Watch Dogs 2 - Ubisoft's other open world IP returns

#318

4-player co-op sessions coming.

http://blog.ubi.com/watch-dogs-2-4-player-party-mode-coming-latest-free-title-update-july-4/

[quote]
Players can start a public or private party with room for up to four friends (or strangers, if you use matchmaking). From there, the party is free to explore San Francisco. “The cops will be there. You could try to take down the Red Zones. Everything that’s in the city of San Francisco will be there, so you can immediately have some fun exploring San Francisco with four people” Young says. “Then, at any time, you can launch the activities that support the 4-player Party – Bounties, Invasions, Loot Trucks, Races, Showd0wn, Man VS Machine Robot Fights, and the DedSec Virus events are all available for you to have fun with.”

Young also explains that the 4-Player Party mode is intended to be more about cooperation than competition, so anything that happens in this mode will not affect leaderboard standings.[/quote]

#319

I picked this up on Monday and have played through the CyberDriver (Knight Rider) mission where you steal the car–and it miraculously gets auto-repaired before the cutscene. Anyway, my question is, does the song that plays during that sequence (by a certain early-mid 80’s band) ever become one you can play on Marcus’ cell phone?

#320

This is going to be $12 at Walmart on Black Friday. ($15 at Target and Best Buy)

They had a sale today on Amazon where the Gold Edition was $28.32 from Amazon, but they must have sold out since Amazon is no longer listed as a seller and all other sellers at that page are asking lots more for it. I was going to come ask if the DLC/Season Pass was worth the extra $16 but I guess the question is moot now.

#321

If the season pass was anything like it was in WD1, nope its not worth $5 even.

#322

Hahah. Well, WD1 is a different beast. That one was not worth playing the base game. But from Telefrog’s and others’ posts, I take it the sequel is much better, even if it’s not stellar.

#323

Everything except the T-bone expansion was worthless, but the T-bone expansion was well worth the $5 or $7.50 I paid for it. Ubi has a problem with making its season pass content worthwhile.

#324

Gotta get around to finding time for this game.

#325

Did you ever find that time?

The game just dropped to a 9$ sales price, so thinking of adding it to my backlog. Never finished the first game, so just wondering if I should just install that again if I feel the need for some hacking action. I gather this does improve in some of the formula, though it seems to have killed the franchise?

#326

Haha nope, but its on my to do list. I was dumb and picked up Division 2 which is amazing. :)

I don’t think it killed the franchise, Ubi loves to improve on their franchises, I have no doubt Watch Dogs 3 is still being worked on in the shadows.

#327

Having played both, I enjoyed Watch Dogs 2 more. If it looks at all interesting to you I would say pick it up and don’t go back to the first one.

#328

The first was alright, I finished it and the ending is at least worth youtubing to have the story wrapped up. I still hate ubi for creating a super cool secret rail yard HQ and then doing almost nothing with it.

#329

Eurogamer pointed out that this timelapse video of someone walking across virtual San Francisco was mesmerizing. It wants to make me pick up the game just to do just that: walk across the city. It certainly looks like they did a lot better with virtual San Fran than they did with Virtual Chicago.

The game’s on sale for $8 in the Xbox Spring Sale btw. Makes it extra tempting.

#330

Yeah, WD2 is my favourite virtual city outside of GTA5, and GTA5 only wins because I love the way RockStar builds its quasi-real cities. It’s by far the best “real” city I’ve played. That’s why I’m so psyched about London, which has been weirdly poorly served in open world games, considering.

#331

I felt London was done extremely well in AC Syndicate, unless you mean modern day London.

#332

I did mean modern day London, yes, but it’s kind of remarkable that Syndicate is by far the best realisation of London in videogames, when you consider how prominent the city is in other global media, especially film. There are other cities that are even less well served in videogames, especially in Asia (seriously, where’s our Mumbai open world game?) and Latin America, but those are also relatively speaking not that often represented in Hollywood’s output, so it’s less jarring.

#333

I think The Getaway and it’s sequel were the last big open world games I remember being set in modern London.

I didn’t play the sequel, but I thought The Getaway was a remarkable recreation of the ‘modern’ London I remember from last having visited there in the mid-80s. Of course, a lot has probably changed since then. There’s that giant ferris wheel thing, and lots of new skyscrapers and new modern bridges.

But still, The Getaway also was a good illustration of why London is such a boring city outside the city center. Rows and rows of identical houses galore, just like I remember from the 80s.

#334

The Uncanny Valley effect of Syndicate’s London just being wrong (big stations in Whitechapel! The bend by Waterloo being all wrong. Just starting the game in Croydon, FGS) put me off in a way the compressed Paris didn’t. I guess the Parisian core just isn’t as sprawling.

#335

Heh, yeah, there’s some weird stuff around Ludgate Circus that struck me as well. But I thought it was pretty good as a compressed impression - much more accurate than most open world cities before it. Also, I don’t know what it is, but it seems like around that time their world building pipeline really kicked up a gear, because WD2’s SF was much, much better than the Chicago of WD1, and AC Origins and Odyssey have these vast worlds (admittedly with a lot of asset re-use and no need to have particularly recognisable/accurate layouts). I can’t speak to its accuracy, but people seem pretty impressed by TD2’s DC as well.

#336

Over the weekend, I tried out Watch Dogs 2, and did the opening tutorial area until I got to the open world.

I must say, I like it so far. I kind of like this main character, unlike the one in Watch Dogs. But they still try really hard to alienate me. After the opening area, there is a suuuuuuper long cutscene where he gets hazed by his fellow hackers, and then they just hang out on the beach talking about nothing in particular, getting high (I think? Nothing explicit was shown) and just hanging around stupidly for no reason on that beach. What the hell was the point of that long cutscene? To make me dislike this group of hackers?

#337

Yeah, just posted elsewhere, I try to play every open world game, wanted to love Watch Dogs 2, played a lot of it, but I got frustrated at what came across to me as contrived timed puzzles that didn’t feel really like they advanced the story as much as they just threw them in. It’s the only open world game I’ve played in a long time that I never finished.