9th Dawn III: Shadow of Erthil (Xbox)

This is the only game I’ve played all weekend, and I played it a lot. It’s got some weaknesses (relating to certain things that shouldn’t be, but are, time sinks) and I don’t know yet if I’d recommend it, but it’s something mindless I can zone out and play for extended periods while I listen to quality music and solve complex equations in my head.

I will probably finish this game eventually, but man I wish certain quality of life issues would get addressed asap.

I streamed this the other day and had such a great time.

Yea, the bones of a great game are there, but right now I can’t do much with animal taming or trade skills/crafting. Animal Taming is stupendously expensive early game, and has such a low base chance of success that it costs hundreds of thousands of gold to skill it up to the point where you can start unlocking passive abilities that affect your chances. This is supposed to be addressed in the patch, but the Xbox (and maybe other consoles, dunno) is behind Steam in terms of update version.

And the same goes for all other crafting skills. Problems include the cost and key component scarcity compared to how many combines one must do to make any appreciable skill experience. But to compound the issue with these other skills is that the experience you earn for bulk/batch combines is broken and only giving you the experience for about 1.5~2 combines no matter how many are in the batch. Shitty lesson to learn after combining/crafting 40 items at once, especially since this game won’t allow you to reload a prior save on Xbox (dunno about other platforms).

The work around is to do each combine individually, but players are forced to navigated menus and re-select the item they want to craft for each and every attemot, this is quite time consuming with a controller.

Another issue is that the companion(s) you find start off at level 1 (that I’ve seen so far), and they level up at the same rate as a player character. I unlocked my first one at level 24, and I will have to spend an extraordinary amount of time leveling these guys up to match my hero if I don’t want them dying within the first 60 seconds of a dungeon, because unless you can resurrect (I can’t yet… but might need to think about dumping stats and ability tokens into the spell), once they’re dead, they’ll stay that way till you go to an overworld save point and reset the dungeon.

And finally, although the world and dungeons are hand crafted, of the 4 dungeons I’ve 100%ed and the other 4 to 5 I’ve explored to 50% or so, the progress for each has been exactly the same: kill enemies to reach a switch and unlock a gate, go through gate and kill enemies to reach another switch and unlock another gate. Sometimes you have to find another entrance to a dungeon and unlock a gate from the other side, but except for these cases the dungeons mostly play through identically (the latest dungeon I’ve found so far has traps though, so perhaps there’s a lot more variety later in the game world).

So with crafting and animal taming off the table until an update addressing them hits Xbox, and companions being a massive time sink for very little return, all I’m left with is the main campaign and dungeon running, but because after 19 hours hours with the game I haven’t seen any huge differences from one dungeon to the next (except for creatures), the game starts feeling really repetitive without much else to do. But like I said, I think most issues can be fixed with significant quality of life updates, not a complete redesign of the game or anything.

DId a lot of Grinding in Division 2 and Destiny 2.

Division 2 has some manhunt event going, and I started really late so had to do two hunters before they were scheduled to disappear? – now I have to wait 2 weeks for the next to appear.

Destiny 2 has a really shitty halloween themed event, where they introduced a new fuck you, courtesy of Bugnie, that require you to open 45 chests in the random dungeon area… except, the keys had a really low drop chance, so it would take you forever (as a normal non-streamer, scrub, a.k.a. not the core audience of the game, as you need to git gud and all that…).

They patched the drop rate, once, twice, … Thrice? to increase the drop chance. But it will still take a lot of time. Did I meantion that the chests drop two unique guns that are unavailabile elsewhere, and those randomly drop from the chest, that you randomly get a key for. And the guns themselves have several different ‘rolls’ which means to get a “god roll” you’ll have to win the Key Lottery, the Weapon Drop Lottery AND the weapon roll lottery.

Oh yea, and its time limited.

I say Endless, but you’ll only realistically look at reaching max level 9.

Alternatively, you have an “endless tower” in Division 2 where you fight up a scryscraper, starting on level 1. I got to 69 before I had to call it a day. It goes to 100. more enemies (and more sponges) and better loot.

Course, you’ll inventory will run out of space… so you have to stop, often.

Very early in the main campaign. Like mission 4 or 5? I bought the game ages ago, bought all expansions too, but never really played it much. I’m correcting that now. ;)

Oh, I’m there already. I just don’t have much to share… yet. ;)

Ah cool, just at the end of the tutorial, of sorts. When finally your full set of options opens.

FYI most of the expansions are separate story campaigns. Meaning those ships and options are generally only available in the missions from those campaigns. The exception being Reinforcements.

I spent way too long wondering when I would unlock those ships.

Yeah, I know. I’m also playing the main campaign with the Broken Alliance missions. Might as well do that. ;)

Also, watched “33” last night. And I’ll probably watch a couple more episodes of BSG 2003 today. How I miss intelligent, well written, well produced science fiction series with great characters and nice twists!

All my gaming over the weekend ended up being Morrowind. I’ve studiously avoided joining any of the factions or starting the main quest and am just wandering around aimlessly. It’s a lot of fun.

Here’s a screenshot which perfectly encapsulates the wonder of the Morrowind experience:

Laugh. Yep that screenshot encapsulates it well.

Praise be to Saint Jiub the Eradicator. Long may his name be exalted.

I was finally able to tear myself away from No Man’s Sky long enough to load up Void Bastards, which I snagged in a Humble Bundle a few months ago. It had been on my list ever since I saw Tom play it in one of his last live streams. He seemed to really enjoy it, and now I know why!

I picked Unending Galaxy up since it was on sale, but it seems to have issues like fonts getting all screwy and the alpha channel around the ship sprite ending up white on the screen.

Alternating between Yakuza Zero and Total Warhammer 2. I can only take so much of Yakuza’s dramatic storytelling in one sitting. I’m finally getting the hang of the dwarves in Warhammer, although I’m savescumming every few turns.

More-O-Wind over here.

Split my time between Skyrim and Pillars of Eternity.

Robo Recall, Half-Life: Alyx (streamed wifi), and Lies Beneath - all on my new Oculus Quest 2. Loving this thing.

Hey, did you get that Modlist to work? And how its Skyrim treating you?

I played a fair bit of Final Fantasy XII The Zodiac Age this weekend… and I’m not sure if I’ll keep playing. I’m not enjoying the combat as much as I thought I would, and the story isn’t grabbing me either. I’ve played a fair share too - just reached the point where I unlocked the second job board, about 17 hours in. It doesn’t help that I’m now very clearly underleveled/underequipped and I don’t really feel like grinding gils and LP by killing hyenas and gigantoads in the Giza Plains. If only teleports weren’t limited by teleport stones, I could at least visit different areas… but no. Meh.

I’m kind of sad that it’s not really working for me. I was hoping it would.

Been having fun with this one https://store.steampowered.com/app/1181790/Circle_of_Sumo_Online_Rumble/

Banner Saga 2 is the main one. It’s a gorgeous and sombre as the first.
Noita is fun to tinker around with, I see it gradually accumulating dozens of hours over a few months, with little chance of mastery.
Shadow Empire is back on the shelf after losing my most recent empire, although I expect to come back to it as I finish up other games, and certainly for it’s Steam release that I expect will include a big patch.