I did some more Virtual Desktop gaming last night to test my hypothesis that it’s a lot more awesome than the doubters might think.
-Cryptark
Hell, no. This game in VR was a total bust. It’s way too twitchy and frantic and dependent on HUD elements like the mini-map. Wearing the goggles sent my situational awareness straight into the toilet and I failed at my objective repeatedly and had my contract revoked three times before quitting in shame and disgust. Looked and sounded really cool but it played just awful. No, no, no.
-Little Nightmares
Now this is more like it. Just like Inside, this game plays like a dream in the goggles. (Kind of literally like a dream.) It thrives on mood and atmosphere and has no interface whatsoever. I maxed out the screen distance, went way up on screen size, and set the curve to 100%. That way, I had to make full use of the range of motion in my neck and head to take in the full environment around me. Running through the darkness with my little yellow raincoat and pool of light, I hear something up above. I literally have to look up to see the wormy slug dangling overhead as it drops down on me. Yuck.
It’s not a first-person game or a VR game but that head movement puts me more in the character’s experience. The darkness is all-encompassing rather than ending at the borders of a monitor. Your gamepad, hands, and body, all gone. This plays beautifully, like a natural continuation of the game’s aesthetic. It looked and felt like a playable version of Alumette.
-Aaero
Another game I picked up from Tom’s year-end lists, Aaero is a hypnotic music experience like Rez or Thumper but it isn’t specifically VR-compatible. Buuut, played on a huge, close-up, curved-around screen in Virtual Desktop, I literally could not tell that it wasn’t technically Vive compatible. It looked and played just like Thumper in VR. Dazzling!
So if you want to try this out, stick with games that have a minimal aesthetic. You’re going to lose the corners of the screen to blurriness or they may be all the way out of sight, so games that require frequent checking of HUD elements around the screen aren’t going to be ideal. But games like Limbo, Inside, and Little Nightmares are perfectly suited to this. Same goes for trippy, on-rails music games, though that’s not as surprising.
I’ll look through my game collection tonight and see if I can find some other titles worth goggling up for. I’m on a mission from God.