As some of you may know, Tom and Mark were gracious enough to let me work on a column with them for the site. I’m not sure whether this is considered rude, considering all the help and guidelines Tom has already given me about the column, so I didn’t ask him permission before I posted this. And he’s already given me excellent advice on what to talk about in the column. So this is not because I lack any kind of great feedback from him. And of course, since he owns the place, to suggest that I would solicit stuff he may not want in the column, though he’s made it pretty clear how nicely flexible he is. :)
But despite all that, I remain a bit stymied about what people would want to read. The biggest hurdle for me is that I literally can’t tell what’s interesting.
Assuming the person reading this wants to know about what goes on in Japan, I open this poll and post to field suggestions.
Actually, I’ve got a second part to the Shin Megami Tensei original article, but I didn’t want to submit it until I spaced it out a bit with something in between, because I don’t want to seem like the RPG column or the Shin Megami Tensei column. That and I did have something interesting on Fire Emblem brewing, but unfortunately it involves snipping quotes from interviews and one of the the websites has been down lately. Then I thought, “Hey, maybe I can make a column out of Paper Mario 2 impressions!” Then I couldn’t get on my hands on the game as soon as I thought, as my friend lended it out to somebody else first. Lovely. Oh and for those who think Dowark’s Revenge is a real game: its a joke. whooosh So that’s why I need suggestions. Er, feel free to suggest other than what I suggest in the poll, yeah.
To expand on the choices in the poll:
In Anaxagoras’s PS2 RPGs thread, it became quite clear between me and Kevin Grey and he, that there’s some terms and ideas and expectations that, all universalities being the same, really skew how Japanese think about evaluating games and a potential reason where the perceived “weirdness” comes from.
Eternal Mana is the sixth game in a well-received RPG series about running an alchemist shop. It seems like if Sony approves, Nippon Ichi wants to make this their first outside project to translate. Its a 2D dripping with rich sprite artwork, but shows its low production values in the fact that the developer isn’t actually rich. More importantly, it kind of pisses me off, because the game is a more conventional RPG than the last five games, which delightfully shrugged off a lot of genre conventions, by focusing more on other systems totally unrelated to battle prowess to create a “role-playing” game. It also brings up a kind of warning I’d like to give gamers.
In the thread about Jaws recently, I made reference to the fact that I don’t think Everblue 2 is much of a diving game persay, as it is a vacation game meant to provide relief over other types of games which are considered to be “overworking” or should I say “overplaying” the public. This whole issue of marketing one game as the treat and the next as the vacation from the treat, I think is a peculiarly Japanese one right now.
The fourth option is because there is a huge amount of stuff that isn’t exactly in need of translation, or a masterpiece, but is nevertheless at least pretty solid that’s pretty interesting over here. Indeed, some of the failures I believe would even raise people’s eyebrows. Basically, if I wrote something about one of these games, you’d be inclined not to believe a game like that actually got made. :P
The fifth is something that really affects how a lot of Western games are viewed in Japan and I think is the largest reason why FPSes have never taken route over here. And why, you see Japanese developers avoiding doing certain things, whenever it comes to a game that be described as military.
The sixth is me picking one of the many unconventional game that really don’t fit in any genre that get released here in droves. And why, to us, it might not look quite as original.
The seventh is Japanese for SHIT! BONERZ! :D
The eighth is following up on what I said in the Shin Megami Tensei article that in some cases, where a game from within Japan, has a lot to do with what’s it like. This is especially the case if you look at how home towns have developed with respect to subcultural bias. Some of you were interested in hearing about this as you said in the other thread.
Thanks for any feedback.
-Kitsune