I had a strange thing happen today, I jumped into the cemetery map in T3 and raced towards the objective. I started a bit after the beginning and just surmised that the rest of the team were busy ahead of me. I reached the objective and it was empty. I turned around and found 8 destro players charging at me (they took all of 4 seconds to grind me into pulp). Upon respawn, there were still no order players to be seen. I pluckily ran back into the middle to give the bad guys something to pound when a large message about team imbalances appeared and that the match was ending. I guess the other 8 or so order players decided that they didn’t want to play this scenario after all. The destruction players got a couple of thousand XP and I got 0. I still think they should award me a moral victory bonus somewhere.
I’ve noticed a few times on the T3 dam map that players whinge about how few XP they get for this compared to Tor Anroc. I just feel like saying ‘Jesus, if I enjoy the match, I don’t care how many points I get!’. Maybe some people should just pay a premium and get a pre-rolled level 40 character and be off with it.
Yea… in my experience the team that grabs the ball first is actually at a disadvantage if the other team plays smart and picks off all the stragglers while moving towards the ball. By the time you get to the ball the opposing team defense is mostly dead and waiting for respawn. Ball is easy to take. the mistake is to rush the ball carrier.
The dam map is terrible, at least on my server. Frequently people will just turtle on a small kill lead and never attempt the objective (which is generally very hard to execute, since the bomb carrier goes down quickly with focus fire, and objective is near the spawn point). It’s a snore-fest… common ending scores are like 48 to 20.
mok
1864
I seem to recall in DAOC everyone basically ended up in Emain for random nightly RVR battles just about regardless of the server. My rank is still low, but I wandered through an RvR area last night that was completely deserted. Not one enemy or friendly to be found.
Where is everyone showing up for the random turf war? Or is it all in Scenarios, and if so which ones?
McBain
1865
I don’t know, I think that goes both ways. I wouldn’t have bought it if I’d been able to try it on a guest pass beforehand.
HRose
1866
Some infos about city capture:
• Keep in mind that a city capture is a long, multi-stage process that requires all of the following be satisfied:
- You must capture two fortresses in tier 4 within 12 hours of each other.
- To capture those fortresses, you must seize and hold the neutral tier 4 and your opponent’s zone in two of the three racial pairings (after which you only have 60 minutes to capture said racial fortress).
- After all of this you fight in a contested, not captured, Altdorf/Inevitable City for control of the city, much in the same manner as a regular zone would be. In the case of Altdorf, after you have secured the city and the defending force is ejected from the city you have one hour to complete the Bright Wizard College and Sigmar’s Temple public quests. In the case of The Inevitable City,The Monolith and The Sacellum. Should you fail to beat these two Encounters within the hour, the city will be reopened to the defenders and they will be allowed to wipe out any attackers left in their City.
- If you complete the two Encounters as an attacker however, you lock the city down for 20 -24 hours and get access to the King Instance…
- Contribution points towards the capture of a city are scaled based on the population of both sides, not just one lump sum. This ensures that a defending force with smaller numbers has a fighting chance to hold off the invaders. However, you can overcome the scaling with a sufficiently large force.
• In their current state, scenarios are providing more contribution points towards the capture of a city than open RVR or “fighting in the streets.” We are very closely monitoring this, though, and will reevaluate if we determine that changes are necessary.
• We are aware that there is a concern about the time it takes to capture a Fortress. Fortresses are currently easier than intended and we’ll be making adjustments in the coming weeks.
idrisz
1867
Quick question, not sure if anyone knows this since Mythic doesn’t have an official forum.
Are there going to be balances between classes? It’s really unacceptable that just because I want to play on destruction as a sorc, I ended up with an inferior class compare to my mirror class the bright wizard.
Comparison between BW and Sorc
Please don’t use population difference as an excuse.
I’m sure they’ll get rebalanced at some point. If you want to tinfoil hat it, you could say that they figured Sorceresses would be ridiculously popular and so they prenerfed them (or overpowered BWs) to get people to play other stuff. Then after everyone is set in their mains, they can rebalance them. The heal debuff disparity is just odd.
idrisz
1869
Sorc Umbral Fury tactic buff got stealth nerfed(accident maybe) too.
Messing with class balance in order to shift population is really dumb especially in a PVP orient game. I don’t think people work at mythic is that stupid, not mentioning they are offering bonus to xp and renown to play on order already.
also Scenarios pvp player number are capped, so there isn’t any advantages for having a bigger destruction population.
There is for RVR and taking keeps.
It seems to me that you also get points for killing the guy with the ball. We had one game where we couldn’t ever possess the ball but we did a decent job of killing the guy with the ball, and we won pretty handily there as the ball kept passing hands and our (rather than their) score kept going up. I suspect that the ball score only starts racking up after you’ve held it for a while (and are suitably debuffed). If you can’t break through to their ball carrier in that situation, it’s probably just as well that the game starts to ramp up to a quicker ending really.
Andrew
1872
Yeah, there are some weird differences like that. The DoK can get a -100% healing debuff on a crit, while a WP can only get a power that gives -25% healing debuff. I like the idea of having different powers on each side, but it seems like they have to be very careful how they do it, especially with things like healing debuffs.
Vinzer
1873
I’ve really enjoyed Mourkian Temple the few times I’ve played. The glaring thing for me was the huts on the destruction side, in which our ball-holding tank spent almost the entire game during one of the winning rounds.
Does the ball do increasing damage over time? I found eventually that I was struggling to keep that tank alive even when no one was attacking.
