On the Praag Open RvR server I have a WH–it plays very much like the WE but with a few subtle differences. Admittedly I’m still in high T1 but I think I’ll level him up as well. On my WE in T3 I find WHs to be good matches, and quite effective.

And they get cool hats.

If that happens the huge risk is that all the rest of the game will be dead. Dead open PvP, dead PQs, dead zones in general. That trend is already starting.

The more time passes the more players seem to stick to Scenarios and do just that. Till they’ll get bored and quit.

There shouldn’t be any “primary” way. They need to balance the parts or all the variety that made Warhammer different and fun will just vanish and leave a redundant deathmatch game.

I love the tactics in PvP and reading your guys thoughts on them…

Things I’ve gleaned so far. I’m still learning and figuring things out, so this may all be junk. Maybe. One of my favorite things is that line of sight matters a lot.

  • Don’t be afraid to run early and often (especially as a WH). Yeah, that may not always be fun, but if you come running up on combat to capture a flag and it’s you and one other guy vs. four or more of them, don’t be afraid to get the heck out of dodge. Too many people don’t do this.

  • It doesn’t do any good for you to go get killed for nothing. Run away, find more of your guys, then go attack in force. Or if you can’t do that, circle, hit the back ranks and cause confusion at the same time a few guys press from the front.

The trick to breaking that huge force of established Chaos guys isn’t putting your force against theirs, it’s to fuck with their healers and RDPS while the rest of your team hits the tanks and MDPS no longer being backed up. It doesn’t take much to get a couple of healers to panic because you’re beating on them. And if you know you’re going to die before help can come? GET AS MANY OF THEM PISSED AT YOU AS YOU CAN. The more you have them focus on your, the more fucking orc tanks drop in the front line. More than once I’ve broken a force in t2 by circling and running rampant in the back lines, getting them all freaked out (especially with a WH and an already built up execution. Light some bitches on fire and you will get people to respond to your presence).

Of course, you should only be doing the above timed with your guys attacking the front. Don’t sacrifice yourself for nothing.

My tips for the the Witch Hunter specifically:

  • Stay moving. Even when fighting. Try to circle around, if you’re getting hit with ranged spells, see if you can’t get out of line of sight quickly. The more you move, the harder it is to target you from a distance and the easier it is for a tank to get messed up as he hits you while you’re trying to destroy his cloth buddies. Not to mention, you have some nice stuff related to backstabbing…
  • Never attack a tank 1v1. Just don’t.
    Work with your group/warband/team. Don’t run off by yourself for the most part, unless you a see a cloth type doing the same thing. Don’t be afraid of 1v1 combat (minus tanks), but it doesn’t do much for you fight 1v1 when your group could use you messing with healers so the tanks will fall down. Even if they coordinated, you can watch what they do and determine when to attack.

My tips for the Warrior Priest specifically:

  • Heal first and often. There is always someone in combat that needs healing, but since most of your spells aren’t quick heals, you need to be dropping them on people as often as possible. And yourself. I’ll often put both my main heals on myself before I step into 1v1 combat.
  • Be not afraid of 1v1 combat. You’re better than anyone else your level if you’re in close combat. Throw heals on yourself and charge those bastards. Even a tank can’t take you if you keep healing yourself. (I just took a Squiq Herder 5 levels above me the other day…and he attacked first)
  • It pays to hit the healers. Remember, you’re not high damage, but now low damage either. You can dish out damage, enough to scare people and you can heal yourself enough to stay around a lot longer than others would like. Be scary by being up in peoples faces and hitting them with a big hammer. Oh, and by not dying.
  • Use 2-handed hammer only. The more damage you output, the more scary you are to the other cloth types. It’s a good thing.

I’m definitely in a “dead space” in the game. I’m somewhere between the hardcore and the casual players and when I get to RvR land there is no one there. No Destruction, no Order, and all the keeps are owned by Destruction so I can’t really get renown gear or renown training. There are few people in the Highlands and they’re off in groups of two doing quests and then disappear. Can’t get a Warband going.

No one doing Public Quests except once for the “Corrupted Temple” when people were there for an hour and I completed it. It’s definitely frustrating playing on Iron Rock especially since I queue for all 3 scenarios or whatever and it still takes 20 minutes to pop as a solo/Order player. I hope things get a little more active when I head south and I hope I don’t miss all the players before they head into Tier 4.

