Just off the top of my head…
before we start, I’m not defending WC3’s interface, merely pointing out that AoM and WC3 have similar interface problems. Six of one, half dozen of another. There’s no doubt that WC3’s interface is somewhat better than AoM’s-- on the basis that it consistently prints the hotkeys next to the commands if nothing else (not to mention that unnecessary combat sub-menu)-- but any argument that one is head and shoulders above the others is specious.
I’m having a problem with my peons. It seems they won’t build multiple buildings if I queue them up like I would in Age of Mythology. I can shift-click all I want but they don’t listen.
You can shift-queue actions AFTER the building, eg, build this barracks then immediately return to harvesting wood-- I use that all the time-- but AFAIK you can’t shift+queue the buildings themselves.
Is there a jump-to-barracks keyboard shortcut, or anything like that to get to a specific production building? I run out of group shortcuts as it is.
You can assign your building(s) to a group the same way you would units. I don’t think there’s any analog to this in AoM. Some people like to have shortcuts to a few of their main buildings this way. One thing I do is SHIFT+select all my production buildings then set the right-click rally point to my hero, which definitely has no analog in AoM. Which is a real pain in the ass, actually… it means you have to babysit your units to the front lines, because rally points can only be on the ground, not attached to specific units.
Is there a button or a key for idle military units, like for peons?
No, but as you’re fielding a much smaller army (say an average of 12 units + 10 peons in WC3 compared to 30+ units and 30+ villagers in AoM-- not to mention building wall tower counts!), this is rarely a problem in my experience. Every now and then you’ll get an ally who will leave a unit or two in your base by accident, but it’s not common. It wouldn’t hurt to have this function, of course.
Can you drag-select multiple targets in WC3 like in Homeworld? It’d be really great for taking out tauren with my casters.
I’m not sure drag-selecting is a practical combat technique; how are you going to drag a box around a few units in the middle of a massive furball? One thing you can do is SHIFT-queue combat commands. Eg, attack this guy, then attack this guy, then attack this guy.
All of this pales next to the combat AI problems, though.
Number of times my units have attacked buildings when enemy units are fighting nearby in Warcraft 3: Zero.
Number of times my units have attacked buildings when enemy units are fighting nearby in Age of Mythology: Constantly.