Full disclosure: I’m ramping up to run a tabletop campaign based loosely off of The Grand List of Console RPG Cliches. And in so doing, I want the actual gameplay–the mechanics of the system, the classes, the spells, the art, etc., to make things feel like we’re playing a collaborative JRPG. I want to distill the genre down to its very essence and then brew up the perfect batch. While this won’t actually take place till the new year, for my proper campaigns, I do an overabundance of planning. So, yeah.
And hey, you guys have helped me prepare for my RPG campaigns before!
So, what are the essential elements that make JRPGs so, well, JRPG-y? What do you love, what do you hate? Spill it all here!
And I mean anything. Plot elements. Character archetypes. Battle mechanics. Crafting systems. Artstyles, musical accompaniments, and/or cutscenes. Class systems, equipment categories, anything.
What features make a game a JRPG? Which ones do you miss most from the classics? What changes have the new games made that you are so grateful for? What series hit the nail on the head? Which ones twist the mechanics and turn it into something new and great?
Lay it on me, Qt3!