Keep in mind that there is a Wanderers guild on Ostermark called Drifters that will accept as many alts as you want.

I think it makes sense to limit alts in large guilds for completely different reasons. Can you imagine if everyone in Wanderers had 5 alts? That would be around 1000 members total. That causes some headache with Guild officers keeping track of who’s who.

There are also issues with morale. If your team is going to break at the first sign of trouble, you won’t be able to do anything. One of the renowned PVP leaders on my LOTRO server said he would often invent offenses committed by the other side in order to get his team angry at the other team, which makes people more likely to attack. Seemed kind of questionable to me, but that indicates the importance of morale in mass PvP combat. It can be surprisingly hard to get people to charge the enemy, given that the worst thing that will happen is that they have to respawn. But nobody wants to be the first one.

This is kind of related to the thing people were mentioning before about how people often attack tanks, because if they break away from the pack of friendlies to attack the squishies they’ll just be cut down.

Anyone who thinks PvP in WAR doesn’t take skill…well, ok, I give up. It’s not rocket science, and the skills needed are different, say, from CoD4 or something, but it does take skill. Most of it revolves around knowing your class, like in any MMO. Some of it, if you’re melee, involves actually learning to maneuver well, especially as WAR has collision detection that seriously changes how melee plays. And some of it simply revolves around getting the best gear/ability set up, and the different ways you can configure your Renown, Mastery, and Morale abilities and tactics means that you do have to think about things, especially as you level up.

Even ranged nukers have to think…sometimes. :)

Just as an aside, Wow is adding directed knockbacks and both stationary and mobile siege weapons in Wrath. Wow also will have mobile siege weapons (both land and air based.)

I was thinking Warhammer really better have kept some content in reserve, because they’re going to need something big right before the WoW Expansion comes out. That’s going to be around the time a lot of initial subscribers are starting to get tired of the game. And it would be much better to already have something tested and polished rather than something they’ve only been working on since launch.

Hm knockbacks surely would have added something to the goddamn boring AV battles back in the day.
The rest sounds familiar and I never considered it rocket science if you possess a working brain. However I’m of the same opinion concerning end-game raiding and stopped those because a lot of people sadly seem to lack this important “thing”…

Ok so I know I didn’t miss something “special” during my MMORPG PVP times it’s just not for me. :)
Thanks for clearing that up! I wish you all much fun in this kind of PVP.
I never tried to troll or badmouth this PVP thing I was just honestly wondering what it was / is all about.
I’m going back into TF2, DOD and UT now. :)

I’m level 23 and I’m already starting to see the ghost town that is PvE and PQs. I’m usually the first person to begin a PQ and have to invite people into my party to get a critical mass started.
I’m not seeing much RvR either- I think the whole stairways to-and-fro is a bit ridiculous for people. I’d rather see a warband able to crash in and have a bloody melee from the beginning rather than a selective pull fight.
Other nitpicks- CAN I PLEASE GET TO HIDE THE WHITE CLOAK? Honestly, let me dye it or let the interface remember that I want it hidden. It ruins the immersion to see everyone wearing bath towels on their shoulders.
Speaking of dyes, what’s with so many items unable to be dyed? One piece I’m wearing is dyeable. I want to maintain a consistent appearance for my character but it’s taken out of my control. I hate that.

I’m glad I’m not the only one seeing this. It really seems to become a ghost town around the low to mid 20’s. I just hit Rank 24 and it’s nearly impossible to get a group for PQs and RvR - unless you’re in a guild. There are people out there doing quests, but PQs are very scarce and RvR seems to happen first thing in the morning for Order and once in the evening very quickly for Destro and remains locked that way for either faction the rest of the time.

Time to join a guild I guess.

This is why I don’t even bother with dyes. The default colors aren’t awful, and when most of the time the only things I can recolor make little to no difference to my overall appearance, it’s just plain too much work.

Its easy to forget when you’re nominally halfway to the rank cap that the game isn’t even three weeks old yet. I’m not saying that they don’t/won’t have population distribution and balance issues, but I think its too early to judge those things. I’ve played each of the destruction classes just about through tier one, and there’s still plenty of action there. Contrast this with the state of “experienced” World of Warcraft servers, in which there’s relatively little non-twink activity at the low levels (PvP or otherwise).

I think it’d be nice if Mythic adjusted the chicken mechanic to allow higher-level people to fairly participate in lower-tier RvR (I’m envisioning something along the lines of demoting 12+ characters to 8 - stats, armor, and all - and locking abilities and tactics that aren’t available then). I hate the fact that its next to impossible to complete some of the RvR quests and Tome unlocks if you don’t happen to notice them before you out-level the tier. The long-run effects on population distribution are hard to predict, but it might just help out the people in tiers two and three that are looking for some action now.

I’d like to know what happened to Mythic’s highly-touted plans to influence the balance between sides. What ever happened to the Dogs of War?

