TurinTur
4158
This looks a nice golf game
$15. Crossbuy on Oculus store. Coming Soon to Steam.
Reverb G2 now needs to be plugged into the mains.
KevinC
4160
Okay this is dumb and likely because I haven’t had my coffee yet, but at the bottom of that press release talking about the resolution and hardware specs, it has these two pictures:

At first I thought that was a “older VR headset resolution vs Reverb G2” contrast they demoing because the photo on the left is so pixelated compared to the right, but they’re just two file photos for those employees. For a second I was like “That’s a lot sharper but why wouldn’t they use the same image to… oh”.
Yep, time for coffee. Sorry for the inane post.
Tim_N
4161
Anyone know does this mean instead of USB it will plug into the mains? Or that now it will need Mains + HDMI + USB?
Well they say it will come with a USB A to C adapter so I assume the latter.
- In addition to the full size to mini display port adapter, a USB-C® to USB-A adapter will be included in every box.
- Our Engineers found an opportunity to lower persistence without lowering brightness and this required higher power draw, so the HP Reverb G2 will require the adapter to be plugged into the wall.
This says that you need to plug the adapter into the wall. If you use USB-C directly, no mains power is needed as it can already draw more power than USB-A.
Tim_N
4164
Ah, good comprehension skills! That makes more sense.
I only wish it supported the USB-C VirtualLink port you get on the modern GPUs. Then it would all just work through the one USB-C connection, no DisplayPort needed.
I guess they need to support ‘legacy’ though… :)
Wow, what a shambles.
So their use of the term ‘adapter’ was unrelated to the USB-A adapter they just mentioned in the previous dot point. There is also a ‘power/AC adapter’.
And what’s this?
We don’t power over USB-C at all
that box has two 1 meter cables that come out of it (displayport and USB).
I need to confirm but I believe the cable with have MiniDP and two USB ends for data and power.
The last line is conflicting with the previous? Or is this another piece specific to the backpacks?
The VirtualLink is practically designed for one-cable VR… and they make us use three! :D
It’s not really conflicting. You cut off “that little box also has power input” (presumably longer than 1m). So one USB for data that goes to the PC and then presumably the power adapter is also USB C
Tim_N
4169
Well, it could be worse, having three independent cables coming out from the headset would have been hilarious. I just hope you’ve got an under the table setup to hide all the cable ugliness.
Oh I see yeah, I guess when I read ‘ubiquitous standard HP laptop charger’ I was thinking the old-school round connection, not USB.
Yeah I’m not quite at ‘preorder cancelled’ stage.
Chorn
4171
Less so ‘legacy’ as VirtualLink isn’t a thing anymore having been discontinued and not present on the new RTX 30 series cards. Reasons given by NVIDIA was lack of uptake by manufacturers.
Oh I didn’t know that! Too bad, but fair enough I guess. :(
(though they could have given it more of a chance)
TurinTur
4173
https://blog.vive.com/us/2020/09/25/viveport-turns-4-celebrate-with-the-walking-dead-saints-sinners/
Moss and LA Noire included in Viveport Infinity, Walking Dead Saints & Sinners free to redeem for a week for Infinity members.
This is why I’ve stuck with the Quest despite everything else. The idea of trying to use a VR headset with all that… mess coming off of it is absurd.
The ForteVR headset I worked on in the 90s even had just one cable. It was super thick but I watched enough people try to strangle themselves with it to be very adverse to anything coming off the headset I guess.
Most of my VR gaming is seated (Superhot and Beat Saber are about the only things I play standing), so it’s just a question of making sure not to spin more than 180 degrees in the chair. I’d prefer cable-free, obviously, but not at the cost of not being able to play sims etc.
Why can’t you play sims with the Quest?
Well you can, but not cable free.