Editer
5279
Looks like it’s just Oculus Quest right now. (Android mobile game, so no PC compability)
They have these on Steam, but no VR support:
Hopefully they’ll port to PC down the road – looks fun.
Yeah I think the big difference there is, HL:A was made for VR from the ground up with love and care by veterans at Valve looking to push the boundaries of the medium, whereas Skyrim VR… wasn’t. ;)
I really hope Elder Scrolls 6 has VR support though, but I kind of doubt it will.
jsnell
5281
Those offset-mounted guns with individual reticles really offend me. How the hell are those supposed to be useful for aiming? And wouldn’t their absurdity be particularly obvious in a VR game?
Somebody up thread recommended the flying circus expansion for il-2 if you want a great ww1 experience. I wholeheartedly agree. Those planes are so much fun to fly.
Don’t forget Everspace. Took me a couple of hours to grok everything in VR but then I thought it was great.
jpinard
5285
Sorry as I’m still living life a little confused. Does OpenXR (having reprojection off and at 70%) affect SteamVR games? Or is OpenXR only for MS Flight Sim at the moment?
Doom3Quest is kinda the absolute shiznit. Please, Talented People, keep on porting those titles.
Editer
5287
OpenXR is currently only used by MSFS. Other stuff uses SteamVR (or SteamVR/Revive, if you have that installed.)
PC VR is definitely for the PC gaming-experienced. :) Newbies should stick to the Quest and it’s Android games.
jpinard
5288
I used to run 12 different autoexec.bat and config.sys for multiple games back in the day. I lost my chops!
And no google to look up the best places to stash your cdrom driver in high memory
PC VR isn’t plug-and-play, but if you bang out long enough on it, you’ll figure it out just like anything else. It took me a month or so to completely wrap my head around what all the programs were and what I needed to run etc. with the CV1. Then I went out and bought the Q2 and found myself having to learn all over again.
Editer
5290
Yeah, and to be clear, I know @jpinard still has the necessary chops. :) It’s just when detailing these things, and seeing even the quirks of setting up a Quest with the PC compared to how easy it was with the Rift, that you realize that VR is still in the “get more high memory with QEMM386 to run Falcon at full detail” stage of usability for less technical users.
Houngan
5291
Speaking of which, am I kidding myself trying to play Squadrons on a 1080 GTX and Rift 2? Pretty janky at “Medium” everything, and also very crash-y.
I was playing it just fine on a CV1 and a 1080, but maybe the resolution jump is too much for the card.
You are kidding yourself. I see decent frame rates with a CV1 on my rig, but my GPU chokes on the higher res Q2.
And i have no idea when I’ll be able to upgrade with the current MinerFest 2.0 going on.
Houngan
5294
Yeah, exactly. A 3080 is a loooooooooooooong way off. Thanks for the confirmation!
jpinard
5295
What’s the longest VR session you guys have ever had? My neck is so messed up, I get tired/sore pretty quick and have to rest for a while after less than an hour with the headset on. So I’m curious if any of you have done like a monster 6 hour session, or if that’s even possible :)
robc04
5296
I’m pretty sure I’ve gone a couple hours non-stop, and in a day maybe up to 6-7 hours.
schurem
5297
Longest I’ve gone is about three or four hours I think. But after an hour and a half, I feel a need for a break. Especially if it’s intensive stuff, like sparring mates with jets or choppers!
I’ve just been an hour or so in the hood doing Elite dangerous, crawling around a relic site with the little rover thing. It’s … not comfortable. Not something I would want to do longer tbh.
Now calm flying I can take for hours. The limit in that is more in facial discomfort and tired eyes.
Crusis
5298
The longest I’ve done is a Fallout 4 four hour marathon. I’ve finished the game a few times, but I’m around 40 hours into a new game strictly in VR.