I understand this sentiment, but it’s also one of the least surprising parts of their story. Most game studios tend to chase the ghost of their first breakout hit. Some succeed. Most don’t. The studios I personally respect the most are the ones that don’t double down on their first success. Klei probably is my favorite example. Introversion is another, but they’ve had some recent stumbles which have led them to keep revisiting Prison Architect.
The Telltale games take a huge upfront investment of time. I made it through Season 1 of The Walking Dead, but never could bring myself to invest in the other seasons. I tried Wolf but it really just didn’t click with me at all, so I abandoned it after 45 minutes or so. I want to like what Telltale was doing, but for me, if I want a good story, I’m more likely to pick up a book than to invest in a story-driven game that lacks depth in other gameplay mechanics.