OMG so much hurling at that thought!
The “enemies” in this game seem somewhat dumb. They just stand there missing their shots.
Yeah I noticed the same, I hope they improve the AI.
I didn’t comment it before, but I eventually grew tired of Walking Dead S&S. It’s VERY repetitive, it was really a scavenger simulator, so much that in a sense the game was kind of simplistic. Thing is, other games with looting, crafting and zombies, like Dying Light, feel different because the scavenging part is just a simple and immediate click. Here it’s a laborious process, of physically checking every drawer, grabbing and storing items by hand on your back, and almost always moving slowly. And repeat, again and again, with a sloow sense of progress.
In VR this is is all more realistic, yeah, but that can be sometimes a monkey paw’s wish. You need to do less of that repetitive stuff in comparison with a non-VR game, on them you can look and loot 100 drawers easily in x minutes, whereas in VR you need 4x.
I bought Virtual Desktop today, it had a small 10% discount, and I was testing it today. Games tested:
Oculus
Echo vr: it was fine, except I couldn’t open the VD menu (same button as the Echo vr menu!)
Oculus First contact: it was fine.
Stormland : super stutter when rotating head (although when i run or move my hand it’s fine?)
Dirt Rally : won’t launch.
SteamVR:
SuperHot, Creed, H3VR, FORM, Groundhog day, Aery: seems fine, although I only tried each a very short amount of time
Pros:
-Ironically, potentially easier/more plug&play connection than with the usb cable, as there is no ‘oh I have the 3 white dots, I need to try to connect two more times’ or ‘link option won’t show upon connecting the cable, I have to unplug and plug it again’ that sometimes I have to do.
-Without less audio issues too.
-It also has some intriguing possibilities like emulating a 360 controller with the touch controllers, although I haven’t tested it.
Cons:
-It isn’t 100% compatible with anything, and it’s a pain in the ass not being able to buy or pick something and just play it, no questions asked. Some games have compatibility issues in special Oculus games.
-A slight latency hit.
Yep, assumedly it’ll get better, and the benefits with a truly wireless VR headset are huuuuge. I haven’t bought it yet as oculus link seems to work perfectly fine.
I wonder what latency would look like if you had a wireless card in your gaming desktop and directly connected the quest right to that.
Well, it’s recommended to have the computer connected to the router by ethernet. Supposing you are following that directive, I think it would barely matter, like going from 32 to 30 ms.
Quaro
3663
For whatever reason the recommended setup is a whole router instead. It doesn’t have to be expensive, it could cost less than the official link cable, but the main thing is that you use the Wifi on it exclusively for VD/Quest and that it’s hardwired to the PC. Internet router is totally separate.
People do use VD with WiFi cards but the consensus is router is much better.
As for latency in the best case VD matches the Link right now. The amazing thing about that though is the Link uses Asynchronous Space Warp to improve latency and VD doesn’t have low level hardware access to do the same, so it could in theory be better than the current Link.
NVIDIA’s real time video encoding NVENC is a lot better than AMD or Intel’s offerings so you get better VD quality and latency with a modern NVIDIA card. Nvidia 10XX and 20XX cards and up.
No need to hardwire it to a PC, you could just put it on your router in AP mode. Any cheap 5Ghz router that works in AP mode would work for this.
The observant of you may have noticed I referred to Stormland in my previous post about Virtual Desktop. That’s because I started to play it three days ago!
The first impressions are good, very good. If they maintain, it will be together Lone Echo the best Oculus game.
The graphics are good, the performance is decent, and world is well done. It’s immersive, it makes you believe that you are in a cool alien world full of weird flora with outrageous colors and impressive vistas with fantastic spires on the distance, which at the end of the day, it’s what VR is about.
Speaking of cool, the movement is very cool, with a freestyle climbing system and cool Superman-style flying/(gliding?). The combat is nice, it starts fairly mundane but after a while you discover stealth possibilities (there are patches of tall grass, you gain a powered stun shot, you can sneak upon enemies from behind and remove their power source, which is actually a healthkit for you), and the difficulty ramps up so the game ask you to do cool shit , and not because it’s cool but because it’s needed to survive, you can’t hold fire while using the shield to win, so you start chaining actions, like picking an enemy in a tower with a sniper rifle, then get close and stealth kill another, you go around a stronghold climbing a cliff to reach the cusp of a tower and later throw a nade inside a room with elite enemies, one survives and pop in from hole to the cliff where I am, firing me, and you start firing at him with one hand while you are hanging from the other from the side of the cliff. The enemy AI is in fact more interesting to fight than HL Alyx combine, it feels more dynamic.
I like the transforming weapons, that changes depending if you use them with one hand or two. The upgrades are decent, a straightforward system but still with a good range of possibilities. I like how nonsense is, despite the game having different ores, it’s all goes actually to the same ‘metal’ counter, no need to having recipes that requires X amounts of gold and Y amounts of copper; and it feels good to fire and hear the clinkclink* when it’s collected automatically as you get close. The ideas of getting upgrade points with the extra fruits and the ‘collecthaton’ by using the scanner to gain the second type of points are good, too. The holographic ui systems like the map and the scanner are nifty.
Finally , the story is intriguing, I liked what I saw, I’d like to know what happened to the missing humans, what is the goal of the expedition (colonization?) and the whole thing with the alien flower that started casually but ends up being key to the story reminds me of some serious scifi works (is it some king of alien collective intelligence?), I hope it won’t disappoint me.
Eh the problem is that my router is in another room from my desktop and hardwired via power line, which is ok but isn’t the most stable.
Oh well after having and returning my rift I’ve had a hard time pulling the trigger on VR again, and when I finally decide to the quest is sold out. So not sure when this would be a non theoretical problem for me lol.
Not a problem, all those cheap routers act as switches too.
Quaro
3668
If you want to match Link latency and surpass Link visual quality, you need ethernet from the router to the host PC. Ideally a wireless card on a PC going direct to the Quest should be even better but in practice it isn’t. Reportedly a 15W PCIE WiFi card is decent though, just not as good as a router.
You can use that dedicated Quest router as a wireless access point as long it’s using 2.4 Ghz for the bridge connection. The sticking point is that nothing else is on the 5G SSID that VD will be using for the Quest.
I don’t see how that could be true. The latency introduced from using the switch instead of going direct to the computer is negligible, well under a single millisecond.
Quaro
3670
I thought you meant the PC didn’t need to be using an ethernet connection. It doesn’t matter if it goes through a switch sure.
Oh, yeah, definitely that is true.
Tetris Effect for Quest. It only makes sense.
Also, tomorrow is the open beat for Echo Vr and Espire1 has a content update.
LMN8R
3673
They removed the page for Tetris Effect - but it must be real if it existed at all!
I saw it myself too.
Yeah I even managed to add it to my Wishlist! Gone now.