As a Psyker, I’ve found some of the perks to be really impactful. But the passives, gear, etc? Pretty meh to me. I’m wondering if this changes at L50+ when they’ve added sockets, psalm codes, etc. I’m not holding my breath, though.
Some of the mistakes feel amateurish as well and I’m surprised they’re still there a year after release. Take the Psyker for example, you get modifications you can apply to your “spells”. There’s one that adds a healing effect to buff abilities, and one that adds suppression regen to buff abilities. They’re both just a flat +10HP/Suppression a second. In a genre built around stat inflation as you progress through the game or when they add new levels, how did anyone thing this was a good idea? +10HP/second means something very different if you have 1,000 HP vs 5,000 HP. And from what I understand, they just bumped the level cap all the way to 100 with the 2.0 update. I’m sure those continue to get more and more trash as you progress (they already are for me at L20, despite using them early on). Stuff like this works much better if it’s just a percentage of your health: heal 0.5% health per second instead of +10 health per second, that sort of thing. The fact that A) it was originally implemented like this and B) it hasn’t been changed in over a year of working on the game… just doesn’t inspire confidence when I’m already feeling much of the character customization is meh.
Except Space Marine, that game kicks all kind of ass. Now I want to load it up so I can jet pack high into the air and slam my hammer down on some group of stupid orks. Awwwww yiss.
Okay, another performance tip. I have no idea if this is just me, but I’ve replicated this sort of thing across two different PCs at home. The first thing I mentioned earlier was trying the sync GPU/CPU option if the game just feels a little off or jittery, which really helped.
The second thing? This was absolutely nuts, but the game performed substantially better when I switched off of KB/M to gamepad. I’m not talking a bump of 5 FPS or something like that, I’m talking it almost felt like a new game (or at least a substantially more optimized/polished one). It’s not about the control scheme feeling better or anything, it’s how the game is rendering/performing. I know that sounds bonkers, but I had a friend I was playing with over at my place when I made the switch and had to have him check it out to make sure I wasn’t crazy, but it was visually obvious for him as well. He had been using the gamepad from the start and never had the same complaints I did about the game just feeling rough/unpolished, and now maybe I understand why.
I’m completely baffled why the control scheme switch would have such a big impact. I’m wondering if the pathfinding with click-to-move on the mouse is just horrifically inefficient or something else entirely going on? All I know is the game feels significantly more polished/smooth once I grabbed the gamepad. Never seen anything like that before, but thought I would throw that out there even if it does make me sound like a loon. ;) If the game feels chunky or like it’s not moving smoothly or anything else like that, it might be worth giving it a shot.
That’s mine, too. I am not sure I like it now, though, as I’m sort of bored with the mechanics. Activate three timed buffs, refreshing every 30 seconds, and keep the inferno aura thing up all the time. Run around spamming left mouse button and the 1 key. Yay.
The itemization in the game is still uninspiring. Once you have some decent purple or gold gear, the chances of finding anything significantly better seems low, and it becomes a long slog of extremely incremental upgrades of exactly the same things because your build is entirely gear dependent. There is very little incentive, it seems, to experiment with builds, as I have yet to find, say, a piece of gear or a weapon that makes me say “wow, I should try this spec!” And, of course, even though I have a lot of the mind reset tokens, having to have one token per ability category gets old too. Dialbo III style free respeccing, or Grim Dawn’s really detailed and meaty skill trees, or PoE’s Byzantine but fascinating system are all much more flexible and interesting to me.
I read that there are two worth buying because they are very easy to from for fate points, which you can then use to buy the other DLC (you can use fate to buy DLC if you didn’t know that). Plus these two DLC also provide fat loot drops. The two DLC are “Maelstrom of Carnage” and “City of Suffering”.