Getting there :)

Is there a mission where there’s a bunch of buildings and trains and tanks I can just zoom in on with unlimited ammo to blow up?

Sleeps vs. full power off, no?

That reminds me, there is a power saving mode that someone mentioned to turn off for VR for optimal performance. Where is that?

Really? Hmm. I guess mine has been sleeping then :)

@Editer how do I get into the windows mixed reality beta?

nm was looking on MS website thinking it was Windows software, but it was inside Steam. I didn’t have programs/software shown so it was invisible.

Came across this on Steam’s website:

SteamVR has been updated with the following changes.

Note: Some users with NVIDIA GPUs are experiencing dropped frames with SteamVR 1.15. If you encounter this issue on a 10xx or 20xx card, consider rolling back your GPU drivers to 446.14. This resolved the issue for many people.

I wonder if this is the root cause of a lot of our issues? Personally I can’t swap back and forth between NVidia drivers because then games like Cyberpunk won’t run right.

I have reprojection enabled in SteamVR. I have it turned off in the OpenXR runtime, which is just used by Windows Mixed Reality games that use OpenXR. In other words, by MSFS. And trust me, you don’t want it on in MSFS, which surprised me. I spent so much time diagnosing stutter causes till I found that simple solution.

And yeah, like @IkeVandergraaf says, just assign a button to the center function and you can easily fix IL-2 centering issues. When I start it the menu’s usually in a bizarre place, but one tap of the button and I’m good,

I don’t get why @BrianRubin hates Squadrons. It’s the Star Wars immersive experience I’ve always wanted. Maybe as a fan of the Larry Holland games he’s looking for more of a puzzle game. :) Agreed, I’d happily buy mission pack add-ones for single-player play.

It’s not a very good game. You may be wowed by its VR-based immersion but if you don’t have that, it’s just a shallow nothing of a game.

Do we want it that way in all games?

I saw this answer from HP rep on Reddit, regarding the optimal G2 resolution. Unfortunately I don’t have the original link, but I think it was from an AMA or something?

A 1.5 multiplier equates to 3240x3240, which is pretty much the 100% setting in SteamVR (or even a little higher). Not a bug! :)

The devs need to be way more active so they can give us the low-down on settings they think we’re supposed to use.

Nope. In general it’s a good thing to have on. :)

Reprojection is a tool designed to smooth out occasional drops below 90fps by generating in-between frames. Some people even use (abuse?) it to run 45fps games at 90fps, though the motion artefacts this creates are not tolerable by all.

The default 100% in SteamVR is the one they want you to use to get optimal image quality. This isn’t really their fault, it all stemmed from user misinformation that spread on Reddit.

Should I be able to change SteamVR settings while in my game of Star Wars Squadrons to see the visuals change? Or do I need to relaunch the game to see what turning my 100% rez down to 70% or lower does?

You always need to restart the game for that setting to take effect, it gets set when the game first launches.

If you can run 100% at a decent frame rate, it’s ideal for image quality.

If you’re willing to set it for individual games, you can leave it on 100% by default and reduce it for games where that resolution needs a 2025 graphics card. (Generally, 2D games with a VR mode.)

I find that VR games look fine with it reduced, and it saves me a lot of per-game tweaking to just set it lower. Even if I’m not getting 100% potential from my G2, it’s still dramatically better than my Rift S and super-sharp even at the “low” resolution.

Want to hear something weird?

So I have reading glasses, computer glasses, and glasses for seeing far away as I could never handle progressive lenses nor bifocals. I can’t tell if it’s placebo effect but with my eyeballs being so far away (with current faceplate) from the lenses - things are clearer with my computer glasses on. Specifically stuff in the distance, like the stars in the Steam Room. Does that seem odd, or expected?

Is there a screenshot option so I could try and compare different settings? Was thinking of trying to find something in Star Wars Squadrons where I compare 70% at medium detail vs. 100% at low detail. My brain is too fuzzy to remember how one looks vs. the other between sessions. Of course finding the same scene out in battle will be next to impossible but… lol

Not sure if standard steam screenshot stuff works properly with VR?

It’s expected. VR lenses focus your eyes on a pair of screens equivalent to about 6 feet away, so you’d wear whatever glasses you need to see clearly at that distance.

I wear glasses for reading and glasses for driving. I don’t need glasses at computer distance, nor do I seem to need them in VR.

After lots of procrastination, I’m finally about to pull the trigger on a Quest 2. I’ve answer most questions about what I need, and whether my laptop can handle (it can, I think!). My eyesight might be an issue because 6 feet is sort of where my computer glasses end and my long-distance glasses start. Is there no way of adjusting focus at all, or is that it?

So other than the Quest 2, is there anything else (ie. accessories, cables etc) that’s recommended?