If they consolidated the scenarios then they could consolidate the quests. So instead of Fight in Nordland Scenario it’d be Fight in T2 Scenario. Much simpler.

Those games don’t take skill, just reflexes. I got burned out on shooters years ago because they were just so easy and boring and repetitive. The only thing that kept me going were vehicles, but once I could take out half a team in an upside down spinning chopper in BF:V without getting shot once (true story, used to have a video), I completely lost interest. Honestly, shooters are totally yawn.

I wish you much fun in that kind of PVzzzzzzzzzzzzzzzzz

The game isn’t even a month old but the lower levels are difficult for PQs and the RvR is spotty. What will T1 - T3 RvR be like a couple of months from now?

I hope Mythic accelerates leveling if the lower levels end up being levels you have to solo by questing.

The thing I have noticed about dyeable items is this:
If it’s a drop or from the AH, you can’t dye it.
If it’s renown gear or otherwise purchasable gear (influance gear counts) you can dye it.

This fits perfectly with the bath towel capes. They are all drops before lv 24 I think. Once you hit 24 you can buy renown capes and can dye them.

Personally, I think it’s a stupid descision on their part. Just make everything able to be dyed and you won’t have this confusion.

DAOC was very guild-centric, too; RvR at the cap was almost entirely dependent on being in an active guild. I’d like that not to be so true here, but the dynamics of this sort of game often lead to that, perhaps.

I find myself soloing almost entirely, even when other guildmates or friends are online. Beyond PQs, at low levels there simply isn’t much of anything that needs groups, and Scenarios are fast XP on their own. PQs can have good loot but decent greens and occasionally blues drop fast and furious in Scenarios–and as there is nothing else beyond a mount at 20 right now to actually buy with your money, the AH is a good source as well.

I’m not looking for fast leveling. I’m looking for meaningful RvR and…I’m not finding it. I’m getting sick of the “No Open parties in your area” message and moving across the entire RvR zone without seeing a single person. Now maybe they’re all in T2, or in T3, or in Scenarios, or PQs, but I can tell you where they aren’t and their absence makes the RvR dull.

My guess is the open RvR needs a jolt in the arm. Mythic needs to radically up the XP for kills in open RvR in the lower tiers to get people interested in it.

Right now scenarios are the way to go. Queue one and quest while you wait for it to pop. That seems to be the fastest leveling and pads your RR too.

In some ways it doesn’t really matter if the 1-40 leveling pace is brisk enough and we get the open world RvR we want at 40. Then you just focus on getting to 40.

If the 1-40 isn’t brisk enough, then we have a problem.

CTF takes a bit of skill in any type of game. Same with Domination (Sieges in WAR I guess) and other special modes. I agree with you concerning Deathmatch and Team-Deathmatch though which are basically about who reacts faster.
Granted I never played BF or any other game that does focus mainly on teamplay since I don’t want to rely on people anymore to have fun during my free time because I have to deal with tons of idiots at work every day
and therefore want to keep my downtime as idiot-free as possible.

However there is little more frantic than UT with Instagib modification -> pure mano-a-mano and 100% adrenaline.

I’ve been playing this for about a week now. Mostly soloing and joining open groups and such. I stuck to scenarios for tier 1, but last night I was in a big warband that was sweeping up keeps. It was all fine and dandy until we ran into a destruction warband.

We were able to push them to the keep. The outer siege was fun with siege weapons, skirmishing, and an eventual focus on just taking the keep door down.Alright, everyone in, up the stairs and then wham. No one could advance up or down the stairs. The tanks that did died to the warband + of dps and healers in the back rows. I did this for about 30 minutes occasionally getting a kill and enjoying my shoot through floors turret. But this was a stalemate, and there was no way for destruction to rout us or for us to take the keep until one side had fewer players than the other.

It reminded me a lot of LotRO’s keep taking. It was easy unless there were other players. Once there were other players than it became a back and forth with no way for the attackers to actually take the keep. I believe in one of the patches after I quit they put in trolls and rangers as special playable characters that you could obtain for a limited time. Those could be used as a tipping factor and overwhelm the defenders/attackers. So far I’ve seen no equivalent in Warhammer. “better coordination”, ok yes maybe.

I’m not really interested in stalehammer, so last night was probably the end of open rvr for me at least until tier 3 when perhaps some additional abilities or keep design can prevent these kinds of perpetual, static battles.

Scenarios however, are just right, and I think a lot of that has to do with the time limit.

The idea is to not stand on the stairs. Run through the middle floor, the ledges outside will allow you to reset the keep lord and give you a better chance of killing the opposition players.

Another key to winning a keep assault I think is killing the defending healers fast enough so they can’t rez everyone. Forcing the defense to attrit by having to run back from the warcamp can make a big difference. Of course, that’s much easier said than done, usually.