War for the Overworld (DK remake)

It’s on sale right now but your comment makes me want to pay full price for it…

LOL I went to buy the game after seeing this and it’s already in my library. I’ve been wanting a true DK remake for years so I must have put playing it off due to initial reception.

Same here. How the hell did that happen?

It was in humble monthly bundle, which is where I got it.

This is a good DK remake:

So, anyone who has this game… does it have speed controls? [I like to play my real-time games super slow.] There was talk in 2015 of the final version of the game having it, but I don’t see much current info.

Yeah, I’m pretty sure there’s a slider! Will check and get back to you.

Yes there is.

That’s a very emotional thank you!

It appears you can half the speed of the game:

I’m touched. But that’s pretty obvious.

Sort of unrelated, but this is what annoyed me about the past 3-4 Total War games: the inability to slow down the real-time tactical combat. The games have such excellent graphics and the warfare happens so fast that I could never watch and enjoy them. Pet peeve, I guess.

Thanks!

I played this shortly after it launched. Had the main campaign been revised? There was one mission I could never finish, it was one of those odd ones. A bunch of knights were going from one portal to another and you had to stop them. They were not interested in attacking your base. I tried that like 5 times and game up.

What has changed, in general, since then? I heard there was some major patch or something that changed a lot.

If they haven’t already, I hope they fix it soon! ;-)

I’m just poking fun at you, but on a more serious note I stand by what I said a couple of years ago in relation to this. Did you ever try the Blood Money strategy?

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My biggest issue with the campaign in War for the Overworld, back when I first played it, is that so much is introduced without ever being explained (I don’t think tooltips were working then either so I dare say they help a lot, in addition to the better tutorials). But the campaign is a perfect place to give you scenarios that show you the utility of spells, structures, abilities, creatures and so on so that you can use them effectively later.

The level you hate is perhaps the only one I recall where a certain spell is instrumental in your success. What makes it such a cool level to me is that you can try and crack it with a sledgehammer (and possibly succeed!) or take a step back and think your way around the problem by looking at what you need and what’s available to you. “I need more gold for more defences, but there’s limited gold… Hmm, what’s this ‘Blood Money’ spell…?”

They may very well have tweaked it since and given the player more pointers or other ways to crack it, but I appreciated the hands-off discovery and learning approach.

Is the DLC required or recommended to get this game into the good shape I’m hearing it is in now?

Nope. Base game is fine.

Just to clarify: the base game is fine, but so is the DLC

I was buying Shadow Tactics: Shogun of the Shogun because it was 50% off and I’ve only heard stellar things about it, but then at checkout I noticed that this game wasn’t a mere 50% off, but an astounding 80% off! Now that’s what I’m talking about. Turns out this is also a good game, and I’m guessing it’s easily $6 good, based on the reaction here.

That being said, how’s about that DLC? Anything semi-mandatory? I can see that apparently the base game is solid as is, but would I be missing out on anything fantabulous by ignoring it since it’s currently on sale?

They’re all good, but they target different areas, so it depends on what you want to play. If you have the time it might be good to play a little bit and then decide what you’re interested in getting more of.

Great advice, thanks.