Agreed on all points. I’ve gone through the beginning parts of Fallout 4 countless times, but it’s like a whole new and better game.
Thanks! I didn’t know that was possible. Though it seems they rolled out a temporary branch of SteamVR just to maintain input emulator compatibility. Maybe someone at Valve is using a Rift? ;)
Oh cool! I’m going to revert and use that then.
I’d hesitate to call them demos. Rather, each developer now gets a little sandbox that he/she can populate wit items, sounds, and backgrounds the player can fool around with. The goal is to better communicate the atmosphere of the experience when people are browsing in the store. It’s been in their SDK since last summer and I’m sure we’re going to see a lot of very creative Store pages.
Oculus so far haven’t announced anything similar, but they do pair up with developers to create custom Home environments. They had the Enterprise flying overhead during the Star Trek launch, for example, and zombies and what not around you for the launch of Killing Floor. Which they took out after about a day because it freaked everyone the !@#$ out.
Well I hope they do something, because the dinky little screenshots in Oculus store are pretty lame. :)
On the plus side, the rest of their new dashboard/home is excellent.
Teiman
1752
The worst parts of the internet have found VR and they show in VRChat
–
maybe not related
and more
- TODO - Add model of Fleshpound behind user
You’d think that would raise a red flag for someone at some point.
Oculus isn’t too much different from other companies with respect to Marketing kind of being this blackbox over there that the development and design side tends to avoid because we don’t understand it.
We waved all the red flags as soon as we put our HMDs on that day to develop/test/etc and saw what was behind us.
n.b.- A home space should put you at ease or at the very least, make you feel safe from danger. It’s a refuge. Putting a killing zombie machine was the opposite of that and broke trust. If you can’t trust your home, you won’t want to go into VR. You won’t want to use it. We waved all the red flags.
Editer
1755
I gotta say this Oculus vs. Vive crap isn’t doing the industry any good. I have a coupe hundred bucks worth of games from the Oculus store, so upgrading to the new Vive isn’t really an option unless I want to give those up. And then the stuff like Bethesda disallowing Rift support…
It’s like 3Dfx vs Riva TNT vs Rendition, only worse.
You can probably still play many of your Oculus Store games using the Revive software if you get a Vive. Also you can play Fallout 4 VR on the Rift using the OpenVR Input Emulator to make the controls somewhat manageable…
So it’s not insurmountable but yeah - far from ideal either!
I wouldn’t by a Vive now based completely on principle.
I wish someone made a VR launcher app so when I put on my HMD, I’m asked which storefront to launch, SteamVR or Oculus.
My extreme dislike of Zenimax
LMN8R
1761
What does Zenimax have to do with the HTC Vive?
The court cases and shitty treatment of Oculus consumers in favor of Vive because of petty horseshit.
Timex
1763
The idea of software that only works on one headset, which is essentially just like a monitor, is kind of dumb.
It’d be like, “I have a couple of hundred dollars in software on the dell ultrasharp store, so now I can’t use other monitors”.
I have a Vive and Bethesda/Zenimax not supporting the Rift with FO4 and presumably Skyrim would annoy the crap out of me if I had the Rift. How many hours could it possibly take to iron out the controller issues, etc. to make it work better on the Rift compared to the benefit of making it easier for over half of the PC VR user base to play your game. It doesn’t make any sense to me unless it revolves around petty bullshit. Still FO4 VR is super fun . . .
If it makes you feel better, I constantly have to dick around with revive to to play oculus store games anytime I go back to them.
LMN8R
1765
I’m really not following though.
Zenimax sued Oculus and they chose to support Vive, sure, but I’m not connecting the dots for why you’d then blame HTC for the situation and thus choose not to support the Vive.
How is HTC or the Vive headet treating Oculus customers badly?
If something or someone I hate endorses a product, I am not likely to want to buy said product. You don’t have to like it or agree, but that’s my feelings.
It’s really stupid, and I hate that for the Rift store as well. I think it’s a shame that RoboRecall is held back from so many people.