we finally got the characters all rolled up…finally.
Tomorrow evening we plan on having our first actual session (the starter adventure in the core book).
My wife is an Elvish Apprentice Wizard.
My oldest son is a Human Toll Keeper (who only wants to be rich) from a town in Nordland.
My youngest on is a Dwarf Thief.
Anyways…I am pretty excited about finally getting started. Tomorrow evening, hopefully.
Oh, and I also bought some of the books for Dark Heresy…very interesting stuff.
Never played it but know the warhammer world very well. Have to say the classes sound hilarious (compared to the usual warrior/wizard/cleric stuff). Charcoal-burner? Toll-keeper?
“You encounter 4 orcs and an ogre.”
“I’ll try and sneak up and pile charcoal around their feet and then light it before they notice me”
“While he’s doing that I’ll show them what it costs to pass through that gate over there. An ogre counts as a heavy goods vehicle and will cost 4x as much!”
haha…yeah, does conjure up some humorous images.
But, I think that the point of it is…regular people being thrust into a life of adventure.
Chris
Disconnected:
The reason you can’t download the manuals is that WFRP was revived & re-created by FFG, and remains very much alive. Same thing with Necromunda.
Some guys are maintaining a less-fucked version of the Mordheim rules (Google), but really, if you’re considering either of those three, you should go with Necromunda. Alternatively, check out Inquisitor. WFRP is a ‘proper’ RPG, not a mini-mini battles game. Oh and… You might want to check out really old versions of WFB or 40K. There were these 2 Realms of Chaos books for both WFB and 40K that had persistent warband type rules. Again though, the old rules are pretty bad. And that’s an understatement.
… I still have my old warleader with Mark of Nurgle and my first-ever mini mod, a crown of thumbs (which did absolutely nothing besides looking silly, if memory serves).
The Necromunda, Mordheim and other GW specialist game rules are all up for free download on the GW website.