Warhammer 40K: Inquisitor - Martyr


#21

I mean it’s the same folks who did Van Helsing, which I’m still playing through and really enjoying.


#22

Worth noting this is out in early access.


#23

Early Access eh? So what is missing?


#24

Save button.


#25

Apparently the main single player and online persistent campaigns, as well as several of the 50ish mission types that are slated, but those will apparently come during the EA period.


#26

Looks kind of odd. The attack animations are a bit slower and softer than I’d like, but it also looks like a chunky 90s game instead of some colorful World of Warcraft thing.


#27

ARPG right.

The standard bearer here is Grimd Dawn if I’m not mistaken. Any thoughts on how the 2 compare.


#28

The reward pack you get for finishing a mission kinda reminds me of opening a Hearthstone pack. I’m guessing they are random items because you can’t access your inventory in mission.

edit:
My turret skill was replaced by a rocket jump somehow. I think because I changed my armor. Need to read things before I upgrade I guess.


#29

Is this fun?


#30

I bought IM yesterday, I really enjoyed Van Helsing, buying 2 then the Final Cut, and it remains on my HD so I had good faith in the devs…

Ive looked round the ship, I can see what looks like some fairly involved crafting and tarot to play with. I did a single mission with a melee crusader and did think that it was a bit of a grind and and overly large first level and that I will want to play it with ranged over the weekend as melee was a bit clunky. It seemed the right level of grimdark and gory and suitably grimy and faded.


#31

Here’s their upcoming Roadmap

Taken from here

https://neocoregames.com/en/community/hub/inquisitor-martyr-out-now-on-steam-early-access


#32

Looks cool! …so I’ll wait 'til it’s actually final. Don’t want to ruin my impressions on the 1/2 baked release.


#33

Oh wait I forgot this was getting a console release. Maybe I should wait for that.


#34

Neocore has always delivered thematically impressive and interesting games. While the gameplay may not be to ones liking, they have been consistently good at making their games, which is a feat in itself.
I’ve tried the alpha some time back, and it was clear that it was very early, but there was already a ton of interesting systems.
My biggest concern, which is probably just because I was trying it out so early, was the bland gamemaps.

Anyways - Im really looking forward to the final product, but I’m holding off as well until then (I hope!)


#35

Hmm….RPS has mixed feelings.


#36

Man that first paragraph!

It’s hard to imagine a game clunkier than Warhammer 40,000: Inquisitor – Martyr [official site]. Even the name is a lumpen boulder. (We’ll call it “Martyr” for our sanity’s sake.) This doesn’t necessarily mean it’s a bad game – there’s probably something decent enough behind it all – just the clunkiest festival of clunk since Professor David Clunkington invented his Clunkatron 3000.


#37

As always, it pays off to notice who is the author - In this case, its John Walker, who distinguishes little between a final product and an early access game, because “they take money for it”.

The game IS clunky right now, and there are a lot of systems that seems off, but thats why they call it early access, and not a final product.

So - While he is technically correct in most things, take the review with a grain of salt.


#38

To be honest that is a good enough reason for a full or critical review for me.


#39

Well, thats your perogative - just be aware that this isn’t the product that its meant to be.


#40

I can’t believe I’m defending John Walker … grits teeth … but he does say:

Martyr is still in alpha and a good way from finished, so assume everything I have to say about it is constructive criticism for developers