This, much like the BW vs. Sorc. debate, is a player problem. If it’s worth it to you, as a player, to pursue an extra 10% efficiency above everything else including fun, there’s not a fucking thing in the world a dev can do to fix that. There’s no way to make everything, ad infinitum, “equally the same yet intriguingly different”. Misbalances happen, there is no “average” in anything.
In other words, if the bats bore you silly, quit picking the goddamn bats.
XP outside of scenarios isn’t so bad in comparison that quests aren’t worth doing, unless you’re always winning every scenario and topping the kill list. With rested bonus my level 20 BW gets about 550 XP a kill of a normal monster, and it takes roughly 30 seconds to kill a monster. In the 10 minutes a scenario lasts, That’s 20 kills @ 550 XP per, or 11k XP. Last night in Mourkain temple when order won decisively and I had a healer to prop me up, I made 10k XP.
Now I enjoy scenarios, and that’s fine. I enjoy open RvR more, of course, so I’m all for them putting more/better incentives on that to get it going, but chances are at 10pm at night local server time when I play, I’m not so likely to find throngs of 40+ on each side looking to back-and-forth it on a random weeknight. So my choices are scenarios or PVE, both of which have similar XP rewards. Of course, only the scenarios have RP which is kind of a bummer but, on the other hand, I get 1/4 of the RP of other folks my level in scenarios due to the dynamic RP reward scaling. So I’m still free to choose which I prefer without fretting too much.
If you’re tired of scenarios, get off your fucking treadmill and stop and murder the roses. If you don’t like the scenarios or the PVE, and you’re not willing to accept that the game is what it is currently for open RvR, it’s time for you to microwave your disks too. But wanting them to change the game so that other people have less choices because you can’t stop venturing into bat country is fucking broken, sorry.