More Fairy Tale Adventure.
I continue to be amazed that I find such an empty game to be fun. It’s partly nostalgia, but there’s also a great look/feel to the thing, it controls well, and the occasional monotony of travel is broken up by ‘walking slot machines’ (aka monsters who have a nice little loot table of useful objects).
And there are fun little random things. Like the way sleep works. In most RPGs, if you go to sleep at night, you automatically wake up in the morning. In Faery Tale Adventure, your character always sleeps for several hours. Which means it’s pretty easy to let your character’s schedule ‘slip’ and become inadvertently nocturnal. My own life was like that for a number of years.
Although the game isn’t that hard, it is very stingy with breadcrumbs and pretty much expects you will explore locations exhaustively in order to make progress; when you do find important items, half the time you have no idea what they’re even supposed to be used for. It’s probably masochistic of me, but sometimes I miss that old '80s vibe of “this game doesn’t give a shit whether you beat it or not.”