As far as issues go, I’d love to see someone take care of this:

It takes a good minute for me to manage to select my shaman.
Yeah, I don’t know what the max is, but eventually it ticks for half your life. I know the base scoring is ten points per kill but I’m not sure how the scoring is modified for the flag carrier.
HRose
1875
Mythic is known to have a sort of knee-jerk reaction to class balance. They do not do anything at all for months and years, then suddenly turn a class concept on its head. Or they just continue to do nothing and let the players adapt (aka: leave the class).
What happens with Warhammer is unknown, for now they are in the “do nothing” phase.
Mark Jacobs would tell you that they have today a number of tools, that they monitor stuff and so on, and so are unlikely to repeat the same mistakes.
Andrew
1876
Hah. Poor little goblin! You should unequip the shoulderpads on your hatchet linebacker there before you log out.
I doubt they’re in the “do nothing” phase, really, so much as they just don’t have enough reliable data to bother trying to rebalance right now. Finding something egregious is one thing, but the BW/Sorc. comparison is a good example of how balanced things really are. Reading through that comparison there are tradeoffs between the Sorc. and BW: BW debuffs resist but does single target dot damage, Sorc. does AE dot damage with no debuff. BW has an anti-heal ability, Sorc. has a guaranteed heal return spell. (I’d kill to be able to heal myself as a BW, since nobody else ever seems to think about doing so.)
I also wonder if sides aren’t balanced, even if characters aren’t. BW has an edge in some fields, DoK (over WP) in others, etc… going full out if both sides require the same healing to function, and do the same damage to function, it’s unclear that in a clearly group oriented game each class should be balanced on a class-by-class basis. Plus there are still missing classes anyway. (Does order really have an answer to the beatstick that is the marauder, really? I believe I’ve heard that destruction has no answer for the IB type of tank.)
JZigish
1878
As long as I’ve been playing Mythic games they’ve had this really high opinion of their own responsiveness and community interaction. Some people buy into it and agree that they are responsive, but the rest of the people are confused by the lack of forums or other ways to handle non-official feedback and their dramatic class rebalances. I really think Mythic needs to realize that they’re NOT really all that good at being responsive to their community, and at least admit that they take a design-first perspective.
idrisz
1879
hmm, did you read that comparison through? if you think ice spike is even comparable to boiling blood you must be crazy,
Ice spike is a line AOE that goes 65 feet, boiling blood literally increase almost every single corporeal nuke BW have by 30-40% damage. Not mentioning BW have Detonate which is an instant cast aoe dot.
BW have an anti-heal ability that hurts the healer every time they attempt to heal the target afflicted with -50% heal debuff, if you try to self heal as a sorc with that buff on you, you take over 300-500 a tick with sorc “self healing”
here is a log posted when sorc tries to self heal through the playing with fire.
08/10/06][20:16:55]Blayze’s Playing With Fire hits you for 207 damage. (96 mitigated)
[08/10/06][20:16:55]Mage’s Playing With Fire critically hits you for 475 damage. (86 mitigated)
[08/10/06][20:16:56]Blayze’s Playing With Fire critically hits you for 385 damage. (73 mitigated)
[08/10/06][20:16:56]Mage’s Playing With Fire critically hits you for 505 damage. (65 mitigated)
[08/10/06][20:16:56]Your Devour Essence heals Sorcerer for 45 points.
[08/10/06][20:16:56]Blayze’s Playing With Fire critically hits you for 403 damage. (96 mitigated)
[08/10/06][20:16:56]Mage’s Playing With Fire critically hits you for 490 damage. (86 mitigated)
[08/10/06][20:16:57]Blayze’s Playing With Fire critically hits you for 380 damage. (96 mitigated)
[08/10/06][20:16:57]Mage’s Playing With Fire critically hits you for 490 damage. (86 mitigated)
[08/10/06][20:16:57]Your Devour Essence heals Sorcerer for 45 points.
[08/10/06][20:16:58]Blayze’s Playing With Fire critically hits you for 487 damage. (86 mitigated)
[08/10/06][20:16:59]Mage’s Playing With Fire critically hits you for 511 damage. (86 mitigated)
Yes, I did. And I think you’re vastly underrating how much pressure an AoE puts on healers in the opposing forces. Part of it depends on play style, at least. I don’t spec direct damage on my BW, I spec dot, because the panic of damaging everyone plus the huge big target I paint on my forehead tends to disrupt. I have no illusions that I’m going to “overpower” a healer on a single target with my BW, barring being able to 1-2 chain a morale right after a fully combusted fireball hit or the like.
BW have an anti-heal ability that hurts the healer every time they attempt to heal the target afflicted with -50% heal debuff, if you try to self heal as a sorc with that buff on you, you take over 300-500 a tick with sorc “self healing”
So your point is that if a BW focuses on a sorc and a sorc focuses on a BW that they’ll both die at roughly the same time sans any outside intervention? I’ll buy that. Don’t see much that it’s relevant.
I guess my point is that I think balance is decent. I can see things a sorc. can do that I can’t that I’m jealous of, and vice versa apparently. Couple that with things that destruction classes can do that order can’t (BO’s tend to shrug off ludicrous amounts of damage, for example), and again I can’t help but feel they’ve balanced sides rather than classes. One could pretty easily draw up similar comparisons to the sorc/BW thing between DoK/WP. I’ve yet to see anyone complain about WP damage, and there seem to be some glaring shortsighted abilities b/t that comparison, but overall I think things are reasonably well balanced. I don’t really care too much about the 1v1 or mirror class matchup because that’s not how the game is generally played.