I picked up BoxVR and tried it out a couple days in a row. I had a great time working out to a custom playlist of songs yesterday. Block Rockin’ Beats by The Chemical Brothers had me sweatin’ like a mofo… I think this will do very nicely as a go-to exercise option this winter.

Its a standing up only game, right? I’m torn between really wanting to dig into some of these games once my surgery scar is no longer acting up, and between not really wanting to stand up and game.

It does support seated play, but I’m not sure it’d be ideal. I have never tried it seated.

Haven’t tried the seated mode but I think it’d be fine, assuming you have room to swing your weapons in front of you.

There’s also a dodge you have to trigger by leaning, and a physical duck move too.

I read the thresholds on these are pretty low, so they apparently can be done seated though.

Thanks guys! I think the game looks pretty cool, so I’ll probably try it out, standing be damned! :-)

https://www.dsogaming.com/news/leaked-crytek-documents-hint-at-crysis-next-crysis-vr-ryse-next-robinson-2/
Robinson: The Journey 2 and Crysis VR are in development.

Sideloaded Virtual Desktop is definitely the way to go with the Quest 2. Close to 900mb/s using that as opposed to the cable, which was like 330 mb/s.

This article expresses my feelings on VR pretty accurately.

I disagree with the author; it’s not the hardware. My GearVR with an S8 is ‘good enough’ for the desired effect… anything after this is just gravy, to me.

I see it as an industry problem: most devs aren’t leaning into the major strength of VR: presence.

By this I mean they keep designing games, when they should be designing experiences, or even worlds. It’s like, you get transported to this other place in this totally new and compelling way, and then rather than exploring that you have boxes flying at you right away that you need to slash open (beat saber).

I could write a heck of a lot more on this, I know there are experiences out there closer to what I mean, but it seems like all the focus is on… designing faster horses, if you catch my drift. It would be like if the devs of Mario 64 decided to make it a side scroller rather than exploring the possibilities of 3D polygonal play.

Sorry, that’s my nerdy rant for the day.

I think part of it is you have two different innovations - the immersive headset and tracked/touch controls. Sounds like you are more interested in the former, while a lot of game developers are focusing on the latter (possibly because it’s easier/yields bigger gains for your dollar).

The motion sickness / movement issue is also a significant hurdle to try to navigate and innovate around.

The solution to movement issues is already there: put the player in a vehicle.

I fly dogfights all the time in VR without any problems, but put me in minecraft for half an hour and I go green in the face.

I submit the vomit comet that is/was the Elite Dangerous moon buggy as a counter to your argument.

So a good friend of mine picked up a Quest 2 and has been singing its praises. I have been leaning increasingly into getting a Quest (well now a Q2) and this is another thing pushing me towards the edge. The need to celebrate this week (fingers crossed) might even be the excuse I need.

If my wife is reading this, I’m just talking hypothetically of course.

Has she gone? Right, so 64 Gb or 256 Gb? :) A quick read around suggests that 256 Gb is nice but more of a luxury than anything else, and 64 Gb is worth the saving. Considering that I plan to use Virtual Desktop for PC linkage, any thoughts? Can you add/remove content as if it were a standard external drive?

If my wife is still reading this, remember I can use it for work!

Well, if you plan to use VD for PC linkage, you barely need a few hundreds MB of use, the games will be on your PC.

It very much isn’t if you put the settings right.

FWIW they released the moon buggy to all owners of E:D a week or so ago, so even if you never bought into the DLC, you now have it.

Any argument that fiddling with settings to obviate deficiencies is just a tacit acknowledgement that it was misimplemented to begin with.

I like a good menu delve as much as the next PC gamer (and god knows I have to, since I resolutely refuse to use WASD), but the out-of-the-box experience I had with that was… unpleasant. More than any VR experience I’d had before, or since. It’s probably the main reason I never went back after doing the tutorials, though I probably should. Someday.

There’s some settings that make the camera behave sensibly when you play the game in 2d but really fuck it up in VR because they add camera movement that does not come from the headaet. And yea that will cause an upchuck.