I suggest to get the best quality vid of the Mythic’s one and I wish I could find an high-quality vid for the Namco’s one (edit: found, “save as” should work).
Both of these are MASTERPIECES, best stuff at the E3 (the Halo 3 video pales in comparison). Despite they are just CG stuff irrelevant for the actual games, they really deserve to be seen.
Mythic’s one has a better quality, better detail and art and even screenplay. It mocks blatantly WoW’s intro video and really achieves its goal.
But it’s still nothing compared to the mighty potency of the Namco’s video. Here the raw quality is less impressive but the video is more realistic and much, much more powerful and intense. It is overwhelming.
It’s interesting to compare two completely different “views” on the Warhammer world. And I still think that Namco’s approach can offer a lot more as a “disruption” (as Iwata would say) of the current fantasy stereotypes.
I believe these “fantasy worlds” can still deliver a whole lot. I think it’s blatantly obvious that the current mmorpgs, for example, really took the worst out of what the “myth” could deliver (for example: immersion and empathy, which should be OBLIGATORY premises for a RPG).
Both those videos are masterpieces and evidence of the narrative and emotive impact that the fantasy genre has and that noone is even trying to use.
Anyway, what’s the purpose of a CG video for a videogame? To inspire.
It adhered to the background about as well as the tabletop game does.
Well, to be fair, Namco is making a game in a genre where the Warhammer world will translate well, while Mythic not so much. Anyone who’s played Warhammer Fantasy Roleplay should see that the Warhammer world does not really lend itself easily to a mainstream MMO.
What I would like to see in melee-style RTS is that the hits from each unit actually… hit… something. and not just a generic fighting animation vs a generic fighting animation until one of the units suddenly dies.
No reason to have a close zoom level unless the units actually do something interesting when they fight, imho.
Course, that would require a lot more development. Still, I would like to see it done :-)
I am very psyched about the Warhammer Online game. Mythic is one of my favorite MMO developers, largely because they “get” faction-based PvP like no one else. And Warhammer Online is going to be, so far as I can tell, very much centered on that dynamic.
They’re to raise awareness and create interest, and who the hell does that by showing in-game footage? Games are fun to PLAY, rarely fun to watch. Nothing stinks in a trailer more than in-game footage. A lot of people love World of Warcraft, but watching in-game footage without knowing what’s going in, is like watching paint dry.
CGI, exciting VO, and cutscenes from trailers or from game sequences where it’s obvious what’s going on, that is what should be in a trailer. Beyond Good and Evil had a trailer which went from being sucky (showing the combat in your boat, which looked like some cheap ass sequence from the early 90’s), to being great, where it introduced exciting moments from the cutscenes which made me think “I really want to see how this ends”.
The Guild Wars movie was, IMO, very good because it introduces the world and the characters and gets you into the atmosphere behind the game. The trailers where people stood there, hitting each other, with floating numbers, are the sort of thing that would have me switching off, but an emotive introduction with quality VO, that’s the sort of thing that has me looking for more information.