Walking Dead Saints & Sinner 3rd post
I’m starting to get tired of some parts of the game, because not only the game is hard and grindy as explained here:
and here:
but in addition, the game throws you bullshit like respawning zombies. I killed a pair in a dead end of a street, and I started looking at the ground searching for loot. Well, 6 seconds later I hear a zombie so I look up… and there it is, a new zombie that appeared out of thin air in one of the corners of the dead end. Impossible I had missed it. I understand the enemies reappear after every day, but appearing in the middle of a mission, and in an area you cleaned seconds ago? Whyyy? Killing zombies is already a losing proposition as you don’t gain anything and instead cost something always, be bullets, weapon degradation or max stamina. Two of these three, actually. So why penalize the player making killing them almost useless? And exploring a house is the same, zombies would reappear in rooms magically, despite me not making noise (like running or using firearms).
Loot also sucks, in the sense that it seems to spawn less frequently than zombies. Zombies spawn every day (well, more like every few seconds as explained above), but loot doesn’t. I revisited previous areas in new days and there was barely any loot, only a few pieces I hadn’t taken before. Maybe it’s every 3 days or something like that. Add to that the you consume a bit of loot every passing day, even if don’t use, which basically is a feature to make the game artificially longer (if you calculate you need 3 travels/days to get x upgrade, you really need 4, because you have to subtract resources 3 times too).
Jokingly I did previously a comparison with Dark Souls, and now that I think about it, this game also has the ‘feature’ of having to recover something in the place where you have died (your backpack, instead of your souls), which is actually harder to do than in DS, as not having your equipment makes it three times harder.
And you know, at least in Dark souls you restore health at bonfires, not here.
The thing is, it isn’t like I’m already stuck on the game, it isn’t still the case, but jeez the stress, frustration and suffering you get here doesn’t make up exactly a ‘fun’ experience. And not even having difficulties, that’s a pure bad choice, VR market is already small enough, why make a game that will only cater to 30% of that small market?