Okay, so I decided to try the new beta Rift Touch UI after noting there’s an easy way to revert if tragedy strikes. And wow! Oculus have certainly put a lot of work into this. It’s really cool to play with and well worth the install!
It’s basically 3 main features, controlled with Touch from a new floating dash system that is called up with the Oculus button:
Home
You can wander around inside your Home, which is now a customisable space supporting up to 500 hand-placed objects. There’s a bunch of big-picture stuff like wallpaper, roof, and floor textures, three different ‘outside’ environments, lots of decorative items likes chairs, tables, plants, and paintings, as well as a bunch of familiar toys like the bottle rocket, blaster, targets, ping pong bats/balls etc. There’s also a nice bow and arrow which seems like it may have a bunch of future variants…
What’s also neat is you get game boxes and cartridges for all the titles in your library, to arrange on your virtual bookshelves. There’s also a console for the cartridges but it didn’t seem to do anything, even though it responded to having a cartridge in it. Perhaps it’s planned as a game launcher? If so, I couldn’t see myself using it over the Library overlay - but it did make me smile.
The UI they’ve done for the item inventory is really cute. Seems you earn extra stuff for Home by spending time in VR. You can visit other people’s Homes and see what they have - atm there are three demo ones you can visit that show off some sweet little items that I’m already feeling like I need to have! So mission accomplished there… :)
Shop
The Shop is redesigned, and exists in a different space seperate to Home. It’s still missing the main thing I’d like from the shop, which is full 360 degree 3D screenshots of the games rather than those dinky little thumbnails. You can still browse it quickly from the dash, but to buy stuff you need to load into the full shop space.
Desktop
Oculus Desktop is the other big new feature and it works really well. It allows you to use your PC from within VR at any time, using the Touch controllers. You can left/right click, drag-scroll with the trigger, also drag left/right in Chrome works to navigate browsing history. It has a virtual keyboard you can call up. It also plays well with ‘Hey Cortana’ using the Rift microphone (I’ve not yet tried it with Speech Recognition to fully control windows etc).
You can pull windows off the virtual desktop and pin them open seperately, so they stay visible within a game (non-interactive, you press the Oculus button to pause the game and make them ‘live’ inside Home). So yes, you can now have Youtube videos playing inside your games! Apparently the game needs code to support this, but I read it’s trivial to add. I only tried it in Google Earth which worked well.
Overall it’s an amazing update and I think a great step towards encouraging people to spend more time with the headset on. Quite the polished experience too.
The only buginess I noticed was with Oculus Desktop - occasional draw order/layering when trying to move the windows around. It also didn’t much like the UAC popups you get when installing some software, I had to take the headset off to click on that. The desktop framerate seems a little low too, possibly because it has to support being on-screen inside games. But naturally the biggest barrier to all this being truly functional is still text legibility - you need to make the screen quite big, and then move your head around to read stuff more easily.
But yeah, highly recommend anyone with a Rift check it out (‘Settings/Beta/Public Test Channel’, then ‘Restart Oculus’)!