Played some Nordenwatch with a couple of The Wanderers today. One match was a very close loss (about 500-485) and the other was a resounding Order victory (about 500-220), which I had never seen before both as my current WH and a Marauder on Magnus I took to level 10. So it was pretty rad.

I am having a lot more fun with my Witch Hunter than I did the Marauder, whether or not it is weaker I can deal. Game balance always ebbs and flows in a MMO’s life.

Empire Chapter 3 sucks for PQs, though. Big time. All of them are more than 20 secodns of walking from the war camp so they are all dead.

Every time there’s a new patch it seems that some things are fixed and others are rebroken. Getting the ‘wrong password’ message when selecting a server has resurfaced.

What do you mean much later? Belts and shoulders can both drop at the rank 3-4 range.

Yes, but the belt and shoulders trophy slots don’t unlock that early. Unless I’m reading it wrong. I can put my belt trophy into a trophy slot, but it tells me there’s no equipment available to attach the trophy to, even though I’m wearing a belt.

Maybe some belt models don’t support trophies or something. There’s definitely no level limit on the trophy slots, though. My Black Orc was successfully wearing his belt trophy at rank 4.

What’s with the slots that show to be locked then?

Ah, right, there were some locked slots too (I don’t have the game on this machine, so I’m just going by my memory). The aforementioned belt and shoulder trophy slots should be usable right from the start, though, because those are the ones I’ve used on my low level characters.

Yeah, I would assume so. Are they supposed to actually show on your character or do they just sit in a slot and do nothing?

Dude, are you new to online gaming? I’m not saying I think it’s a great idea to use exploits. I’m saying it’s naive to assume they wouldn’t be used if known. What a ridiculous post that was.

Yeah, they show on your character.

I think you need to try and work out what point it is you’re making. We were all responding to this:

“To me that is clever use of game mechanic and not an exploit.”

The fact that players will abuse bugs is irrelevant, all that matter is that they did and so their “accomplishment” means 2/3rds of fuck-all.

Maybe they’re Heisenbags?

On trophies: If you put on a trophy in a trophy slot, and the trophy can only be used on a type of item you don’t have, the game doesn’t always show it until you take the trophy off and put it on again once you finally get the item.

So, belt trophy -> wear only once you have a belt. Click once on the trophy to select a position, and see what changes when you use the arrows which appear around to the trophy icon.

The relic on my witch hunter is a cross hanging from the bandolier, and it has about five positions. The lowest position isn’t really the shoulder anymore.

I just got a tome unlock that rewarded me with an item for my “pocket”. Is this a trophy? I haven’t picked it up yet, but is it going to show up on my character? What’s the deal here?

I think you need to work out how to post without being an ass for no reason. I was responding to your post about how sacking the city from the back door was “nothing to be proud of”, not whether it was a game mechanic or not.

For God’s sake RP it all makes sense taken in context with the fact that I was talking to intruder. Really not that difficult.

Pocket items are basically small items that let you do special emotes. Pick them up at the library in the capitals, and then move then to your action bar after equipping them.

So we discovered something kind of interesting/disheartening last night. Maybe everyone else already knew this and hadn’t commented on it, but it’s new info for me.

Past level 10, most of your skills do not keep pace with your level. Core skills will always be your level, but mastery skills only gain levels on your even-numbered rank ups. They also gain a level when you put a point into the mastery. So the baseline value for each of your non-core skills is only level 25 when you reach rank 40, but if you’re fully specced into a mastery its skills will be level 40.

This accounts for some odd things we’ve been noticing. Our Squig Herder has noticed that the two squigs he’s not specializing in have been falling behind in level. Our Shaman has been watching his damage spells get more and more pathetic comparatively, as he’s putting all his points into healing.

This has a few consequences. First, it shows that the masteries represent more divergence than we had previously thought. Second, it shows that when leveling a hybrid spec may be more beneficial; the Shaman is going to split his points between Gork and Mork, because he hasn’t been having any difficulty healing so getting some damage capability back is more valuable than being maxed on healing at this time. Third, it means that we had to re-evaluate every character’s choice of spec, because noticing where each bread-and-butter attack is located suddenly got a lot more important.

Anyone else noticed this mechanic? Any thoughts?

It’s been mentioned a few times in this thread :) It also tells you that the abilities of a particular tree are buffed every time you put a point in, in the mastery screen itself.

Well, I knew about the buffing of the abilities in the mastery, but it isn’t very explicit about the fact that the rest of your abilities are falling behind, rather than your chosen ones getting super badass.

I really wish there was some intelligence put into the queuing algorithm for scenarios. Apparently it seems to be using a straight forward FIFO queue which means that when the number of Scenarios possible is limited (because not enough people have leveled up to that tier) what ends up happening is that solo queuers get in Scenarios frequently but groups of 4 or more players could be totally out of luck (i.e. waiting hours on end without a SC pop).

Conjecture from a guildmate:

Suppose there are eight 4-player groups and 4 solo players. Just to simplify the example, lets say there is just a single instance of a 12-player SC going. Those 4 solo players would get in every single instance if they re-queued while only 2 of the 4-player groups would get to go at a time.

This situation is seriously hampering people in tiers with low population because groups can stay queued for hours on end literally and never get a pop while solo queuers get in much more frequently.

Someone needs to write a preform enabler for warhammer. :)