I guess? But I don’t want the lander to pick me up when I’ve done a bounty. If I just want to mission spam, there’s… the entirety of the game to do that in. The whole point of PoE is to offer something outside of that paradigm.
If it’s night, there are Eidolons to hunt. If it’s daytime, there’s incursions to deal with. And in between, I’m mining and fishing for standing. It’s a free-roam map, and that’s how I play it. It works great for what it’s designed to be, at least for my tastes.
Again, even when I’m pretty far away, it really doesn’t take much longer for me to get back to town than it does extracting from some missions. I don’t have to navigate corridors, deal with repeated knockdowns, hacking terminals to open locked doors, etc. I just zip to Cetus. Except I’m not often not just bullet jumping my way there, I’m doing shit along the way. That’s what they’ve been advertising with PoE, to offer a change of pace and a different way of playing the game beyond rushing missions ad nauseam. If they intended for you just to bounty, extract, bounty, extract they needed haven’t bothered creating the Landscape system to begin with, because it’s functionally the same as mission running.
It’s all just a matter of tastes, but what you see as shit I see as a feature WAD. And that’s unfortunate, because it sucks when the hype train derails. :(
In any case, just be forewarned about Skywing. It’s intended for limited use, and it sounds like it takes a crafted consumable to be able to fire it up. I don’t know how steep the material requirements are, so it might not be onerous if you’re looking to get to Cetus quickly, but it doesn’t seem like we’ll be spending the majority of our time in archwing.