Watch Dogs Legion - It's London baby!

You can kill people with a taser! :P

But the point is, yeah WD2 made an effort in giving more non-violent options like using drones or tasers, however at the end of the day the entire game structure is one of an action open world game. I guess it’s a question of perspective, for me an action/stealth game is still a type of action game, putting stealth parts isn’t enough, until you don’t remove or at least heavily discourage the action, it’s an action game.

Because it’s what ubisoft does, action games.

I wonder why they don’t apply the GTA/Mafia formula: you are a criminal, a hitman or thug or whatever.

that IS interesting - maybe its a cultural mindset? I am European, and I HATE being a criminal - It doesnt matter if I do the same thing, but if the narrative is me being a dick, or a criminal, I am not pleased or enjoying it.

Oh I don’t care particularly about all this. I’m just pointing out that, if you want to make an action game in a open world game based on a modern city, who is going to be shooting around, the easiest option is to make the game about criminals.

I wasn’t talking about you, but Ubisoft, who are european, whereas the makers of GTA are American :-)

Yeah, I don’t mind being a criminal in principle - GTA et al are fine by me. It’s that the game (WD2 anyway, and seemingly this one too) wants to pretend that you’re not a criminal but rather a pro-justice vigilante, but then basically forces, or at a minimum encourages, you to do criminal things, and certainly doesn’t come up with any sort of reckoning for it if you do.

oh, how many times are we going to have the ludo-narrative dissonance discussion! :P

All they had to do was leave in non-lethal options. In AC if you have empty hands you do a non-lethal takedown, but they didn’t bother doing similar things in the WDs where it made complete sense.

Likewise for your enemies - security guards with hand grenades were a much bigger threat to life as we know it than techbro CEO was!

I thought GTA was primarily developed in Scotland.

Heh, then consider my statement void!

Permadeath for your recruits is now gone, at least according to those that played the preview build. An operative will just get put out of commission for a while and come back after a cool down.

I read it will be there, but as optional setting.

I don’t even know why it matters when your recruits are all random anonymous people that you can just replace with more randos.

You monster.

Oh, man, just watched the DF graphics preview, and while I can’t say the graphics blew me away, I did get some proper chills down the spine recognising locations that I never see in games (along with some that you see too much of, of course).

SkillUp liked it

I saw that the digital Ultimate and physical Collector’s editions come with “4-week VIP status” and I thought, “What the heck does that mean?”

I had to search around, but I finally found a retailer site that spelled it out.

4-Week VIP Status (earn XP and currency faster)

Oh. Never change Ubisoft.

From the footage so far it looks very washed out during daylight hours, similar to WD2. Really not very impressive graphically at all.

IGN is on Ars side in that the interchangeable characters instead of a ‘real’ unique character makes the game less interesting for them. I think the game will be divisive for that. People who need the story and character angle to play these games will dislike it, people who like it for the gameplay will be a-ok.

I personally always have played most of these games for the gameplay. Who the hell plays most of Ubisoft games (Far Cry, AC, Wd) for the gripping storyline and charismatic characters? (hint I’m being sarcastic).

While it is true that Ubisoft’s script writing is generally poor, I am also in the camp that would prefer them trying to improve it instead of ejecting it completely.

While I don’t expect Ubi (or most companies) to provide me an extremely complex character, unless they hire someone like Michael Connolly as their head writer, I do need to inhabit a character I can somehow identify with for the most enjoyable open world experiences. In most cases, I rely on my own imagination to create that character and their morals and code. One reason I loved Skyrim so much was that they gave me a huge open world and options to create any character I wanted to be and behave in whatever manner I thought my persona would behave. In fact, I originally argued that Witcher 3 could never be as immersive to me as Skyrim because the character was “pre-formed” but, even there, I had freedom to be the Geralt I wanted to be.

But in this case, if it plays out the way these two writers have described (and to be fair, the game is not out yet) this could be the worst of all worlds. I can’t be one character, developing a history and moral code as the story goes on that informs my in game choices, and the variety of characters I have to play over the course of the game are all extremely bland and lacking distinct personality.

I’ll put this on the wait and see what the rest of you experience before buying this one.