Sorry, meant to respond to this earlier. There were issues when the game first launched whereby HOTAS setups had massive deadzones that wouldn’t respond to in-game or external settings. That was patched out a while ago, but it’s possible your game still has the original large deadzones. I’d definitely suggest checking that and reducing the deadzones first, then messing around with sensitivity. Even now (read: a month ago or whenever I last played) it still flies looser than, say, ED, but it’s a lot better than before.

Some of you had suggested Blade & Sorcery as a game that’s great for swordplay and magic casting. I gave it a go last night and can’t figure out what I’m supposed to do. I made my character, and besides reading a book and drawing a sword/dagger… look at myself in the mirror I can’t do anything. Some of the commands seem written for different controllers and I’m a bit lost. Any help would be great.

Also, I’m having bad tracking issues. Someone mentioned special lighting to help with tracking. Could someone make some suggestions on lighting my room properly?

@jpinard, I haven’t played the game, but have you checked in SteamVR to see if there’s a G2 controller mapping for it? When a game’s not responsive, that’s my first go-to.

On the tracking, are you using rechargeable batteries? Most tracking issues I’ve seen are due to use of low-voltage (Eneloop or NiMH) rechargeables. Also, have you run Windows Update? There was a recent WMR update that included a new firmware update for the G2 controllers that was supposed to improve tracking.

I bought the batteries you suggested. I will change them in case they were getting low. Hadn’t thought about that.

How do I do a firmware update?


Someone mentioned stringing lights to make tracking better. Maybe it was @schurem or @Profanicus or @Penny_Dreadful ? I can’t find the post and wanted to ask what stringing lights overhead did.

I got the message about the firmware update when I powered on my controllers after the Windows Update that updated the WMR stuff. Happened automatically.

Same, mine updated yesterday, also after a Windows update.

OK I got Blade and Sorcery to work and it was brilliant! What was crazy is how fast my RL fencing skills came back. It was weird how much muscle memory I’d built and didn’t even realize it. So apparently the only thing I remember from College is how to fence LOL. But it’s lead me to see my play-space is way too small. My parry-lunges took me straight into my window blinds, then my bookcase, I tripped over my love seat, and I slapped my keyboard. But boy was that fun. On to DCS!


… and I think I’ve discovered a lot of my problems are with revive and Oculus. If I’m not running Oculus games I’m going to have to kill all 4 Oculus tasks to make things run right.

When I’m loading into some games I get absolutely wicked flicker. So bad that if I had epilepsy it’d absolutely give me seizures. In IL-2 it’s when things are loading. Same for DCS. It goes on until it’s finally done loading which can be quite a while. Have to shut my eyes during it at times to keep from feeling sick. Any of you have this happen? Or is there a way to stop this from occurring?

Yeah, I hate games that do that. Seems to happen frequently with games that have both VR and 2D modes. I usually flip up the visor (one thing I like about the G2 vs. the Oculus!) and look at my phone or tablet until the loading is finished.

Heck of a deal on Dirt Rally 2.0, ten bucks.

I don’t know how to stop it in IL-2, but you can move your head forward or backward a certain distance and it will clip out of that screen so you don’t have to close your eyes.

Genuine prompt I just got.

image

  • snorts

Kinda reminds me of this lol

they ahhhh… don’t exist lol.

They do! Comes on 10 Dual Layer DVDs

msfs

Whoa!

Is there any way possible to make they Oculus tray utility work in steam for us HP Reverb owners?

Check this out:

So what he did is put his frame reprojection at 18 Frames per Second. Lock the sim into ASW at 18fps. That means the oculus driver interpolates four frames for every frame the sim renders. Nice.

I bet it’s possible in due time to get our G2’s the same thing. In a sense the G2 software is pretty raw.

If we could do 40 FPS locked then I’d be thrilled.

Is that a new function? Previously it would just not work under 40fps.

Given how the motion artefacts look when interpolating just 1 frame, I can’t imagine how horrid this looks doing 4!