VR, to boldly game like we never gamed before...

There are a couple of mods that allow you to disable just duckable obstacles, but easiest to just turn on the No Walls modifier, which is one of the options on the left when you’re on the song selection screen. It will give you a 5% penalty to your leaderboard score, but that’s not a huge deal. There will still be a handful of songs with bombs you might have to duck (the new free Halloween track is one of them), but that’s rare, and on those songs you can turn on No Bombs.

Thx, @Matt_W

I was curious if any of the Train Sims worked in VR? I never played a Train SIm but was thibnking ot might be cool to drive one in VR.

Derail Valley works well and scratches the train driving itch.

https://store.steampowered.com/app/588030/Derail_Valley/

How it all started…

I bought Eye of the Temple for Steam VR and it’s well done but I’m not sure I’m crazy about it. I’ve only put in maybe 45 minutes. So far the game mostly is about stepping onto moving platforms and rolling logs. There is a whip you get to use from time to time to grab levers and some simple combat.

I have to say, stepping out onto a platform feel real. It took a little bit to get used to as I almost fell over a couple times. It is smooth and I never felt nauseous, but it definitely screwed with my balance. When it started introducing some verticality, it felt cool to ride it up. It was really hard to convince my brain to step out onto a moving platform when I was elevated even though I knew I was standing on the floor. It’s crazy how powerful that feeling can be. it was similar to when I did a ropes course and was high up but tethered and knew i wouldn’t fall.

But I thought there would be a more adventuring to it and maybe some escape room type stuff. I didn’t really investigate the game before buying. While it can be cool to experience the immersion of feeling like I was doing these things - I wasn’t really enjoying a game completely centered around it. If it sounds appealing to you, it does seem really well done - maybe just not my thing.

it may be too much for me. I knew there were puzzles where you need to step on moving platforms, but so far it seems like that’s pretty much the game. Ther

Here you have the dev with some thoughts about the launch, sales, etc

v35 for Quest

https://support.oculus.com/release-notes/

And tomorrow is the UploadVR showcase

They mention:

  • 20+ VR games featured
  • 5 brand new game announcements
  • Release date confirmations
  • Titles for Quest, PSVR and PC VR headsets

The v35 release notes only show up on US site for some reason:
https://support.oculus.com/release-notes/?locale=en_US

The summary

https://uploadvr.com/upload-vr-showcase-winter-2021-everything-announced/

Some highlights and comments

Smash Drums is out now. If I get a 30% discount in the next two months, I think I will buy it.
Against will launch in EA in December.
Lucky’s Tale Is Coming To PSVR And SteamVR Soon
Outlier is looking good, an interesting roguelite
Ultrawings 2 is surely something I will buy, unless the price is very expensive
Vertigo 2 was… weird. It didn’t look anything like Vertigo 1. But I understand it’s just a weird level, as you can hop between worlds and shit, and other parts will be more like Vertigo 1.
Not one but two sim city builders. Both look like quality products, although Little Cities look more casual but pleasing and Cities VR look a bit more fullfledged, strategy wise.
Paranormal Hunter made me roll my eyes, as it’s an obvious clone of Phasmaphobia. But hey, whatever, it isn’t still a saturated niche.
Lost Recipes look like something different. Something very casual, about learning historical cooking recipes. It doesn’t look like a competitive cooking game, running against time. I don’t really know if it will have success, I think the cartoon graphics and the lack of realistic ‘simulation’ goes against the less game-y approach to this title.
Propagation: Paradise Hotel rang a bell… because I played the first Propagation, that was a free experience. It seems this is their attempt to make a full game this time.

The only ones that appealed to me were Against (early demo was excellent, this looks like a day one for me), Ultrawings 2 maybe (nice feeling of flight in the first game despite the impression of flying over a giant texture, but ultimately repetitive), Ziggy’s Cosmic Adventures (I’m a sucker for these kinds of VR experiences, and the stupid humour from an earlier trailer appealed to me, none of which was on display here though), Outlier (looking better all the time), Vertigo 2 maybe, Demeo Roots of Evil (YES!), and Moss Book II (I mean I would be stupidly excited for this if I had actually played the first one, but still!). Couple of others maybe, the Lost Recipes is a great idea in a genre that doesn’t really interest me, but that’s mostly it without more info.

I still can’t get used to seeing Meta Quest 2. It sounds like a cheap indie game.

I’m jazzed for UltrawIngs2, but as much as I’m a massive honking combat sim guy, I’m really not sure why they’re dragging in real combat planes into the cutesy world they’re making. Combat dogfighting is fine in a more abstract and playful manner perhaps, but somehow a p-51 and Me109 feel really out of place. But I’ll buy it nevertheless. I’m really enjoying the first game, even though getting to the last two plane unlocks is getting tedious, given how the first two planes are so slow and bobby (when the glider isn’t boosting)… they start the player off in the most motion-sicky way possible.

Vertigo 2 is interesting (not a Quest game though so guess I won’t play it), but again, what’s an AK-47 doing in a weird robot fantasy world? it’s cool a lot of these games are so homebrew, but you do feel the lack of a little senior guidance sometimes.

The Bean Climber or whatever it was… looks awesome.

I am not sure how my vertigo would deal with that one.

Not sure how to feel about Ultrawings 2 either. I kinda want more of the handgun + stunt flying as opposed to the addition of mounted guns. And if youre going to add dogfighting, I’d want it to be something more cartoony like the old PS2 game Skygunners. With giant airships to pick apart.

Crimson Skies VR would be amazing.

Oh my. Oh god… oh yea… yes please!

This forum needs a yourpostgavemeaseverenerdgasm button.

Oh. My. God.

Well, three weeks after buying it, it’s time to start Resident Evil 4 VR! Some random comments

I noticed not only you can skip the cutscenes, you also can pause them and even toggle subs. Well done.

In general, the graphics show that, while it’s far away from a modern pc or console game, the no. 1 thing limiting VR games until now isn’t the mobile chip, but budget. Compare this to Lies Beneath or Jurassic Park , etc Your average VR game budget is still smaller an AAA game from 20 years ago. Which is kind of funny, in a sad way, showing how far away we are of what people want, current AAA games in VR (which are of course much more expensive than 20 years ago).

I praised before the options and customization in the game, but still, I wish there was even more. I want to tune the strafe speed, slow it down a bit (I can toggle it off in the game). I don’t know why some many VR games still maintain the same ridiculous side strafe speeds of 2d games.

Doing roundhouse kicks is so satisfying, the ‘camera cut’ doesn’t bother me. I think the key is the meaty and unique (even if totally unrealistic) sound fx!

On the other hand the switch to normal 2d cutscenes after being immersed for a while in VR can be jarring.

Finally got a mat! The Supernatural folks were having a sale so it was only $29. Been wanting one of these since I got VR.