How well does Oculus voice/party chat work while playing other games, especially Rec Room on this geriatric Quest 1? I’d like my kids to be able to play Rec Room with a friend without using in-game chat.

I figured I’d ask first because I’d have to convert my Oculus account to Facebook – at least as far as I can tell.

IPD seems fine. I think it’s the slight vibration I get when stepping hard to try to swing at the ball.

I also played 11 rounds straight. (@TurinTur I saw you gave up after 4, hehe.) And yesterday I probably played for hours. So taking it easier should help.

If you don’t want a Facebook account could they not use Discord or something like that?

In my experience Oculus party chat is a total crap shoot when used with any game that has its own voice chat, and especially any game that has cross platform voice chat. So this includes both Rec Room and Eleven. Sometimes it works, sometimes one person can hear the other but not the reverse, it’s just a mess. There’s all these tricks like not starting party chat until you are both in the game and stuff, but it’s so inconsistent I ended up dropping it. If the game has its own party system like Rec Room and Eleven just meet up in game and use it.

I think they will eventually sort this out but unless my headset is bugged it’s still a giant mess. I haven’t tried Rec Room specifically with it in the last month so maybe worth trying once just to double check they didn’t make big fixes I guess. Also possible that party chat works better if you disable voice chat in RecRoom entirely… maybe that doesn’t conflict then?

It’s annoying but if you really want consistent private chat for your kids, so they don’t have in game chat, you may have to setup Virtual Desktop and play the PC VR Rec Room, and then have them use Discord or whatever kids use these days. (A side benefit is that Quest 1 Rec Room has pretty bad performance…)

Did you just start VR? Sorry I don’t have the background. First 30 minutes, you are way off. Next couple of hours, you get a day or two of reality disassociation. After that it kind of trains into your brain, I get seasick and used to get carsick, but after acclimation even AirCar (the notorious VR puke sim) didn’t bother me. Maybe the vigor of table tennis adds to it?

Oh this might be a good tip regardless. Does it play fullscreen and everything?

I’ve had it for months, but this holiday weekend was my second wave of enthusiasm – followed by the inevitable disappointment at the limitations of the new technology. Beat Saber and Thrill of the Fight worked perfectly for me a few months ago. Table Tennis and Rec Room have been glitchy and a little nauseating on Quest 1. I’m pretty convinced those two things are related. Every time I see a hitch or the game crashes and doesn’t track my head movement, I notice the effects.

I’m not worried, I’ll get it all sorted eventually. I’ll try your tip to play consistently this week and see if that helps.

Maybe I misspoke, small doses are what you want to acclimate. As soon as you feel any discomfort, stop, take a few hours in the real world, let your brain process.

I need some tips on Superhot VR: it was basically unplayable for me, and I had to switch to something else after five minutes. My problem was the following:

The game basically requires you to move, and requires turning around 360 since there’s often enemies or items behind you. So I constantly lost track of where I was in the real world, and often ended up in really awkward parts of my guardian. And since the game really encourages you to punch things that are far away (like, outside of the guardian space even when you’re far enough from the edges that the grid doesn’t show up) and I had no situational awareness and punched a wall twice.

I had similar issues with Pistol Whip, but those could be worked around by just making the “rule” that at most one of my feet could be away from its starting location at any time. I don’t think that works for Superhot due to the rotation and having to move just so that something happens. I tried just leaning around, but in cases where the enemies were far away it was just taking an eternity for them to get within range.

This is a really well regarded VR title, so clearly I must be doing something wrong. Any ideas on what it could be?

Can you describe more of your issue with Pistol Whip? In the videos it looks like a relatively centered game, like Beat Saber. I guess if you dodge the same direction a few times, you could get lost?

In Beat Saber you basically only move left and right, and it’s obvious from the graphics how far you are from the center. And in the modes I play, you’re never rotating.

In Pistol Whip you need left/right movement for dodging obstacles, but in additional to that it’s really advantageous to move backwards and forwards(for dodging bullets and for punching opponents between shots. It’s not obvious from the level layout just how far off the center you really are.

It’s also useful to rotate for opponents that spawn very late, or that you don’t manage to kill quickly enough. Unlike in Superhot, you can at least recover back to the original orientation after rotating, so it’s OK as long as I make sure to always reset my orientation after rotating and before moving.

And then there’s the obvious difference in motion between ostensibly punching with your fist vs. hitting something with an imaginary lightsaber. The guardian detection is much better at warning me in time about the latter.

You can tweak the guardian parameters to warn you earlier, using controller distance and speed sensitivity values.

Is there a trick I am missing about chat with VR? I can do in game chat fine; it goes to my G2 headset and mic. If I try to run discord to have private, outside of game chat, the discord sound and mic go to my desktop headphones and mic (not the G2 headset ones). Can I get games and discord to both go to the G2? Is this another x570 issue (where it flips out on USB choice)?

I put a mat or carpet in the center of where I’m playing, so I always have a sense for how far out of position I am.

That’s just a matter of windows and Discord choosing the right mics. If it works like Oculus, you should be able to select the G2 mic/speakers as audio inputs and outputs in either DIscord, or as a default audio device in Windows.

Been playing lots of the table tennis game on quest 2. No issues for me with eyes or brain. My issue is I played college club table tennis and I’m quite often hitting a fast topspin forehand and the ball just goes off in random directions…not real consistent. Fun to play though as I have no competition at my house on the real table.

Ooh, I have a mystery parcel tracking email (seriously, how hard would it be to tell me which company shipped it?) for a delivery tomorrow. Here’s hoping it’s my G2. It’s probably just a food delivery though.

HP were pretty active with the emails when mine shipped. And they didn’t give me tracking number. :)

In the UK it’s being handled by a dedicated reseller, and while they’ve been fairly communicative about the status pre-shipping, they’ve basically been passing on info from HP. I’ve no idea what their communication approach is once it’s in their hands

Well fingers crossed, I hope you get it soon!

Did those who got this in the U.S. have to use a store called “Connection”? Is that part of HP? I had to use them back in Sept and hope that doesn’t set me back.