As the building internet fiber box had been vandalized, it was an interweb and online-DRM free weekend. This ruled out Xbox games, and a pause from my addiction to the dailies of Resident Evil Revelations 2 (yes, 2!).
I resumed Shadow Hearts, which just coped out of its impossible setting and err… revisionism and… well, that JRPG sure had balls setting up a Japanese annexion of Mandchuria and an attack on Shanghai before the first world war, so I’ll forgive them just bailing out and leaving it all there while switching back to Europe!
I’ve been moving forward a bit in Final Fantasy X, although the lack of documentation is quite bothering. It’s also uberJapanese, and I have a lot of problems with a lot of what is going on — although I also sense a small criticism sometimes, underneath the whole sacrificial spirit of the affair.
But my big gaming thing has been playing Fate/Stay Night on iOS. I had never bothered with Nasu Kinoko’s writes, especially since the whole anime/fighting game shebangs around the Type Moon works gave me a very bad feeling about the whole thing, but the game is actually quite interesting, with beautifully crafted Japanese prose — the author loves the language and it shows. It’s a pleasure to read, and hey, I love reading.
The prologue having taken 6 hours, I’m in for a looong journey, I am guessing.