Yeah I played Trover bought on Epic Store in VR on my Rift, worked fine.
Tim_N
3716
Do you recall if it used SteamVR or some Rift-exclusive thing?
I don’t recall if it ran Rift native, but it shouldn’t matter - the faq says it supports Rift, Vive, and Index so you should be ok.
Matt_W
3718
When you launch it, you click the 3-dots icon next to the game’s name in your library and choose either Launch in Steam VR, Launch in Oculus VR or Launch in OSVR.
Same for Tetris Effect in case anyone is wondering. I wish I’d waited since I’ll play the Quest native version now.
Matt_W
3721
I refunded my EGS Tetris Effect purchase and bought it in the Quest store instead. Oculus has a deal going on right now: any Quest game is 25% off if you buy from the mobile app and use the code MOBILE25.
LMN8R
3722
I just tried this through the quest app on my iPhone and it didn’t work.
Anyone play the new racing game on Quest? Really enjoyed Blazerush on my Go, and this looks like it scratches the same itch.
Matt_W
3724
My bad. Codes are tied to accounts. Sent out to different people at different times apparently.
Wow, Oculus Quest now supports PC link over USB2. That doesn’t even compute in my brain how they’re doing video over that little bandwidth. Pretty awesome upgrade. I really have high hopes for the Quest 2 being the one true VR headset.
Well, USB2 is 60 megabytes per second. 4k video in h.264 only needs 4MB/sec, h.265 half of that. Even if Oculus needs double that, it’s only 8MB/sec.
Matt_W
3727
Except that USB2 only gets those speeds with bulk transfers, which are not latency sensitive. Interrupt transfers, which minimize latency, have much lower throughput.
I’m finally playing Espire 1:VR, I’m still in the early stages, and my impressions are mixed:
-The stealth system, enemy AI and level design is decent enough. Enemy patrol around, can be alerted/suspicious, go to help knocked out guard and search for you in the surroundings. There are automatic turrets, lasertrip mines and cameras to avoid. There are side paths, sewers, or vertical structures to climb in the levels, in addition to the ‘main’ path, although nothing crazy, it’s still an overall linear structure overall. This is no Deus Ex or Prey.
-You have a tranq pistol whose bolt has to be triggered each time, and a electric stick to stun enemies in melee and heal you. You also have a mini-camera in a ball which can be thrown in each hand, you watch what the camera see with a floating window and a ‘noisemake’ feature to distract gaurds, finally you have a ‘special vision’ ability that shows enemies behind walls, but it only can be activated for a few seconds, it isn’t something you can play with it ‘on’ all the time…
-You can climb freely metal surfaces, which is a very good idea, it allows to the player to use alternate routes and access more verticality, but in a more restrained by designer fashion than in for example Stormland, as the level designer can decide what is metal or not.
-Missions divided in multitude of small sub-levels, I guess the Quest needed that, but each load has been reduced to just 1-2 seconds in the last update.
-No jump button. A strange omission, as sometimes you have to cross a 30 cm gap… and you can’t.
-No inventory. I feel stealth games benefit of having some kind of inventory, that allow you to store and use access cards (important to make more complex and involved levels), key items, extra tools like lockpicks or smoke bombs… nothing here.
-This is one of those action/stealth games where to be honest, stealth is harder than action so really the player has to be motivated in wanting to ‘roleplay’ and stealth around. It seems easy enough to mow down enemies with the uzi, or to abuse the tranq pistol. At least there are ‘badges’ you get after finishing a level if you ghost it and/or don’t kill anyone. On the other hand trying to ghost levels without having manual saves sounds like a pain in the ass to me, even if I’m a veteran of stealth games.
-There are challenges to do in the missions, they unlock cheats.
-No resource management. As a stealth game I think the game suffers for it. With this I refer the fact you health is way too easily replenishable, having an infinity supply of energy to heal yourself, it reloads after a few seconds. And the tranq pistol ammo is very common, too. This is playing on hard, that seems to affect more things like reaction times of the enemy to detect you.
-Story seems to be very forgettable. The setting too, it’s some kind of underground military base, not sure if the full game will be always there.
Uh
I almost wish VR was that immersive for me, that the effect was so strong that would make me totally forget I’m in my bedroom in a normal flat.
That’s brilliant. Poor guy.
The video doesn’t embed for me incidentally.
Clay
3731
What with quarantine and looking for in-home entertainment, I’m thinking of getting a VR headset. Ideally, it either will work with my new laptop or will not be tethered. I’ve seen the Quest pop up a few times as available but have yet to pull the trigger there.
All other things being equal, and my laptop being the possible limiting reagent, what’s the best VR rig to pick up these days? I should mention that I’d like my kids to use it in a limited capacity and that my wife also might use it for some rhythm games or something. Ease of use would matter with my wife, but I’d supervise my kids regardless of what we got.
For the wife and kids, the Quest is your best bet I reckon. Just turn it on and go, such a slick, simple family device.
Untethered is a game changer, plus it will (should) also function with your laptop as a lower fidelity less comfortable Rift, so you can play anything from Oculus or SteamVR.
If your primary use is sims I’d maybe consider the extra fidelity of a dedicated tethered HMD but the laptop may struggle with that anyway.
Plus once your wife ends up hooked on Beat Saber you can still use your laptop. ;)
Clay
3733
Thanks! One last question: any real reason to prefer the 128 Gb over the 64? Just convenience of extra storage?
Yep.
If you want to splurge, go for it - but Quest games aren’t that big, like a couple gig. Bigger ones don’t go much over 5.
So you can fit plenty in 64 GB and they won’t take long to re-download if you do have to make room anyway.