VR is not the be-all end-all. It does absolutely nothing for a huge swath of gaming genres. And I totally understand the “I just want to sit down and chill” attitude. VR games demand 100% of your attention, and there’s times when that’s not what one wants.
I’d say a lot of VR nerds are folks already used to strapping on and setting up gear before playing a game. Like, you know, flight simmers, with our HOTAS and TrackIR and stuff.
schurem
4500
Il-2 sturmovik is my favourite podcast listening vehicle. Just trundle along over the frozen waste west of Moscow for half an hour with John Roderick in my ear telling me about some weird cold war trivia. Like I said in the seating thread, VR-face is the limiting factor there.
VR games do take you out of the room, I’ll grant you that. Fantastic way to GTFO short of actually humping it over to the pub and bitching to the other old boys about the kids and wife.
Apologies if this has been answered upthread, but I’m very interested in a Quest 2 but hate facebook. I closed down my account a couple of years ago. If I have to open a new account, can I make it so that nobody can find me and it doesn’t spam me with emails. Just wondering what the minimum amount of participation is needed.
Check out /r/oculus and /r/oculusquest
I can’t say. I’ve had my Associated FB acct open for years
That’s because flight sims are 30 minutes of sightseeing and 5 minutes of pew pew. You can’t do that with Beat Sabre, Alyx, or TWD.
(Having something in the background is the only way I can play ED)
schurem
4504
… And I wouldn’t want it any other way ;-)
jsnell
4505
There’s various privacy toggles. I have mine set up with no friends, only “friends of friends” allowed to send friend requests, and preventing the profile from being found with email or phone number search. I think full name search can still find the profile and there was no setting for preventing it, but I don’t think there’s any way for anyone to interact with the profile after finding it.
I haven’t gotten any emails other than transactional ones related to purchases or the account setup.
jpinard
4506
Hmmm, this is concerning:
Some frame drops and stuttering with the HP Reverb G2 with an RTX 3090. Yikes.
Editer
4507
There’s a bug that’s causing the G2 to render each eye at 3000x3000 resolution. Performance increases dramatically if you scale SteamVR to closer to native resolution.
Razgon
4508
I have a facebook account only for Oculus - It has no friends, interests, or anything and works just fine.
Tim_N
4509
It’s sad to see that HP seems to have dropped the ball on hand tracking:
https://www.tomshardware.com/reviews/hp-reverb-g2
I had an original WMR headset and found the tracking to be fine even for fast games like Beat Saber. The real problem with WMR tracking was that tracking went bad if the hands went around the back or down to the chest or up too high, which the HP was supposed to at least partly fix with side cameras. The fact that the reviewers were having problems with games like Beat Saber, where the hands are always in front of you, suggests that it might have gotten worse (or else the reviewers are used to fancy headsets with great tracking).
Whatever the case, the resolution sounds amazing. Poor tracking won’t matter much for simmers, I suppose.
One thing I’ve seen mentioned several times on Reddit today, which I hadn’t come across before (sorry if this is old news for WMR) is that supposedly if you use NiMH batteries in the controllers it affects the tracking. You need batteries that put out 1.5v. I’ve been using Eneloops for my controllers, so I guess I’m going to have to find some different ones.
Synth
4512
Both NiMH and NiCd put out 1.2v but they do so fairly consistently over the charge of the battery. You get 1.5v out of Alkaline but that starts dropping almost immediately so they’ll only have a voltage advantage for maybe half the life of the battery. There might be some other reason for doing it but its hard to imagine voltage would be a reason.
Supposedly if you use 1.2v batteries it puts WMR controllers into low power mode, with reduced haptics and less bright tracking lights. You’re supposed to use Lithium ion or NiZn batteries.
jpinard
4514
Do they hold a charge as long?
I also thought I’d read some devices or appliances are not supposed to use NiMH or NiCd for some reason. You can use one type, but not the other.
Joining the club of the noobs here, I got my first VR, the Quest 2 for my birthday two weeks ago. Other than the required Beat Sabre, I grabbed Walkabout Golf, which is great, and bought (and returned) Fit VR. I like the boxing bit, but not the dancing piece.
I also grabbed and installed virtual desktop with the developers patch and while it kind of works, I’m still having issues I will work through (Accoutning+ loads wirelessly, sees my head movement, but doesn’t accept controller input so that I can actually start the game).
That aside, has anyone signed up for, or tried Viveport Infinity using the Quest 2? I’m intrigued to buy into an instant library so I can try games out and eventually buy keepers, but wanted to see if anyone else had experience with the service yet.
I had doubts about 1.5v batteries too. I watched a yt video where they showed how the required batteries are in fact 1.5v. Are there rechargeable 1.5v AA out there?
What’s the difference between NiMH, Lithium io or NiZn? Price, recharge time, number of uses?
Lenovo WMR headset user but I assume the controllers on the fancy HP are the same.
Yeah you get low battery warnings with NiMH.
It is annoying but I haven’t noticed any trouble with tracking so I haven’t bothered figuring out which new charger and batteries to get.