The Climb is the scariest game I’ve ever played. I suffer from vertigo quite badly in real life, so much that I have trouble going up steep flights of stairs or escalators (though I have no problem looking over balconies on the 80th floor of some high rise building). This probably should have been a clue to not try a game all about climbing sheer cliff faces. But hey, how bad could it be, right? I mean, it’s not real, it’s all in my head.

Well, it turns out that my vertigo is alive and well in my head! I can’t even complete the tutorial climb which is a simple, untextured polygon level! I get about 2/3 of the way up and then freeze. I struggle up a bit more, then I’m forced to make a jump upwards to another set of grips. No way, not happening. Mainly because I have a death grip on the trigger which keeps me from falling off, and I can’t reach the A button on the controller like that! I suspect I’m supposed to hang on with the left hand, then reach up with the right and hit A, but I can’t do it. I literally had to quit the game by somehow pressing the Oculus button!

I will need a few stiff drinks before I try that again.

I find this thread’s title offensive.

I think I got further than you but I still had to refund it out of fear. It was a while ago but I think the punishment for failure was falling? In VR. No thank you :(

Well you get to hear your climber take a big gulp of fear-breath, then a woah as you imagine their arms windmilling, then a scream that resounds off the cliff faces as they plummet. I love The Climb and get zero vertigo from it (even though I get dizzy in IRL high places), but I can understand why it would be a nope for some folks.

Yes, I’d never touch Cosmodread and its ilk, but the Climb sounded like great fun. The only vertigo I struggle from is imagining the big splat when you hit the ground. Doesn’t happen in The Climb so it’s all good. On the other hand when I checked out the videos of people playing it, it just didnt seem to appeal as much as I expected, so I’ve not bought it yet. I think I was hoping for less cartoony graphics.

One of the first games I played on Rift CV1, and a good one at that. I don’t have your vertigo thankfully, but I did eventually figure out one tip: your grip is dependent on how hard you’re gripping the lower finger button, and wears out if you have it all the way in. Stay calm and it’s a much more doable game.

Masmaker looks nice and it’s from the creators of ‘A Fishermen’s tale’ which also was good.

Did I read that they addressed that in the sequel by having you float downwards / fade to black if you fall? I may have imagined that too.

Thanks for the tip (about the trigger), although the staying calm part is the challenge! When I go hiking with my wife and we occasionally hit a vertigo-inducing bit, she manages to pull me through it. Suddenly my confidence level goes through the roof - I did it! It is too much to expect the game to do the same though. ;)

Upgrade complete. I got some 3d printed clips so that I could transfer my Vive DAS over to the Quest 2, and some grips for the controllers. Still waiting for my new silicon face gasket, but it’s pretty comfy as is:

And yeah, immediate difference compared to my “aging” Quest 1. I don’t have to reset it 3 times when I start it up to get it to recognize the Guardian. It doesn’t lose tracking every few minutes. The headset is lighter and more comfortable. And the response is snappier and more satisfying. I’ll be boosting my Beat Saber scores in no time :)

Congrats!

Yes, I think the question has been well and truly answered after 6 years. Perhaps it’s time for a new thread?

This looks like some kind of secret military tech.

When I joined QT3 I went back to the beginning of this thread and had a chuckle at all the people saying “VR will never catch on”. :D

Some are still saying it… ;)

Though I think for some the goalposts differ, where ‘success’ meant mainstream adoption along the lines of the smartphone.

It’ll be when Apple makes a headset. People who don’t even play video games will buy one as a status symbol (in their own minds.)

I see a bunch of games are supporting this bluetooth haptic vest now, including stuff on the Quest like ‘In Death Unchained’ and ‘Thrill of the Fight’.
Anyone got one?

$299 for the one with 16 vibration points, $499 for the one with 40.

I wonder if that would help with my lung mucous clearance?

Email your doc about it. I bet they’d find it an interesting question. Haptics work great with flight sims too.

I briefly owned a haptic vest, my verdict was kind of interesting but not for the price they want for them. At $150, I might be tempted but for $300-$500, its hard not to feel like a waste of money. Hence why I only briefly owned one.

For Sale. Haptic Vest. Never Worn.

Man, talk about not packing the same punch, pun intended.