Anyone else experiencing a dead zone between the two types of players, casual and hardcore?

A lot of these people pick up on pretty quickly in RvR. Moving around as a WH is crucial to avoid getting melee-ed to death by a tank or a WE. It’s also important for Torment unless you use that with Feinted Positioning - which I almost always do. Jumping into an existing fight when the enemy’s back is turned is also something you just pick up.

As for avoiding a tank for 1v1, that’s simply just not true. It’s a good general rule of thumb, but there are definitely instances where it’s good to do so and you will win as WH. I’m not even talking about the tank already being injured which is obviously your best bet.

If you can get the jump on a tank with Burn Armor and then parry an attack and Disarm a little while later you’re already in good shape. With Pistol Whip coming up in the mid to late 20’s, you can position yourself behind them and spam Torment to prepare for an Execution (particularly Burn, Heretic! for massive DoTing or Absolution for outright damage). I typically stack Fervor (x3) as an opening DoT, followed up with Feinted Positioning/Torment to basically ignore armor.

I read on WarhammerAlliance.com about spamming Absolution with the “Flowing Accusations” career tactic. It gives you back 2 Accusations 50% of the time whenever you use an execution and that can take a tank down very quickly I’ve found. At that point it’s dancing around them to confuse them and avoid their own attacks. They’re so used to someone sitting still most of the time, that I imagine it’s frustrating. Sever Nerve tends to scare most players since it drops their HP dramatically. If they turn and run it’s over for them because their back is turned and they’ll be crippled/slowed - Torment will finish them off.

That said, I don’t go looking for tanks and I’m not afraid to use energy and HoT potions as an “Apothecary”. I’ve noticed that I’m constantly spinning my view around with left mouse click held down. If another Destro will be entering the fight soon I have to high tail it unless I’m getting healed or an Order player is quickly joining me. I stick to my anti-caster role and I seek out WE’s who have their attention diverted elsewhere. They’re my arch nemesis and I will sacrifice myself to take one down.

Been loving my WL and now am leveling JUST him…no more WOW like alt itis.

Whats been great about my WL is most every time in a scenario, I will stay back until seeing the shaman or Zealot and send in my kitty cat…EVERY time the healer freaks out and runs…sometimes I go after the healer with my kitty, sometimes jump into the fray and work on the MDPS…but taking out even one of those healers helps quite a bit.

I’m definitely seeing the leap on my MDPS in damage compared to my tank. In tier 1, the tank was up there with my WL, but now in T2, the MDPS starts to take off…I am really, really enjoying the WL.

all the keeps are owned by Destruction so I can’t really get renown gear or renown training.

If you’re in a guild, you can get access to gear from the guild pub. Renown trainers are available in the capital as well I think.

That is true. I’ve been meaning to join one, Vagabonds on my server. I just need to find one of their members or drop on the message board and petition. I think they’re all a bit ahead of me in terms of levels, but I really should just get around to it sooner or later. Good point on the guild trainers/merchants.

With the scenarios, they need to do away with the queuing for individual ones, and just have you select (for example) Join T2 Scenario either as a group or solo. Which automatically queues you for all of them, and drops you into whatever map it randomly chooses. Otherwise you’ll have some dead ones and some constant ones.

Yes to the ZMiniMap, and I find it much easier to use this way. There’s more viewable. And I thought I was using WSCT, but it must have broken last patch. I was using the Curse client but found it extremely crappy (crashes on install, for example) and I’m not convinced it wasn’t causing client crashes either with its profiler, so I uninstalled it.

I’ve been playing a lot of Mourkain too, and find it pretty tough. Destruction win about 70% of the time because they mostly get the item first and we flail against them getting it back. The other problem is that usually it’s 50/50 whether or not there’s a healer in the group, and if the healer is an archmage or a priest it’s 50/50 if they’ll bother to heal you. I’ve stood next to our group healer and jumped up and down, while on 20% health, waiting to be noticed and healed. Sometimes it happens. Sometimes I just die. Very frustrating.

Contrast this to Destruction, where DoK’s seem much more popular, and Order often gets rolled. Nothing like watching half your team beat on BOs and Chosen while they receive spammed heals.

