VR, to boldly game like we never gamed before...

Tetris Effect is the most striking deal, at 46% off.

YEah I totally double-dipped on this one.

edit: I’m putting this for information’s sake, this is clearly DOA

That’s very much the impression I got from the announcement. Though I can’t imagine people who don’t like VR will like it either.

Interesting, but it’s got half the functionality of a Quest 2 at twice the price. Not a great value proposition. :)

But I could see throwing one on to watch movies, if it supported DeoVR. Or once the promised hand tracking is added (assuming it ever is and works well enough), and it supports something like Immersed, maybe a more comfortable way to work.

If I had money to burn.

Very Cyberpunk.

It strikes me as HTC recognizing that wired is dead, AR is still technologically a few years away, but they needed something to try and stay in the conversation. I would be surprised if this is anything more than a loss-leader punt or a tech-show “we need to have SOMETHING!” demo that will never be sold to the public.

I think right now we’re stuck in a period between wired VR dying because of various (goodish) reasons and unwired still being fairly niche, though certainly 1000x less niche than early VR efforts. The Big Thing that will make VR happen much more than now is Apple releasing something that is at least as competent in execution as the Quest2 while also being a significant click forward in usability and power/resolution. Their dedicated and wealthy fanbase will build an environment that will demand AAA developers to come to the table, which is most of what VR needs right now. Maybe two years down the road, if they wait for hardware to advance a bit more and throw Apple money at the design and apps.

That’s prolly outside a Bestbuy, hes just waiting on the next round of 3080 card drops.

Betting on Apple to bring a vibrant AAA ecosystem to a platform seems like a fools errand, but lets hope so!

Well, a fair point, my simple guess is that you need some sort of external force to really jump the barrier, and Apple has the ability to drag along users that otherwise wouldn’t consider something. I don’t expect them to actually make the AAA content, but to drag a previously uninterested user base along and make an ecosystem that can’t be ignored.

The Billie Eilish pack on Beat Saber is pretty good. A really nice selection of her songs, and the beat patterns are active, danceable and interesting. There’s nothing spectacular here (though “you should see me in a crown”, “Oxytocin”, and “I Didn’t Change My Number” approach greatness), but it’s a really solid pack, especially if you like her music.

And @robc04 you’re crushing it on Normal. I played a couple of your best tracks (e.g. Be There For You) near perfect with superfast and ghost notes and still couldn’t match your score.

Thanks, for a while there I was going through each song on normal and doing the best I could - using the difficulty modifiers to try and max my score. I can’t compete as well on the higher difficulty levels, but I still play those too when I try to chase some of the Qt3 scores. I haven’t played much lately - I played a bit a week or two ago. I really should play some more native Quest games before my new PC arrives in hopefully a couple weeks or so. I am curious to see how much better Steam VR games look with my RTX 3080 instead of a 1070.

Only a couple hours of the Quest game sale left, but are there any must haves on a good sale? Most don’t look of interest to me or I already have them.

The Climb or The Climb 2 (any good?)
Gun Club VR (any good?) If good PC or Quest 2?

I already have on Quest or PC
Tetris® Effect: Connected
Topgolf with Pro Putt (tried but didn’t like)
Moss (already have and like)
In Death: Unchained (already have and like)

Any other things to recommend?

I recommend… ohh too late.

You can play Eleven Table Tennis in front of your table, I guess!
More than the table, the important thing is the ETT is compatible with some special adapters there is on the market, that integrate the Quest controller on the handle like a real tt paddle.

The device seems to me so bad that it was striking to me. Like, astoundingly so.

A VR device oriented to media consumption and some light apps (mediation apps, light casual games) isn’t a bad idea, in principle. It was already attempted, it isn’t that of a new concept. It was called Oculus go. And it was $200. There are others too, in the Chinese market.

But this one isn’t $200, but $500. It’s smaller, and much lighter, yes, but more being much more expensive than the competition while doing only a subset of what the competition (Q2) can do is freaking stupid. If your device does less, not making it cheaper or at least equal is… bold. And then you have the rest:

-Releasing it almost in 2022, it includes technology (1600p resolution of screen, 75 hz, xr1 chip, 64gb storage) that is more appropriate of a 2019 device, and inferior in every category to 2020 Quest 2.
-And it doesn’t include battery (you will have to buy one, and also means, you will also have a cable going from your head to your waist).
-Nor controllers, it has to be used with a smartphone, which is a clunky 3dof controller, without no good tactile button, and it will consume your battery.
-And it has to be Android, as it still not compatible with iPhones (!).
-It has a diopter adjustment, cool. But no IPD adjustment, bad.
-They say a 100º fov, but I’m not sure if believe them, given the small size it has. I expect reviewers will reveal the real number, and it will be smaller.

I have the feeling they said to themselves: “We can’t compete with Facebook, let’s go super casual, cheap device, for more passive experiences like Netflix and youtube. A VR device for boomers. Mmmm wait a moment, let’s do a marketing campaign mentioning how it’s a hitech mindfulness device, that will allow us to increase the price from $250 to $500. Way higher profit this way!”.

Having just bought a Quest 2 , I can see perhaps a media device that would weigh 1/3 as much for watching a movie is what you might want. But as far as I can tell, most 3d VR content is like five minutes. Also, most of my head weariness has been from playing WW1 Fighters, where I’m constantly whipping my head up and/or behind me (really appreciating my old TrackIR rotation multiplier curve now, ha)… otherwise it’s not so bad. Maybe boxing would be tiring as well. But an hour of ping pong was fine since you mostly just look forward, and other games are more sedate and less frantic on the head movements.

I love the Quest, by the way. I thought I’d be put off by the simple graphics, but the immersion factor really makes up for it. Playing Onward, I guess I wish I’d see grass on the ground like every game past 2007, but whatever. And a game like Star Wars Vader trilogy, where they’ve spent more time on character animations, textures, and the environment is more tech, it’s pretty convincing.

What a great toy. I’ve only let my kids (4 and 8) dabble in the Quill Theatre, since it’s really hard to tell a four year old where to go and do when you can’t see what they’re seeing, but they love it too. The little guy keeps fogging up the glasses though since his face is so small and his nose winds up in the goggles!

Around that age mine adored that Bogo demo that came with Quest, the virtual alien pet thing. Making treats, throwing the stick, and mostly taunting the poor thing. :P

They also love Richie’s Plank Experience, especially if you use a real bit of wood.

If the older is into Minecraft like many kids are, and you have a PC nearby with decent wifi setup, you can also wirelessly stream the VR version of that to Quest, and they will never want to come out to the real world. ;)

For a family, I think a Chromecast is a good investment if your TV doesn’t natively support it. That way the Quest can mirror its output to a TV so everyone can see what the player is doing.

I wound up discovering the app on the ipad that I registered my Occulus with has a pairing function to see the goggle screen, so that’s perfect. Really helps with the kids.

I played some Walkabout minigolf last night, and was infatuated with it. However, I immediately had the impulse to want to play it with other people, which hasn’t happened to me in over 15 years, to want to play multiplayer… and here I am suddenly playing ping pong with other humans and now minigolf, what is happening. Anyway, a quick match paired me with randos who would gaze around a second and then log out.

This morning I googled around and it looks like their game room pairing is actually on Discord. I’ve heard this name over and over on the forum, but never paid attention, but is this how games are managing their multiplayer these days? Is this the social match making future I’m late for? A way to have a larger player pool to solicit to jump to the game you want at any given time? That is useful.

We should organize a Walkabout QT3 session.