Yup, I connect either the battery or the link to that small braided cable so I don’t have to keep mussing with the port itself. The port seemed a smidge flaky so this was my solution.

Also this is just the standard strap.

I tried Hellblade: Senua’s Sacrifice again, this time after rebooting Windows. Now it works just fine (with the very occasional microstutter). I’m playing with smooth turning, as I found the whip turns a bit disorienting, although I had to take a break after 30 minutes. Very impressive so far though, spectacular audio, and the environments are some of the best I’ve seen so far. The only thing I don’t really like, but I guess it’s unavoidable, is occasionally it takes control of the camera and reduces your view to a small rectangle in front of you. This is presumably so they can show you what they want you to see, but I’d prefer if they had the option not to force it into pancake during this time.

Also, the game scared the crap out of me early on! When you find the gate to Hellheim, Senua starts looking behind you… at least, I thought it was behind me. So I spun the chair around, nothing there that I could see, I swung the chair back and her face is there, inches from mine, eyes wide open in shock - she was looking at me, leapt back in shock from me (as I did from her!) and I don’t know if I just got the timing right but holy crap, it was effective!

Anyway, worth a look if you have it in your library (I got it from a Humble Choice some time back).

I barely made it ten minutes in this game, it creeped me out too much,

I finally, finally made it past level 23b on the Beat Saber campaign, Be There For You on Expert. That long string of notes during the buildup defeated me every time, but after doing some of the harder tracks on OST3 and coming back, it seemed slightly less impossible. Then I tried 24B and 24C. Ok, so I’m going to be stuck for a while!

Also, finally beat Rum and Bass on Expert. Phew. So that’s two Expert tracks I can do now, barely. I still ranked around 1 billion though, so clearly my assumption from easier levels that I wasn’t too bad was only because nobody plays the game on Normal or Hard, hehe.

My AMVR controller grips seem to be doing their job, as I have yet to fling a controller through a window or knocked out the dog, but Beat Saber seems to push them to their limits.

I played a little Beat Saber a couple days ago and I think I beat one of your scores @krayzkrok , but I couldn’t catch you on a couple others. One I thought I did, but I missed it just by a hair. I think that was one where you had a really good spot on the leaderboard, like the top 500 or something like that. I wish the game would show what modifiers a player on the leaderboard used so I could jump right to that.

All y’all need to grab some of the BS expansion packs. The Monstercat one is really good, as is the Rocket League one. Really nice flow in a few of those songs, and Overkill (in the Monstercat pack) is as iconic as Rum n Bass.

So I just tried the Supernatural workout app and my god that’s fun. Gonna try it for a week but I can totally see me buying it for a year.

Also, downside, the battery that came with the etsy thing has a USB-C port on it, but for some reason it doesn’t charge the headset with it. Luckily I could switch it out with another battery that DOES do USB-C charging, and is only a tad bit lighter, so now it’s fully working as intended.

You did, the Oculus app on my phone made sure to tell me! Enjoy, while it lasts… (evil laugh)

Supernatural is good. I do that in the mornings before work to wake me up and it definitely helps…works more of the body than Beat Saber…not as fun I dont think but a better workout overall.

I’ve yet to try Beat Saber but a better workout was what I was looking for.

Supernatural looks quite similar to Beat Saber, so it would depend on the track and its mapping. The best workouts come from tracks with a lot of crouching under objects, especially if combined with upper body movement. Some tracks lean into this a lot, particularly one called Fitbeat which - as the name implies - was designed to give you a real workout. Supernatural seems to be pushing these kinds of tracks more from its advertising, I’ll have to try it some day.

I keep hearing that Thrill of the Fight is the best workout, but I’ve not tried that either. FitXR looks like it could be a good alternative choice, as it goes for a more punch-oriented approach rather than swinging imaginary swords. The other one I’ve got which works up a sweat is Pistol Whip, particularly those tracks where you’re crouching and standing a lot.

Who knew we’d all be having so much fun getting fit with these things? :)

Supernatural does this seemingly be default, as you’re ducking under triangles as well as hitting things.

Welp I’m fully invested now: just bought prescription lenses.

Ooh, which ones?

