It’s not the amount of content, it’s the amount of novelty.

For me the “months and months” of WoW content equal to zero. After I’ve seen all the zones and done a number of quests, the rest has no appeal. Been there, done that.

PvP, when done right, has the amount of novelty that keeps me playing.

Agreed, HRose. Planetside had very little variety. Maybe 6 or 7 different tilesets, 5 base layouts. But I played it for over a year straight because the human element kept things more unpredictable than “Which type of animal am I going to slaughter for Nessingway this time?”

I’ve been having a blast taking my time leveling and “smelling the flowers”. I’m only R10 but couldn’t care how quickly I level. I take in all of the lore by reading all the color in the quests and I wander around checking out the scenery. I find RVR, or it finds me, and love it when I happen upon it.

Some entirely unrelated comments:
[list=a]
[li]/hide removes you from being searchable. After using this I never saw another gold spam, but my friends said they couldn’t see me online on their friend’s list either. :([/li][li]I hope the early parts of this game aren’t ghost towns once everyone hits R40. Devs need a clever way to keep everyone is every part of the world, not just the end game area. By the looks of it, War will be the same as WoW. All but the end game areas will be alt ghost towns. Sad.[/li][li]I really hate that I have to accept the EULA every time I load. Grrrr!! The scroll bar is so small at 1920x1200 I can barely grab it.[/li][li]I think it’s a good idea to save all of your dyes to apply it to end game gear, if there’s such a thing. No need dying an item you’ll replace soon.[/li][li]Can I get more than 2 bags? Need more bags!!![/li][li]I have the Collectors Edition, which came with a head model only available with the CE. I applied it at the Dye NPC and my head changed. Is this change permanent? lol[/li][/list]

You get a third bag at level 10 I believe (and guess you get more at 20 and 30, maybe?)

You don’t have to scroll through the EULA now. Just click accept and Done, and you’re set.

I’ve been playing similarly. Got two R11 characters. Having a blast. The beginning has yet to to turn in to Alt graveyards, for me at least, and even in odd hours I run across a lot of groups doing PQs, RvR, etc.

/hide removes you from being searchable. After using this I never saw another gold spam, but my friends said they couldn’t see me online on their friend’s list either. :(

Don’t hide - it prevents others from inspecting your EQ and makes social stuff hard. Just download Spam-Me-Not and you’ll never see a spammer again. Its perfect.

Can I get more than 2 bags? Need more bags!!!

You get a third bag at level 10, and more later. I find three much more manageable than two - especially as a cultivator.

I think it’s a good idea to save all of your dyes to apply it to end game gear, if there’s such a thing. No need dying an item you’ll replace soon.

Dye is easy to come by. Most merchants will just dye your gear for a pretty low price. Apply or sell it when you get it. I find dye does very little to the visual look of my chain-mail dwarf ironbreaker, but is really nice looking on the robes of my archmage

I’m a little bummed so far about the dye. Yeah, it’s a minor thing, but in DAOC I was able to spend a lot of gold (and my wife was a Grand Master Alchemist, which helped) to doll up my Reaver in lavender, rose, and violet! In WAR the color choices are fewer and less interesting–so far. In DAOC the good colors, like deep black and rich blues and such, were very expensive, so maybe in T4 you can get more cool stuff or they’ll add it in.

There are many more dyes than just the merchant ones, though.

Yeah, it is ridiculous to save your dye. Throw it on your gear and have fun! You are “smelling the flowers” as you say, but then you are saving your dye for end game gear? Yeesh! As DHP said, there are vendors all over the place that dye stuff. I encourage anybody who is bored with how their gear looks to check out a dye vendor and try stuff out. I ended up spending 25 silver (a good portion of my money at the time) dyeing my robe orange and something else and I found it quite delightful.

I’ve been playing a little destruction on Phonenix Throne. My favorite thing from yesterday: people RPing Orcs in scenarios! A chaos stabby guy was whining about how he wasn’t going to attack one of the control points without a healer, and the orcs were mocking him for being a wimpy humie. Hilarious.

Some dye can only be created by apothecaries, so check the auction house.

Does anyone have a definitive word on this? This answer could be taken a couple of ways.

Question:

Q. My fellow guild officers and I are having a ‘discussion’ about whether or not we should alts in the guild. How does guild leveling work, exactly? Would having a bunch of extra inactive characters cause our guild to level more slowly than if we were all active?

Answer?:

A. No, having inactive characters in your guild roster won’t slow down your guild advancement. A guild gains experience and ranks through the actions of its members. Anytime members earn experience and/or renown the guild earns experience as well. So having a battalion of inactive alts is not a detriment to your guild’s ability to level.

The confusion comes in the word inactive. Does that mean as long as they aren’t being used, they are fine? Or does that mean that it only counts characters currently logged in for exp, not all characters in the guild? So it wouldn’t matter if you’re playing your main or alt, as long as both aren’t played at the same time…?

I’m just curious on this as I would love to have more than one alt on Ostermark, but I can understand why the Wanderers have limited it if it affects guild experience gain…

There are a bunch of relevant replies from James in this thread at WHA. In total, its still a bit confusing (to me), but the last sentence in that one is a pretty definitive “kicking inactive members does nothing to help your guild level faster and that’s the bottom line.”

I believe he also says that they won’t reveal any details about how the formula works to prevent people from gaming the system.

This hasn’t stopped my friends from coming to the consensus that our guild should remove alts to minimize its size and to appear more powerful/elite or something.

In Tier 2 (Rank 12 to 21) you get armor that changes significantly with dyes. I was disappointed with the look of my Ironbreaker until I got a chapter 5 influence chestpiece.

Matt, it seems pretty clear to me that guilds get points from members getting points, and that’s all there is to it. Meaning inactive/unplayed/whatever is meaningless. “Anytime members earn experience and/or renown the guild earns experience as well.” seems to sum it up perfectly.

That’s exactly it. They keep using that word inactive. But what if I play my main and alt in the same day? Do either count as inactive? Does that hurt our guild experience?

What’s happening by them not releasing this information is either a) people are catching onto the system and now allowing alts b) people are over reacting and not allowing alts in.

Both ways lead to us getting less alts in a guild…

the confusion stems from the fact that at one point it was mentioned that there was a formula that made it so smaller guilds could level up at the same rate as larger guilds. This formula supposedly had to do with number of members in the guild.

I don’t know, that doesn’t seem that clear to me.

They haven’t stated what you just did even once. They have couched it in the inactive term a couple of times. It makes me think there is probably a reason for that…

Well, but how many different ways can an alt be inactive? If it isn’t being played, it’s inactive. The only other way would be if it’s on an account that’s not active, but even then the character exists on the server in exactly the same way.

I can’t see how PVP in WAR can be fun because I see no “skill” needed for it just like in WoW.
At least in WoW it was class + spec + gear and that’s it.
How can this be compared to a game of skill like UT?
There you have to aim, strafe, trick jump etc. which involves practise and skill / reaction.
Do I miss something?

It’s closer to a chess game. No, there are no perfect headshots or rocket jumps, but it’s just a different kind of game. It’s a lot closer to rts in timing and considerations: numerical strengths, hard and soft counters, distance, aoe vs focus fire, burst vs attrition, along with environmental and objective based concerns.

Its decision/knowledge/perspective oriented rather than reaction time and fine muscular control oriented.

War has more reactive attacks than WoW does. It has directed knockbacks. It has stationary player-controllable siege weapons.

It requires skill in the same way a RTS does. Know which enemy to attack, how to attack them, where to attack them, who to defend/buff/heal/etc.

Honestly, I don’t give a flying shit about “skill”.