Matt_W
4418
Deactivating your account does not need to be permanent, Facebook say, but it will keep you from accessing your Oculus products and account. “Your profile will be disabled and your name and photos will be removed from most things you’ve shared. You will also not be able to access Oculus Products or your Oculus information. You’ll be able to continue using Messenger,” reads the warning on the deactivation page. What’s worse is the warning about deleting your account.
“Deleting your Facebook account will also delete your Oculus information. This includes your app purchases and achievements. You will no longer be able to return any apps and will lose any existing store credits.”
Facebook have confirmed . . . that “if you’re an owner of the original Quest, Rift or Rift S, aren’t getting another Oculus headset and have held out from linking your accounts for this long—you could still delete your unlinked Facebook account for now and your Oculus store purchases would be unaffected.” Facebook adds that they will keep those users updated “as we get closer to ending support for Oculus accounts in 2023.”
I will never ever ever buy a Quest 2, nor any other game on Oculus’s store ever.
How odd that everyone and their chicken is freaking out about this, but nobody freaks out about this:
During the 30 days before account deletion, games that require a VAC server will not be playable. After your account is deleted, games that require a Steam account will not be playable.
I guess the core argument is that your gaming equipment shouldn’t be linked to a social network account, which is a coherent argument.
There’s a reason the Q2 is $300 and a reason why Facebook is free to use.
Best thing that could happen is for, say, the Reverb to drop a couple hundred bucks in price along with a “we don’t sell your data” campaign, but oh well. Q2 for the masses.
Matt_W
4420
That is the argument, yes. I’m not sure why the counterargument about Steam accounts keeps coming up. If Valve bought Twitter and required a Twitter handle to access all the games I’ve purchased on Steam, I’d be similarly incensed. Or, for a slightly tortured analogy, if I paid a storage unit to keep my stuff, I’d be incensed if they then locked my unit and required me to pay to subscribe to a local newsweekly to get access to my things.
Anyone tried Until You Fall? Just came out of early access.
vyshka
4422
If you did it previously, or have only had an oculus account it looks like Oculus accounts are going away on January 1, 2023 according to the app. It updated yesterday and gave me the option of logging in with Oculus or Facebook. Choosing Oculus told me not all functions would work, new functionality wouldn’t, and the account would be going away. So yes, fuck Facebook.
It’s two separate things. One thing is to dislike that Facebook is merging the Oculus accounts with their system, and it’s another being surprised that deleting your Facebook account deletes your games bought with that account.
Like, what did you thought it was going to happen.
It’s how it’s supposed to work.
edit: followingn your example, you would be pissed off with Valve buying Twitter and then merging the accounts so you’d had to login with a twitter account, but not pissed with the fact that deleting your twitter account would delete your games
Matt_W
4424
Wut? No, I’d be pissed at both. That’s the point.
Editer
4425
I agree with the principle sucking. That said, if I decided I’ve had enough of Zuckerberg but want to keep my games, I’d just make all my posts private, remove all my contact information, and continue to play my games. Not a big deal. Facebook knows I’m disgusted with our current administration, that I like to post too many cat pictures, and that pre-Covid I did a lot of improv comedy shows. If they can monetize that, more power to them.
Yeah, it is pretty slick. I haven’t played a ton so unsure on the amount of content but the core mechanics are engaging.
It’s a little like that (in)famous Epic mobile game Infinity Blade I guess, in that you basically boost through small linear levels doing quick one-on-one fights (though you contend with groups here too), spending resources to power up stats and weapons as you go, until you die. Or win, I guess. I don’t know - I’ve never been there lol. :)
It’s a rogue-lite in that runs are procedural, and you can improve stats between runs. Weapons have randomised stats and abilities kind of like an ARPG. They also have different weights, so there is drag kind of like in HL: Alyx. I think there are currently 12 different types of weapons.
In combat you align your weapon(s) correctly to block attacks from various directions, parrying to reduce an enemy guard so you can do direct health damage. You also have a cool boost stun attack.
It’s also a little like the combat in Asgard’s Wrath, but this feels much better. It’s nice. It’s a standing/roomscale game that can raise a sweat, benefits from wireless.
kentdog
4428
So, my son got a Quest 2 for his birthday and Dad privilege has allowed me to use Link and try out some things.
I like scary games/movies a lot, so I tried to play Phasmophobia and I just can’t handle it. I couldn’t even get past the tutorial without feeling completely scared and just wanting to get out of there. I’m sure I could play in in non-VR, but the sense of being there (and having a space helmet on, restricting my view and moment) was working toooooo well on me. I normally crave that kind of feeling in a 2D movie or game, love haunted houses, and have even been interested in doing some ghost hunting (just for fun), but, it turns out, I’m a big wuss. Maybe if I have a few beers first…
I’m thinking of picking up Fisherman’s Tale in the sale, even though my VR backlog is getting silly long. I know Jeff Cannata likes it, but does anyone here have any thoughts?
It’s cute, interesting narrative story. Gameplay is fun, although there aren’t enough puzzles for my taste - and the ones there are get reused a couple of times in different ways. Once you play it there is zero replay value, but the perspective shifts make it a good demo.
Crusis
4433
I bought the Quest 2 version and I love it. I actually just got done playing for 30 minutes, and I’m beat and covered in sweat. It has that just one more game appeal. There are weapon upgrades, but they are slow to come to you. I don’t understand what half the power-ups do. The fun thing is just swinging your weapons. The harder you swing, the greater the impact. My only issue is that I can barely dent the first big boss, and I’m playing on the easy setting. Fun game. Get it.
I’m going to pretend you’re talking about fishermans tale, which makes it sound WAAAAY cooler. :)
Editer
4435
Has anyone picked up A Game of Space? I’m tempted, but the backlog is soooooo long right now…
SculptVR is some mindless artistic fun. Particularly great when work annoyance gets too much. I take off my headphones, put on my Quest 2, fire this up, and relieve stress by drawing enormous spurting phalli in 3D VR.
rowe33
4437
If no one’s played Until You Fall, it’s a great little fighting game with temporary and permanent upgrades as you go.