I’ve played both. I haven’t finished Lone Echo yet, I’m restarting actually so I can savor it some more after rushing a bit during the first 1/3.
It’s the best thing in VR ever, easy.
The downside is that the story is a pretty standard story, at least what I’ve played of it. The metaplot is nothing you haven’t seen in a million scifi titles before. But the environment and movement . . .
First note: This is probably the only title available that has free movement that doesn’t make you sick. This is HUGE. The movement also feels absolutely perfect, I mean down to the ground immersion where you’re ducking your head because you don’t want to bump it against that fusion reactor.
The other great, great thing is that they’ve wrung out much more functionality from the hand controls, and they’ve done so perfectly in context with the game, which is a huge boost to immersion. For example, playing a racing game with a controller will always be less immersive than playing it with a full wheel and pedals setup. It’s only natural. And pushing buttons on a hand controller that does something in the game world that isn’t pushing a button on a hand controller will always feel a bit wrong.
So in Lone Echo they did a genius thing: You have jets on both hands (which do indeed require a button press) and a booster on your back, and a cutting laser in your wrist, and a scanner in your arm, and a holo computer on your hand, and a headlamp in your . . . well . . . head. Instead of “Push the X button for the cutting laser, push the Y button for the computer” you just look down at your lovely, lovely robot hands and push the button. with your real-world finger. And it feels perfectly natural.
So you push the button on the underside of your wrist (which means you are touching your real wrist with your real finger in the real world) and the cutting laser pops out of your hand. Top of wrist, scanner. Temple of your head, headlight, etc. It’s a system that seems so obvious once you see it, but it makes a massive difference in not taking you out of the story. If you have to cut through something, then you float around and look at it and think about how you want to cut it and you naturally turn over your wrist and hit the button without looking because it’s your wrist, you’ve done this thousands of times in your life. It’s what you would do in the real world to open a pocketknife while you consider cutting into a box, or somesuch.
Visually it’s very good as well. Obviously there are limitations to resolution in VR right now, but this is a title that you can tell was made up to a beyond the capabilities of the hardware. It’s smaller overall than a modern AAA game on the PC, most estimates are around 5-6 hours, but it is every bit as high-quality as those games.
Oh, and back to the movement, you’re freeform zero G on and around a space mining station. That’s all you need to know, because the movement is exactly what that is supposed to be like. Grab something, throw yourself somewhere else, use attitude jets to correct. Drift fast, drift slow, swing around, clamber like a monkey, it all works like you expect and dream.