I played some games yesterday

Yupitergrad is fun at first, but as it happen in most platform games, 2d or vr, eventually it gets hard and I have to repeat the tricky parts a dozen times and it gets old. And unlike other types of genres, there is no difficulty options usually in platform games.

I tried again Vox Machinae, I think the last time was when I was on the Quest 1, and it looks really nice on the Quest 2 screen. Graphics are very good, and the immersion is great, I love how you can physically move the radar screen, how you turn the key to cool down the mech, how tactile is everything. It’s really a pity the playerbase is so small. They should try to redirect their efforts in doing some kind of single player small campaign, a series of skirmishes where you gain credits in between to spend on new equipment, or something like that. Although the gameplay is maybe too slow, they are mechs, but damn they all feel a notch slower than the mechs from Battletech/Mechwarrior.

Cosmodread is very immersive. Very good scary atmosphere, good UI (integrated into the arm wrist), controls and VR interactions (except doors, I dislike you can’t open/close them bit a bit). Environmental sounds are very good, but strangely some weapon sounds are poor. The weak point are the graphics, the PC version textures looks like I would expect the Quest 2, and I guess they look like shit in the actual Quest version. Oh, one of the main enemies is ripped off from Dead Space, lol.
I still have to see how deep is the gameplay. At first glance, it doesn’t seem very deep. In a way it reminded me on Walking Dead, very based on scavenging materials and doing scavenger hunts to complete goals. You are constantly rummaging through items in tables and opening lockers, taking items to decompile and fabricate other items, and using oxygen bottles to recover O2. And as I say the goals are also things like ‘find 4 fuel cans for the reactor’.
The combat is sparse, and it’s more about deciding if to run away or spend ammo on an enemy. There is no stamina or sprint button. I wish there was a bit more of variety in things like maybe areas where you have to avoid radiation, and rooms where the gravity is turned off, weld some doors so enemies won’t pass, things like that. The game as it is gets repetitive. There are power nodes you can take and use to turn on the lights on other rooms, but for now I found few moments where it’s really needed. Maybe it will be different later.
There is a bit of roguelike in here, not only in the random maps, but in the metaprogression: you find blueprints for new objects, which once opened in a computer, you unlock them for all runs. That also means the first runs will be too hard, you are supposed to fail, and succeed once you have a more readily available arsenal.

One thing about a powered up room is that any enemies you kill will disintegrate. Enemies killed in a dark room can reanimate and come after you again. I learned that one the hard way. I don’t know it it happens 100% of the time.

I agree the graphics could be better but I’m still having a lot of fun with this.

https://widmovr.com/product/oculus-quest-2-prescription-lens-adapters/

I’m honestly nervous about it. I copied my prescription info as I was told to by the folks at my eye doctor’s place but what if I did it wrong?!

I saw a enemy disintegrated when I put the power node in the last game I played, but I wasn’t sure if it was coincidence or not. Sample of 1 and all that. Good to know.

I’m still playing In Death Unchained. I’ve rather lost my fear of it now, which means I’m getting too blasé about rushing into the middle of a bunch of enemies and then kiting them out again, and then dying because I can’t shoot straight. The game mechanic of firing arrows is just perfect. I tried the crossbow but it’s not nearly as satisfying and I can’t aim with it to save my afterlife. I have taken a fancy to stealthing across the rooftops, but there’s no real benefit to avoiding enemies - you only get points and gold for killing them. I did find an entrance to a boss level for the first time, which was pretty terrifying, especially since I didn’t have any of the powered up arrows that might make it doable. I’m still not sure if it’s actually possible to ‘complete’ a level or if it just continues until you die… because I always die. Anyway, great value. More fun than beat saber at the moment, although you need a larger space to play in, especially since you’re constantly changing direction (I physically turn rather than thumbstick). I’ve punched my bookshelves a few times by going outside the guardian area in a panic!

I watched a video of someone playing Cosmodread, and that’s a big Nope off the scary scale! Can’t stand dark games with flashlights, even in pancake!

What informed your choice? A good 10 minutes of googlage made me choose the German outfit, vroptician but that was mostly due to them being Germans and German consumer law being awesome. Did you go for a blue coating?