I don’t usually play online, and Soul Calibur VI is most likely the current gen fighting game with the most single player content. It helps that it’s awesome, too. ;)

Mortal Kombat 11 has quite a lot of single player content. Story mode, copious training, various towers, and the 3rd person puzzle-solving chest-opening mode where you don’t do any fighting lol…

Yeah, but the gratuitous hyper-violence in recent MK games turns me off, so I’m not playing MK11, which doubled down on that aspect even more. I did enjoy the single player content in Injustice 2 a lot, though.

mk
Holy crap, I see what you mean.

No, you clearly don’t. But we both know that.

Now I’m confused.

Just in case you’re not trolling: fatality.

Now I am too.

I haven’t played a Mortal Kombat game since the one kerzain posted so may I just say: wow. @rhamorim’s point is taken. Thanks(?) for posting that very clear example.

That example is one of the mild ones. There’s plenty of worse stuff there. And in the original games, most of the most graphical violence was limited to fatalities, which were mostly optional; now, with x-ray moves and whatnot, it’s everywhere and it’s pretty much unavoidable.

I played MK9 for a bit to see if I could get used to that, or to see if it felt like satire like in the old games. I couldn’t and it didn’t, so I stopped playing. I never even tried MKX, which double down on that aspect over MK9, and since MK11 took it even further, it’s a big no for me.

Which is a shame. For all its faults, I enjoy the gameplay in Netherrealm games.

Yikes. I guess that’s a product of 11 versions with each one trying to up the ante?

Could be. The hyper-violence was a major selling point in the original games, too. But there it could be seen as satire, and it was mostly avoidable. Not so with the recent ones.

Yeah, I remember several of my friends being big into the first MK’s for that reason. Even then, as a dumb adolescent, I didn’t really see the appeal.

I play MK11. I do wish they’d offer the option to disable or skip the fatal blows and fatalities. They don’t get better after watching them dozens of times.

I very distinctly remember the day Mortal Kombat showed up at the Tate Student Center at UGA. They pulled the Operation: Wolf machine and moved it around the corner to make room for this new machine. I remember I walked in and stood in line at my favorite grilled cheese spot when I heard a huge roar coming from the arcade. Naturally, I made my way there and found a crowd of students gathered around watching two guys play and that was my first glimpse of Raiden and Scorpion, who turned out to be the only two characters I ever really learned how to play.

The Mortal Kombat games are pretty violent, in fact, so violent they even messes up some of the developers working on them.

I still see it that way. It’s so ridiculously over the top there’s no way I can take it seriously! :)

Hey, I’ve actually been struggling with this exact question recently and am currently landing somewhere in the middle.

I randomly decided, for the first time in my life, to get into a fighting game beyond the most basic surface level, and started poking around the genre to pick a game. My criteria was just providing a good casual-competitive environment for a new player jumping online, but this turned out to be hard to find – almost everything appears to suffer from bad netcode, a total lack of non-master-level players still playing, or both. So MK11 won kind of by default, being in the right place at the right time with the combination of good netcode and a healthy playerbase driven by the new expansion’s launch.

So I bought it, despite finding the hyperviolence juvenile and offputting – from an aesthetic point of view, I’d rather be playing basically any of the other games in the genre.

I remember seeing some videos of MK9, and that was part of why I was hesitant to try MK11. But FWIW, MK9’s approach bothered me much more than MK11 does. There’s some sort of uncanny valley type of effect, where MK9’s were just grounded and physically plausible enough for me to perceive them as actual trauma happening to a an actual human body. But MK11, despite being more visually detailed, takes things to such an absurdly over-the-top extreme that it doesn’t read as “real” to me, and (at least sometimes) becomes comical.

It also helps that the game clearly establishes that anything happening within a fight beyond winning or losing doesn’t really happen. Story mode starts off with a friendly sparring session where a girl puts five point-blank bullets through her mother, and then helps her up, no worse for wear, for a proud hug. And in all of story mode, both fighters are perfectly healthy after every bout, with any real deaths or injuries only happening in cutscenes.

But it’s totally personal where that line is. I still find it a negative against the game on the whole – depending on the violent sequence and my own mood, I’m occasionally amused, occasionally repulsed, but mostly just nonplused and waiting for the cutscene to get over so I can get back to the actual game, as @Mellified mentioned. But with the lack of viable alternatives, I’ve been willing to accept it.

And the actual game has been pretty fun! It’s got a very thorough tutorial that does a great job of breaking down the mechanics, with built-in live demos of each button’s precise timing. The single-player seems to have a ton of varied content. And there are plenty of people at various skill levels playing multiplayer, and my matches have mostly had solid connections. I’ve still got a long way to go to be competitive, but it looks like a climbable mountain rather than a sheer cliff. I completed the story mode and the tutorials, spent some time in practice mode, and then actually managed to win the occasional game online. I think my record so far is something around 2-8, which sounds discouraging, but nowhere near my 1-30-ish career records in Killer Instinct or Soulcalibur VI.

The training modes in MK11 is also the best available. You’ll learn a lot about how to play any fighting game playing them.

Deck of Ashes:

Because it caught my eye.

I might experiment with the remastered Command and Conquer as well.