I ordered a compatible cable so I can use it wired. I still need virtual desktop to run anything that isn’t a native Quest app, right?

I don’t remember where I picked it up, but I thought Moss did a great job with the VR setting and was tons of fun. Works well as a seated game, too:

No. Virtual Desktop is the alternative to using a cable. Without it, you are using Link, which is also supported by SteamVR.

I didn’t realize Google Earth VR was on Steam. So I just need Link + run Steam VR?

Or Virtual Desktop from the Quest Store. Then you would sideload the SteamVR compatible update for Virtual Desktop.

The math changes a bit with the Quest though - if you can get a cross-buy version which works on the Quest and PC from Oculus that’s a much better deal.

Well I got my Reverb G2!

…and all I get is a “Check your display cable - Error code: 1-4” message. With any USB port on my computer.

Obviously Half-Life: Alyx. And I highly recommend In Death.

Youtube VR support on desktop is a travesty. You are much better off using the native Youtube app on Quest.

Based on how good the sound and atmosphere was in the non-VR version, this seems like it would be good to at least take for a spin since it is in my library already:
Hellblade: Senua’s Sacrifice VR Edition

That sounds more like it could be either cable. I’m assuming you used DisplayPort to your GPU card and USB-C to USB converter and that is on one of your USB ports? I have one lone USB-C port on my motherboard and was able to get mine working with that.

I may have figured it out. I actually have a USB-C on my motherboard and that works fine. It turns out that for whatever reason it didn’t like 2 of the 3 Displayport connections on my GPU. It works with the third one.

At least maybe it does, because now I’m stuck on a download screen in WMR. It jumped to 40%, and then it’s moved up to 43%…over the course of the last 45 minutes or so. God knows how long that’s going to take.

So I still have yet to actually see anything out of the headset.

This probably depends on the game (maybe?), but would the Steam version of a game using Link look better than the Quest 2 version on the Oculus store since it would be using the video card (depending on the video card). I only have a GTX 1070 but it seems like that would be better than however the Quest 2 renders video.

Geez, I stopped following hardware stuff probably 20+ years ago and now I know nothing.

It does depend on the game but personally I tend to favour native Quest 2 titles.

Steam versions may be more detailed graphically, but it’s like playing something on a monitor vs watching a YouTube/Twitch stream.

Link just has a lower quality compressed image feel to it compared to a sharp native title, especially around darker gradients where you will get banding. You don’t get that banding natively.

For experiencing VR at it’s peak, Lone Echo. It’s not gaming at it’s peak, but it gives you the pinnacle experience that VR can bring, weightless arm locomotion with a good game on top. Or just jump into Echo VR for free, same engine, but competitive.

I like Pistol Whip.
I love Beat Saber.
I REALLY love Synth Riders.

Synth Riders seems so simple a concept, align your hands on the balls coming towards you, somewhat similar to Beat Saber, but because you have to hold your arms in specific positions rather than just a quick wrist flick, it feels more of a workout. I am also a sucker for Electroswing which is an available genre in Synth Riders.

I had bought X Fit and refunded it, the workout mode was fine, but the dance mode just wasn’t clicking. Same thing happened with the Just Dance demo.

Lone Echo is good, but Half Life Alyx is really the only actual AAA VR offering. There’s nothing in it’s class at this point

Like I said, not for the game but for the VR. Nothing like Lone Echo has such proprioception while making sense. Alyx is by far the better game but you’re still walk/gliding. Asgard’s Wrath is another AAA but in a different genre. Lone Echo just has the body mechanics that make perfect sense.

So it worked fine for a few minutes, then the left controller stick kept pointing to the right. Not the physical stick, mind you, but the virtual stick.

I posted to reddit here: https://www.reddit.com/r/HPReverb/comments/kik9rm/controller_keeps_tracking_to_the_right_in_virtual/
ANyone else hear of this?

Also, when I’m in the cliff house, there’s a place on the wall for 360 videos. It when I click on one of them, it just plays a video in a YouTube window with no “360” effects. What am I missing?

So, Windows Mixed Reality is a bit of a kludge on this in my opinion. You click on the video, lets call it porn in my case. Then you have to, “allow this site to stream blah blah blah,” on the popup. In some sites, you have to hit an additional icon to launch it into 3D (sometimes on the page, sometimes clicking the video.) It makes zero sense. I mean, hello, we’re in this stupid 3D house and I’m using a virtual browser to look at things. Why the hell would you limit the effect to a virtual representation of a web page ON SCREEN. Launch the damn thing.

YouTube is the same way.

Due to all of this I rank the Oculus means of handling this 100% better in that it felt automatic. WMR seems like a tacked on hindrance to launching games or actually seeing things in VR. It shouldn’t be either of those. Want to play a VR game? Click the launcher from the windows button (might I add, after launching into WMR and getting your controllers up and working,) find the app, launch it, click it again when you’re unsure why it isn’t running, click a third time, whoa there it goes. Who made this WMR crap?

Let me know if you find a solution as I’m having the same issue across multiple computers. I still haven’t had an opportunity to install my PCI-e USB card and check that, but should be doing it today or tomorrow. But at this point I think it’s a duff cable.