try to use the left bottom slider to adjust the lenses side to side. If that doesn’t fix it, maybe you are right and is faulty?

Walking Dead Saints & Sinner 3rd post

I’m starting to get tired of some parts of the game, because not only the game is hard and grindy as explained here:

and here:

but in addition, the game throws you bullshit like respawning zombies. I killed a pair in a dead end of a street, and I started looking at the ground searching for loot. Well, 6 seconds later I hear a zombie so I look up… and there it is, a new zombie that appeared out of thin air in one of the corners of the dead end. Impossible I had missed it. I understand the enemies reappear after every day, but appearing in the middle of a mission, and in an area you cleaned seconds ago? Whyyy? Killing zombies is already a losing proposition as you don’t gain anything and instead cost something always, be bullets, weapon degradation or max stamina. Two of these three, actually. So why penalize the player making killing them almost useless? And exploring a house is the same, zombies would reappear in rooms magically, despite me not making noise (like running or using firearms).
Loot also sucks, in the sense that it seems to spawn less frequently than zombies. Zombies spawn every day (well, more like every few seconds as explained above), but loot doesn’t. I revisited previous areas in new days and there was barely any loot, only a few pieces I hadn’t taken before. Maybe it’s every 3 days or something like that. Add to that the you consume a bit of loot every passing day, even if don’t use, which basically is a feature to make the game artificially longer (if you calculate you need 3 travels/days to get x upgrade, you really need 4, because you have to subtract resources 3 times too).

Jokingly I did previously a comparison with Dark Souls, and now that I think about it, this game also has the ‘feature’ of having to recover something in the place where you have died (your backpack, instead of your souls), which is actually harder to do than in DS, as not having your equipment makes it three times harder.
And you know, at least in Dark souls you restore health at bonfires, not here.

The thing is, it isn’t like I’m already stuck on the game, it isn’t still the case, but jeez the stress, frustration and suffering you get here doesn’t make up exactly a ‘fun’ experience. And not even having difficulties, that’s a pure bad choice, VR market is already small enough, why make a game that will only cater to 30% of that small market?

I actually know my precise pupillary distance from buying glasses online. Didn’t help.

Edit: Actually, even though I know my PD is 66mm, setting it to 71mm helped quite a bit!

I also kludgily hacked an old USB battery pack to the rear strap with a bunch of velcro straps. It’s not elegant but it helps the balance quite a lot. That top strap I bought separately appears to do nothing, but the counterweight is a huge improvement.

Did you remove the blue film from the lenses?

Played, umm, like 4 hours of Alyx. Straight. Oculus Link worked perfectly, not a single crash or glitch. Amazing game, obviously. The counterweight made it just fine to wear for hours.

My visual problems on the left side were basically fixed by increasing the PD. Just weird that increasing it past my actual PD helped.