VR is currently being used in the medical field to treat phantom pain in amputee victims, as therapy for soldiers with PTSD, in psychological practices help patients overcome certain phobias and in treatment of children with autism, and in labs to simulate or model everything from human anatomy to the behavior of viruses and infectious diseases.
In engineering VR is used to model all sorts of structures and designs, create and test concepts and designs and simulate user interactions. It’s the ideal creative and test environment because you don’t have to fabricate expensive prototypes to test a design or concept. Ford has been using the Oculus Rift for awhile now in it’s design and manufacturing processes.
In education VR represents a whole new frontier of how to educate people in a way that allows them to process more information in less time than ever before. While it’s obviously not ready to be incorporated into the U.S. public school system just yet, there are many places where VR is being used to educate and train people. Surgeons in training use VR to practice operations, pilots use it to log flight hours and England has plans to use the Oculus Rift to train it’s battlefield medics. VR simulations are being used to assist in the education of kids with physical disabilities, learning disorders and even autism. It may not be in every school by next year, but it’s gaining momentum very quickly.
Consumer VR will be successful when someone combines better technology (cheaper and less bulky) with the social aspect. Yes, right now you can Skype or Facetime someone and have a real time face-to-face conversation, but can you Skype or Facetime two other people at the same time? Four? Forty? With VR and an online environment people will be enchanted by the idea of hanging out together in virtual space. Sure, it sounds like the pitch for Second Life, but that software had you still bound to your chair, staring into a screen, clicking and typing. With VR you are there, interacting, speaking, BEING. That’s the difference that will sell to consumers.