Warhammer 40k Battlesector

I played the demo too, because apparently playing Necromunda: Hired Guns now makes me suddenly interested in Warhammer games for some reason! HELP! Anyway, the demo has a fair bit of clunkiness to it, and there’s a bunch of stuff like excessively cluttered UI and the inability to change the viewing angle (which is a bit too low for my taste), and I guess I nearly gave up on it during the first basic mission, but the second mission with the Sanguinius Priest* was far better, and now it’s on my wishlist.

*Probably spelled incorrectly. I don’t care. I have to say, listening to this game trying to explain its lore to me was like me trying to explain how computers work to my grandfather! Am I really so old that this stuff just washes over me? Who gives a shit who these factions are? Can I play the game? :) I’m sure there’s lots of great, deep lore in the Warhammer universe, but it all went over my head. Which meant I had no idea what unit types did what, or why these were better than those, or what weapon did what, and the game seems to assume you either know this, or can read it all yourself in some UI window somewhere, so it’s not very welcoming. But I’m glad I persisted with it. Cautious interest generated!

The jank is now canon with Warhammer games although less so with Total Warhammer.

You can change the camera angle with the middle mouse button held down IIRC. Though because of the way the maps are built, sometimes that isn’t all that helpful.

And yeah, WH40K lore is…Byzantine.

Chaotic, even.

Thanks, I had not ventured into their control settings, would have been useful to mention during the tutorial. Or maybe they did and it got lost amidst all the clutter and overlapping text. I must have been especially patient that day because normally I’d have uninstalled that straight away.

I had missed the fact this was from the Battlestar Galactica Deadlock team. That gives me a lot more hope that the finished product will be great. Like I said, I saw it in the second mission, another month of polish should do the trick.

From Australia too!

Yeah, the UI is busy and there are some areas that are kind of rough but the potential is definitely there.

Don’t know if anyone is looking to get this, but fanatical has a 25% off deal:


Knocking it down to $29.99 from $39.99.

The demo was fun. I’m thinking for that price it’d be a good deal. I’m not sure of the longevity of it barring a lot of add-on campaigns, etc. but as it is it seems likely to provide 20-30 hours or so of gaming. Which ain’t bad.

Thanks for the tip about the Fanatical deal. I was perturbed by Steam taking away the ten percent discount due to the release being rolled back to today. Getting ten bucks off the purchase made my day!

Currently at 94% on Steam so far, seems initial response is good. Looking forward to getting into it soon!

My 17 year anniversary coupon comes up at the end of August, so I might hold out until then.

Missed the Fanatical deal sadly, and have enough on my plate that I think I’ll wait for a sale or coupon or whatever. The demo was fun though, and I’d imagine 20 campaign missions would be a good chunk of play.

Really liking the game and I usually prefer grand strategic or strategic to tactical. Best Warhammer 40K gaming experience I have had since sitting down to the original Space Hulk.

The only thing turning me off this was the turgid writing you sit through in the campaign.

Yeah, that is a turnoff.

Kind of traditional/expected now no? It’s hardly a subtle setting (although the Gaunt’s Ghosts series was actually pretty cool.)

From the Kotaku review:

But what narration . My favourite thing about this entire game is its voice acting, which takes a solid strategy game and turns it into a memorable 40K experience. One of the biggest attractions of 40K for me is just how ridiculously over the top everything is. Everything’s big, and epic, and universe-defining, it’s all just a lot . The vast majority of Warhammer games released over the years don’t just fall short because they’re bad games, but also because they pay only the slightest hint of lip service to the license they’re based on.

Battlesector revels in it. Every mission briefing is a joy, every debrief a chance to let these ridiculous men and women’s voices wash over you. Best of all is the constant chatter livening up the missions, all delivered in exactly the way you’d hope a 40K character would sound. WE ARE THE WALLS, WE ARE THE GUNS your heavy troops might bellow as they face up to certain death, while your main hero doesn’t say “affirmative” when you move him, he’ll shout stuff like I AM THE SWORD OF SANGUINIUS.

Later on, you will meet the Battle Sisters, and their hero character’s voice acting is good enough to make the whole game worth playing just to enjoy it.

I know it sounds wild to focus so much on voice acting here, but I’m someone who has always flirted around the periphery of 40K fandom, intrigued by the overall premise but constantly let down by fiction’s attempts to breathe life into such incredible designs and artwork. The voice acting (and writing!) here manages this effortlessly, whisking me away to a place that shows—like Black Lab did with Deadlock —that a real love of the source material went into this game, and not just a fast paycheck from Games Workshop.

So yeah, there are still too many Warhammer games, but this is exactly why that’s a problem, because if you start to ignore them and let them wash over you, you risk missing out on the good ones. Like Battlesector

Well, they have a point I guess. Subtlety and nuance are most definitely not the hallmark of W40K. It’s a setting tailor-made for bad dialog, hammy acting, and over the top exposition if there ever was one.