Their previous game was : Warhammer 40K: Drop Assault, no? If they came from a MP F2P game, it would not be surprising for them to focus on balance.
Anyway, I agree that these abilities were dominant, and toning them down a little was probably required, but they did a huge amount of collateral damage by:
- Making Apothecary really bad
- Nerfing poor Purgators that already struggled to compete with melee characters
- Removing stun mechanisms entirely until end game (and it is very hard to fix: too much stun rez, as it is now, and you kill opponents before stunning them. Too litlle, and you trivialize end game enemies and can get infinite AP. The best compromise would have been to cap AP IMO).
which created a lot of angry Steam players.
Because lack of challenge end game is a real issue. But players would probably have complained less about buffed end game opponents instead…