I could have sworn we had a thread on this already, but google search yielded nothing so here it is, perhaps again.
RPS has a hands on on War of the Roses, which is Paradox’s edition of Mount & Blade, taking place in England during the eh…yes, War of the Roses, which was a succession war between two great noble houses, York and Lancaster(No, not Lannister).
I’ve always been curious why no-one else has copied M&B’s combat and game type since its so damn popular and has spawned the biggest amount of mods I ever saw to a game.
The RPS hands on has me VERY excited though, and its things like this that makes me want this game now!
this is the multiplayer game where you’ll take time over every encounter. No weapon feels outright deadly, apart from a lance from horseback and that’s a massively difficult thing to do, so no-one just drops without having put up a fight. Every death at my hands took work, and I never gave up my own ground easily when overwhelmed. Everything takes time: aiming a longbow, priming a crossbow, loading a gun, swinging a sword. You have to be sure that you’re about to make a meaningful impact, because trying again means hopping through the same hoops. So it breeds a personal rivalry, even in huge multiplayer melees: if someone is that focused to take the time to load knock an arrow, to aim, to wait for the two little circles to rotate to the highest strength… well you have to respond. One fight I’d selected a Man at Arms, so I had a spear. I ran into a two-on-one fight, swinging so the tip of my staff was striking (if you hit with the wood it doesn’t do anything): as my team-mate backed up, keeping out of reach of the attackers, he led one into my spear point before pushing back into their cosy little melee. I danced around him, aiming strikes as and when he left an opening. We were a little clot of angry stabs and slices, in a world of our own. He died just as I landed a killing blow on one of the pair of assaulters. I backed up, trying to keep out of range of the other’s sword, but couldn’t get a good retort and fell to a slicing, angled blow to the neck. When you have the time, you can stand over your opponent and execute him. I watched from first-person as he flipped his sword over to prepare jam it into my eyeballs: I watched the point waver and he fell forwards. I survived: one of our archers had shot him before he could finish me off, and another closer player revived me.
I LOVE the fact that its slow, tactical combat that takes place, and not the insanely paced COD style of combat.
This is one to watch out for it seems!