I’m only lvl 16 so I’m not quite competitive enough yet. Ironbreakers can burst out enough damage to destroy anything squishy, and if order is doing well I generally do very well in battle by getting through the lines and crippling something soft.

And yeah, I love our punt skill. Nothing like knocking a tank away as he chases your item carrier, or knocking a squishy back into the mob of your players, very funny.

I’m also finding I’m getting skill overload - hence my refined UI. I have about 8 different skills I could use any one combat, and remembering which, when and how to activate them is challenging!

Anyone got any tips for Apothecary? I’m 80ish skill now, and if I find the right bits I can skill up fine, but I’m having a hard time getting enough bits and getting bits I want. I want to make armoring and restoration potions, but it’s hard to find enough. I’m hoping the auction house might house enough ingredients to keep me in pots as I’m not a fan of grinding critters for their butchered guts.

I support this idea. Would cut down global queue times a bit as well. But then you’d probably want to be able to pick up and turn in all three scenario-specific quest lines in any area, which also wouldn’t be a bad idea.

[/li]I wholeheartedly agree with #1, but at least they’ve supposedly addressed the issue of the randomly disappearing pet bar as of today.

As for #2, do you have autoloot on? I don’t think its checked by default, and it didn’t exist on release day. It takes a load off. It does act a little shady (it frequently makes me think that the loot window has just been dismissed), but it works.

I really like the fact that you don’t see the career of targets spelled out for you (#3). Mythic made a point early on that careers should be interesting and differentiated enough that you can pick out what they are from a distance based purely on appearance, and I think they’ve done a good job. It can be a little tedious at the beginning when the only sign you have that your target is an Ironbreaker is that its a dwarf with a shield.

I don’t really mind the goldspam (#5), although I am shocked at how severe it is, especially in a brand new game. World of Warcraft and Everquest were never like that when I was playing. Still, I get a perverse kind of pleasure from reporting them, and I figure its got to be cash in Mythic’s pockets when they sell a box and almost immediately don’t have to provide service to it (with no real downside that I can think of now). I hope others are diligent in reporting them. They could stand to add a few more features to the appeals system to help us out though… Perhaps client-side recording of names to notify you of someone you’ve already reported and to prevent duplicates and copy/paste functionality since they seem to want the exact info you received?

For spam, install the SpamMeNot addon, pronto. (It requires LibSlash, too.) It has filtered out every single spam tell I have gotten in the 2-3 days I have had it installed. It even reports the person for spamming, all automatically. Sadly, you still get the “Thanks for submitting a CSR!” message, but it is better than actually seeing the spam. According to the stats, it has blocks almost 100 spam tells for me.

As for renown trainers, I read in the manual that you can’t use the ones in the capital until you are something like level 35. Haven’t tried it myself, though.

One exception: I made a Bright Wizard at one point as a joke character who was bald and clean-shaven to make him harder to spot. Lately I’ve seen a ton of people who have actually done this as a PvP tactic. If you spot one from a distance (especially from behind, thanks to the bath towels everyone is wearing until they fix that bug) it’s difficult to tell whether it’s a BW or a WP. I think it’s against the spirit of the game to remove the BW’s distinctive appearance, although I don’t imagine there’s any way to prohibit it short of removing those character creation options.

Is there an easy way to report them? If I have to manually type in their name somewhere, they aren’t getting reported. Right-clicking on their name in chat and clicking “report” would be my preferred method, but obviously that doesn’t work.

This is the simplest and best idea. I would really love if they did it this way.

I can’t vouch for any of the anti-spam mods, but they’re out there. Personally, I think Mythic is remiss to have such a staunch anti-goldselling stance and not provide the playerbase with these kinds of tools straight in the game.

I’m actually more likely to report a character spamming me with a name like “Agashdjglkkj,” even though its a pain to retype. I assume that if I don’t, no one else will either (although that’s admittedly not so accurate with the aforementioned mods).

Version 112 of WSCT works fine for me. And I never use the Curse client, because it takes me < 10 seconds to update an addon manually.

Imho there’s no dead zone yet.

The problems seem to affect everyone. Maybe less if you have a huge guild and stick together, but besides special cases it’s a weakness of the game that affects everyone.

Yeah, I probably just need to update.

And there’s a PVP addon which tells you someone’s class, only in Scenarios so far, but there are plans for it to remember names so you’ll know everwhere and at any time. Go hunt for it on Curse :)