Yea, I’m pretty sure I’m doing this all wrong in hindsight but dammit new toy! :). I did not stop at first sign at all and plowed through because…lightsaber! Took me hours to recover. Second go I did much better and was fine flying around killing planes until I took focus away from shooting right in front of me to OMG I can see everything weeee! Then It was looking left while banking right and sick in less than 2 minutes. I did take it right off after first signs that time and recovered much quicker. I am slow and stubborn learner but it issuch cool tech that I’ll keep trying albeit much slower going.

Daughter started with Beatsaber and then moved on to some Fight Night at Freddy’s thing with zero issues so I think I’ll go that route as suggested and try some of the others krok mentioned as well.

Thanks everyone, Happy New Year!

edit: this is the wrong thread!

Has anyone tried the Resident Evil 2 & 3 Remake VR mod? RE 7 & 8 (Village) support is also in progress!

I went back to I Expect You To Die 2 and finished it today, I did have to look up one bit to continue so I feel dumb. Still a fantastic game and in retrospect, all the puzzles are quite fair.

@TurinTur this is all your fault!

And mine!!!

/scrolls up…

This is probably part of another thread or something, but Sony put out more details about PSVR2.

Man, I really don’t want to buy yet another VR headset, especially for a closed platform that probably won’t see many exclusive games, but that’s a good spec sheet (depending on price, obviously). And if it can push foveated rendering into the mainstream that would be great for VR as a whole.

Oh heck you are totally right, and I even posted in here myself without realising. It’s the brain worms, I tell you.

So after not really using my Reverb G2 for practically a year I decided to load it back up to get ready for some sim racing action with my new wheel. Surely a year later drivers will have matured, WMR and SteamVR will play nicely together, and everything should be improved overall, right?

Except now I can’t get Dirt Rally 2.0 to work in VR, period. Before it was one of the smoothest experiences I had; now I get a blue screen in my headset and the game crashes (along with SteamVR) before the menu even loads. Anybody else having the same issue on non-Oculus hardware? Official forum has people saying Codemasters knows about the issue but have commented that they aren’t going to do anything about it because they aren’t devoting resources to the game anymore.

I have been using my G2 a lot, but only two or three titles. Been good so far…

Interesting new development from Sony.

To answer the question I asked repeatedly in this thread, the quest 2 is fine for the more hat sized challenged like myself (72.5 IPD). While if I close one eye and then the other I notice a slight imperfection but it doesn’t appear to give my eye strain or anything.

In fact I appear to get much less motion sick than with my original rift. With the rift playing Ultrawings made me queasy after a bit. I bounced off it on the first island. I picked it up again with the Quest 2 and even with the realistic flight model I played for a couple of hours at a time and nothing.

Ugh. Sorry, I replied to the topic we’re trying to kill. Apologies for the CPR.

NOBODY REPLY! :)

This is going to be super terrible if they get a monopoly on the market and force other makers out of business.

Well, they are getting the monopoly precisely BECAUSE there are no other serious makers in the market in the first place. No one that matters in consumer electronics (Sony, MS, Apple, Nintendo, Google, Amazon) is trying to make standalone VR.
Their competition is a Chinese brand, and HTC which is aiming to business clients.

It really doesn’t hurt that in a pinch, you can wirelessly connect to your PC to get the extra power of Steam games, the best of both worlds. It’s what sold me. But then once you have a nice library of games in the Meta market, you’re less likely or caring to double dip, since so many games are the same, and turning on the headset in standalone is so fast and easy vs booting up a PC etc. Of course that last bit is conjecture on my part, given I haven’t gotten a PC for VR yet, but all I’m lacking in content are the racing and flight sims that most mainstream gamers don’t necessarily hanker for.

The worrisome thing for me is if we can get future longform cross-platform AAA titles for VR if the hardware discrepancy is so big and fractured. It’s clear Meta will have to sell a standalone [wireless streaming] console [or service] of their own to allow more complex games within their ecosystem, or somehow pack more power into future headset iterations, but that sounds doubtful to run PSVR or PC titles on par. Meta could make a PC based store / marketplace for higher end gaming I suppose…