Well, it works! My IPD is a little higher than setting 2, but for clarity I’m clearly going to need some lens inserts. Haven’t tried it with glasses yet but I imagine it’s less comfortable.
I added a few of you that I recognised from my FB friends list, but if there’s some kind of official QT3 VR social hub let me know.
Currently charging. I guess I’d better start reading this thread. Post 1, here we go…!
It seems Oculus is releasing the multiple account support not in v26, but as an experimental feature

https://www.oculus.com/blog/gather-your-party-introducing-multi-user-and-app-sharing-on-oculus-quest/
This seems reasonable enough. First, a way for a family to share a single headset, but maintain different saves and friend lists.
Second, set a second headset up and share apps with other accounts. Then play the same game on the primary headset. That allows buying an app once and playing it co-op. Very similar to how Sony, Nintendo, and Microsoft console DRM works.
I wish they’d done this sooner. Would have saved me a bunch of money.
jpinard
5505
YES!!! Happy Birthday el Krokodile!
I’m having a birthday weekend away with my wife, but I got to try First Steps before we left. Holy shit, was my reaction. Having never tried VR before I found it breathtaking stuff, called my wife in and she tried it, also blown away. We hadn’t appreciated just how remarkable the ability to manipulate objects with the controller was, it really sold it. Also how quickly our brains adjusted to using the controllers to do things we take for granted like picking up objects.
Can’t wait to try some actual games with it.
robc04
5507
That was my exact reaction, except my wife thought I was silly. :-)
It is remarkably cool.
meeper
5508
Just wait until you fly into a station in Elite with it!
You guys must be like “aw, it’s so cute, krok’s first VR!” :)
You may never see me again once I launch that! Will be getting Virtual Desktop later today, my router should be able to handle it.
So I got The Room VR and another game that came with it called Trials of the Wizard. The latter seems like a classic “early VR” style game, where you have a room full of stuff to interact with, but it’s nicely done and had me grinning like a kid several times. At one point you enter a maze, chased by knights which stride purposefully towards you, which was scary as fuck. But not nearly as bad as stepping on a pressure plate which caused a wall of spikes to rumble towards me. I nearly fell over the dog (who was sitting sensibly outside the guardian zone!) trying to get away from it. :)
The Room VR is excellent, pretty much what I expected, and totally immersive. My vision isn’t particularly sharp without my glasses, but it’s a lot more comfortable than having them on. I can read text, despite being slightly blurred. Will definitely be looking at lens inserts for comfort, but for now it’s fine.
Incidentally, the Wizard game allows you to very easily switch between teleporter travel and smooth travel (smooth teleport, and joystick control). So I girded my loins and tried smooth travel. Ooookay, VR legs not quite acquired yet. ;)
Question: do you need to put the Q2 into developer mode to install sidequest / VR desktop? Instructions online either say you do, or you don’t. I mean I can always experiment but it’s complicated enough already.
Tropical wet season VR lessons to self: always use with the a/c on. Without it on, not only do you get sweaty really quickly, the lenses fog up quickly.
antlers
5511
You do need to put the Quest 2 into developer mode to run Side quest, and you need to run Side quest to get the wireless desktop VR
Thanks, I will give all that a try later tonight. I will need to find a way of getting a stronger wifi signal into my office though, it’s a fast router but I only get 2 bars in here. Powerline adaptor should have much better latency than a wifi extender, right? Or I could run an ethernet cable.
robc04
5513
Holy cow is Moss so cool to experience! The gameplay…well not that great but I don’t care because it is so gorgeous. I’m having a great time just getting the little mouser from one environment to the next. It feels so great to be amazed and excited by games again. I mean, there are lots of games I’ve enjoyed over recent years, but VR has taken my breath away and gets me giddy.
robc04
5514
I never would have guess VR pinball would also be a thing, but it sure is nice to easily be able to see the entire table (although some things get obscured behind table features). I wonder if there is an option to change the view angle or something.
VR pinball can be awesome, but changing the viewing angle is actually pretty important to protect your neck. Almost all of the games have a way to recenter the screen – a good trick is to stand up a little, re-center the view, and sit back down. This will let you set the table height to be more comfortable.
I’ve even had fun lying down on the floor and re-centering the view to make it like the table is built into the floor, just a neat alternate perspective.
Moss is another one that I’ve had an odd amount of fun re-centering the view while on my knees in my game room - - then you can kind of craw around the world. It’s just fun to play with perspectives in games like these.
I agree, I’ve not felt this plain excited by a new format for a long time. Was playing The Room again last night, it’s amazing how intuitive everything is. You see a rope, you pull the rope, it’s something that just doesn’t need a tool tip, and yet it creates that wonderful feeling of “I wonder if I can do this… OH SHIT I CAN!” that seems to happen several times a night right now. Waltz of the Wizard is just so much fun for screwing around. You pour a growth potion on your head and suddenly you’re gingerly stepping over the table that was at waist height before. You find a shrink potion and the tiny rats scurrying around suddenly take on a whole new light, and the space feels utterly vast, and convincing. At one point I had to climb a ramp to look over a maze, and I felt vertigo take hold of me and had to crouch.
I mean this is all old news to VR veterans, but it’s nice to finally catch up. In other news, my Link cable arrived today, so I can at least hook up to the PC and try some seated experiences. I’ll still set up a wireless solution eventually because I don’t mind standing at all.
The Guardian system is brilliant, not sure if it’s been a feature since the start but it means I can still walk around safely in my pokey office, avoiding the chair and the edge of the desk. If I play Beat Saber I will have to turn off the ceiling fan though! There’s no “ceiling” to the system. The only downside with having a small space is the warning grid is constantly turning on as I step around. I know I can turn down the sensitivity but I don’t trust myself quite that much yet.
Does anyone use VR Chat? Or do I need to be a furry? Seems like it could be fun for a virtual QT3 VR thread meetup at some point. Stop me if you’ve already done this better before.
robc04
5517
The Room is awesome and I hope they come out with another. I bought the VR Fanatical Bundle partly because it had Abode 1 and 2, which are escape room games. I’m not expecting Room VR levels of coolness, but it was worth the gamble to find something cool.
I’ve mentioned before that when I’m in VR that I sometimes loose myself and go to lean on something, like a doorway, in the VR environment and then need to catch myself before a fall over. My brain must be very susceptible for this stuff. I totally get your feeling of vertigo as I experienced it too when standing on a platform and could see the room below me.
Ditto on The Guardian system. It works so well and it’s nice to just trust that it has your back.
You guys should consider the ultimate vertigo title, Richie’s Plank Experience. It’s a bit of a one-trick pony and pricey for what you get, but man… if you get a real bit of wood and set the game plank dimensions to match it, it makes it so much more brain bending when you’re trying to walk across it on top of a virtual building.
That added bit of reality makes it really hard to convince yourself to take a step along it. :)
Great for showing off your VR to newcomers, and kids absolutely love it if you have any.
That looks and sounds absolutely terrifying! I have a major fear of falling (not heights, just falling off them!) and that would cripple me.
I kinda want to try it. Maybe if there’s a sale.