This week I’ve been messing with homebrew on my Vita, primarily as a way to play my PSP games again. My actual PSP doesn’t have a working optical drive anymore (though I did rip my own copies of most of what I wanted to play back when it did), and a lot of the stuff I want to play either doesn’t emulate well or is just better suited to being a portable pick-up-and-play game. With all that said, here’s stuff I’m planning on playing both on my day off on Sunday and whenever I get a free moment at work:
Pangya: Fantasy Golf
A very anime golf game, spun off from the now-defunct Korean MMO of the same name. The PSP game has an enormous amount of content, including a full multi-character story mode, tournaments versus AI or human players, challenges, and dress-up mode, across nine full 18-hole courses. I put quite a bit of time into this when I first got my PSP; sadly, it never got a digital release, doesn’t emulate well, and has a rather wild antipiracy setup involving checking load speeds against the expected load speed from UMD and crashing on boot if it’s too fast. The workaround involves extracting a specific file from the ISO and changing a few bytes in a hex editor, so that’ll be fun to deal with, but I really want to play this dang golf game again.
OutRun 2006: Coast 2 Coast
OutRun 2 should need no introduction, and the PSP version is pretty nice once you’re running it at the system’s maximum clock speed instead of its base speed. Great for playing on breaks and such.
Fate/Unlimited Codes
Back before the series became an international phenomenon with a billion spinoffs and a wildly successful mobile game, there was an official Fate/stay night fighting game, which got a PSP port that randomly got a US release. The game’s decently fun, though it’s horribly unbalanced for competitive play, and the home versions (there was also a Japan-only PS2 release) have some fun minigames and such that are worth playing around with.
The 3rd Birthday
The oft-maligned (and unfairly so) third game in the Parasite Eve series, and a major departure from the first two on PSX: while the first game was an action RPG and the second was a survival horror game, the third is a third-person shooter with RPG mechanics. The game’s core mechanic is the “Overdive” system, where your time-traveling consciousness possesses a human body in the past and can “dive” between different humans to get a fresh pool of health and a new viewpoint; in practice, the system is quite effective for moving between different bits of cover and for moving through areas more quickly than just running on foot. (Also, in case you didn’t figure it out already, this game is very Square Enix.) The biggest downside of playing The 3rd Birthday on PSP (and I played through it over a dozen times back when it came out) was having to use its awful analog “stick,” a problem the Vita doesn’t have, so I’m looking forward to digging back in.
Aside from all of that, I’m playing Final Fantasy XIV whenever I feel like I can put a few hours into it, and still enjoying it quite a bit.