We’re refining our data collection to answer this exact question. For sure the difficulty curve needs to ramp up more, which is one of the things we’re focusing on with this early-access period. We’re focusing on the UI and hud for the update we’re working on now, and then we’ll spend some time on the campaign and difficulty progression.
We’ll just have to disagree on this. How equipment works is still subject to much scrutiny for sure (we want to add more interesting effects, for example). I want to keep the equipment system simple and not add inventory management, and how the card combat works is pretty integral to the game. Its just may not end up being your cup of tea.
Indeed!
It does, I’m just relying on Unity right now to handle most of the input (i.e. I have mapped NUM7 to diagonal movement), I just haven’t had a chance to dig into the num-lock problem yet. I’m sure there is a solution.
You may not have been using this way of attacking, doesn’t mean other people aren’t. I use it all the time, since I prefer to play with the keyboard and not use the mouse. I’ll keep an eye out for other feedback on this issue and see if any adjustments need to be made.
One of our assumptions is that people will learn as they play which cards are melee and which are ranged. For sure the UI can be improved around this, and we’re working on it (adding tooltips vs. having to right click, for example), but there are only 6 cards per profession. When you play Diablo (or, at least, when I do), you learn what your different skills do and if they are ranged or melee. Maybe this isn’t a realistic assumption on our part.
I have added these all to our Trello board as ideas to consider. Obviously they have huge implications to game balance, and there are many ways to skin that cat (if we reduce monster damage, healing potions costing a turn is less important, for example).
This:
- There should be a way to get more healing potions during a level. And/or a way to heal up without a healing potion.
We just added healing potions (3-pack) as something that can be purchased in the store.
This:
- Healing potions should fully restore your health.
We have another Trello card for this as well, maybe not fully restore, but health potions should be more useful, especially at higher levels.